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Outdated Real-Time Vehicle Editor - Alpha 12 released ! New UI, icons, duplication, plenty of fixes, ...

Discussion in 'Utilities and programming' started by GregBlast, Jan 24, 2014.

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  1. orangelazer

    orangelazer
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    Joined:
    Aug 31, 2013
    Messages:
    78
    how in the world do i get the model into the program cause a make a new vehicle called GavrilH45tanker then then select van then i go into the node tab nothing there :mad: same in flexbodies beams and nothing is showing up in the 3d editor the only thing i have is one part :mad: (sorry about all the rage in the post I'm not in a good mood) i need some help badly
     
  2. Fundador

    Fundador
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    Joined:
    May 21, 2013
    Messages:
    594
    You have to export the specific part of the model you wish to Jbeam for (in your case just the flat bed not the whole van)in .obj format and put it in the folder of you vehichle with the same name as the old model.
     
  3. orangelazer

    orangelazer
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    Joined:
    Aug 31, 2013
    Messages:
    78
    i only have the tanker object/part in blender i dont know how to put it in the van folder which means i cant open it in the program and jbeam it (the tank bit i mean untitled.png so you know)
     
  4. theWOODman

    theWOODman
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    Joined:
    Aug 8, 2013
    Messages:
    91
    I really appreciate your program, it's been a real life saver in trying to mod this game. I just hope that you haven't gotten burned out on developing your editor or just moved on. It's just that it's been a long time since your last progress update.
    Hope everything is OK with you.
     
  5. Kippeth

    Kippeth
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    Joined:
    Aug 17, 2013
    Messages:
    43
    Hi there

    This tool looks like a real life-saver but i cant get it to work, tried 12 twice, and 11 once. (downloading that is, tried restarting/reinstalling/installing in new directories).


    Error name
    System.InvalidOperationException: Operation is not valid because it results in a reentrant call to the SetCurrentCellAddressCore function.


    Its all happy when i open a vehicle, but then when i hit any other tab it spazzs out.
     
  6. xKryptx

    xKryptx
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    Joined:
    Aug 28, 2013
    Messages:
    99
    No matter what I do I have errors when trying to load Any vehicle (including standard ones from clean installation)

    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.InvalidOperationException: Operation is not valid because it results in a reentrant call to the SetCurrentCellAddressCore function.
       at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.MatchCurrencyManagerPosition(Boolean scrollIntoView, Boolean clearSelection)
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.ProcessListChanged(ListChangedEventArgs e)
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.currencyManager_ListChanged(Object sender, ListChangedEventArgs e)
       at System.Windows.Forms.CurrencyManager.OnListChanged(ListChangedEventArgs e)
       at System.Windows.Forms.CurrencyManager.List_ListChanged(Object sender, ListChangedEventArgs e)
       at System.Windows.Forms.BindingSource.OnListChanged(ListChangedEventArgs e)
       at System.Windows.Forms.BindingSource.ResetBindings(Boolean metadataChanged)
       at System.Windows.Forms.BindingSource.SetList(IList list, Boolean metaDataChanged, Boolean applySortAndFilter)
       at System.Windows.Forms.BindingSource.Add(Object value)
       at System.Windows.Forms.BindingSource.AddNew()
       at System.Windows.Forms.CurrencyManager.AddNew()
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.AddNew()
       at System.Windows.Forms.DataGridView.DataGridViewDataConnection.OnNewRowNeeded()
       at System.Windows.Forms.DataGridView.OnRowEnter(DataGridViewCell& dataGridViewCell, Int32 columnIndex, Int32 rowIndex, Boolean canCreateNewRow, Boolean validationFailureOccurred)
       at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
       at System.Windows.Forms.DataGridView.SetAndSelectCurrentCellAddress(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick, Boolean clearSelection, Boolean forceCurrentCellSelection)
       at System.Windows.Forms.DataGridView.MakeFirstDisplayedCellCurrentCell(Boolean includeNewRow)
       at System.Windows.Forms.DataGridView.OnEnter(EventArgs e)
       at System.Windows.Forms.Control.NotifyEnter()
       at System.Windows.Forms.ContainerControl.UpdateFocusedControl()
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    DriveBeamEditor
        Assembly Version: 0.0.0.12
        Win32 Version: 0.0.0.12
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/DriveBeamEditor.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    JBeamLibrary
        Assembly Version: 1.0.0.9
        Win32 Version: 1.0.0.9
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/JBeamLibrary.DLL
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    GBlastImaging
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/GBlastImaging.DLL
    ----------------------------------------
    WeifenLuo.WinFormsUI.Docking
        Assembly Version: 2.4.0.16114
        Win32 Version: 2.4.0.0
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/WeifenLuo.WinFormsUI.Docking.DLL
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    WindowsFormsIntegration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
    ----------------------------------------
    PresentationFramework
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
    ----------------------------------------
    System.Xaml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
    ----------------------------------------
    HelixToolkit.Wpf
        Assembly Version: 2013.1.1.1
        Win32 Version: 2013.1.1.1
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/HelixToolkit.Wpf.DLL
    ----------------------------------------
    PieInTheSky
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/PieInTheSky.DLL
    ----------------------------------------
    PresentationFramework.Aero
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
    ----------------------------------------
    PresentationFramework-SystemXml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
    ----------------------------------------
    UIAutomationTypes
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
    ----------------------------------------
    NativeLibrary
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/NativeLibrary.DLL
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    PresentationFramework-SystemCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemCore/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemCore.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 4.5.0.0
        Win32 Version: 5.0.6.16206
        CodeBase: file:///C:/Users/Gamer/Downloads/BeamNG.Drive/DriveRTVE-V0.0.0.12/DriveRTVE-V0.0.0.12/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    
    Upon investigation I did notice in the file named "DriveBeamEditor.exe.config" there is this;

    Code:
    <add key="defGamePath" value="%localappdata%\BeamNG\BeamNG.drive\"/>
    
    when infact BeamNG is NOT installed within %localappdata% on my machine, it is installed within C:\Games\BeamNG\alpha_stable (as I used the Updater the Devs released to obtain a "clean" installation for the upcoming Update)
    But it seems to NOT show anything other than the following screenshots.


    I therefore changed the directory of the "key" in the config file still to no avail, resulting in the same errors. So I have since then reverted to original config again awaiting feedback.

    UPDATE: Downloading and Installing .net v 4.5.1, will report back to let you know the outcome.
     

    Attached Files:

    • BeamNG1.png
    • BeamNG2.png
    • BeamNG3.png
    • BeamNG4.png
    • BeamNG5.png
    • BeamNG6.png
    • BeamNG7.png
    #106 xKryptx, Jun 15, 2014
    Last edited: Jun 15, 2014
  7. xKryptx

    xKryptx
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    Joined:
    Aug 28, 2013
    Messages:
    99
    Yeanah did not work, something is totally amiss here... Im just overlooking it I am sure...
     
  8. Tom P.

    Tom P.
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    Joined:
    Aug 23, 2012
    Messages:
    39
    Any update on getting this working in the newer version?
     
  9. SHOme1289

    SHOme1289
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    Joined:
    Nov 6, 2013
    Messages:
    1,308
    I cant seem to find anyone else having this issue, but my vehicles folder isn't listing anything, and I constantly get an error dialog that states the editor cant find my vehicles folder, so I go into prefs and change the path to c/program files/beamng/alpha_prerace (either vehicles folder or main folder) and nothing happens when I select the folder and hit OK, it just keeps on saying the default c/program files/beamng (I have a beamng folder and THEN prerace update folder with everything in it, like everyone else who updated I assume). Any iea what I am doing wrong? From here, I can read the wiki and get familiarized with the editor, as I would like to start to modify stuff etc. Any help is appreciated, as usual :) thanks
     
  10. BaronRedStorm

    BaronRedStorm
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    Joined:
    Jul 12, 2014
    Messages:
    828
    It wont load

    Suddenly it loads
     
  11. alexsgocart

    alexsgocart
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    Joined:
    Dec 24, 2013
    Messages:
    32
    Sadly it doesn't open for me. Tried running as admin also and no dice. Windows 8.1 Pro x64.
     
  12. SHOme1289

    SHOme1289
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    Joined:
    Nov 6, 2013
    Messages:
    1,308
    Nope, still doesn't work for me :/
     
  13. toxichero

    toxichero
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    Joined:
    Aug 14, 2013
    Messages:
    48
    i cant use the program as it wont let me change the game install directory that its looking for
     
  14. theWOODman

    theWOODman
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    91
    I think he's stopped working on the editor. It doesn't work with the latest version of BeamNG so you might try re-installing the older version of beam so it will.
     
  15. PBSK123

    PBSK123
    Expand Collapse

    Joined:
    Jul 23, 2014
    Messages:
    5
    I have two questions about this program. I downloaded alpha 11 yesterday (I'd get 12 but we have windows 8) and I can't get it to connect to my game. I keep going to preferences and trying to change it but nothing happens. I have the pre-race update. I don't know if that matters or not, but I'm not chancing it.

    MY other question is if you can do the modeling in this program or not. I saw your flip ramp from scratch video with the 3D blue pre-model and I don't know if I can do that in this program or if I need a different program. If I do need a different one, then what is it?
     
  16. justin428

    justin428
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    Joined:
    Aug 15, 2013
    Messages:
    191
    What a shame. So I take it this doesn't work with the new version. Booo :(
     
  17. GregBlast

    GregBlast
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    Joined:
    Aug 12, 2013
    Messages:
    224
    Eventually will in a not-too-far-away future...

    Sorry but I don't have much time for this currently so it's hard to get back to it. I'm not dead (yet) and will let you know here of any progress I would make. Maybe I'll have some time for it in the 2 upcoming weeks.
     
  18. Again_Dejavu

    Again_Dejavu
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    Joined:
    Dec 26, 2013
    Messages:
    720
    That'd be nice. I remember that your program was always pleasant to use.
     
  19. GregBlast

    GregBlast
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    Joined:
    Aug 12, 2013
    Messages:
    224
    Sorry but no you can't make the model with my program. The "flipramp from scratch" was meant for "flipramp jbeam from scratch". For modeling I think like most I would suggest to go for Blender as it is free and powerful enough.
     
  20. PBSK123

    PBSK123
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    Joined:
    Jul 23, 2014
    Messages:
    5
    Thanks for the information.
     
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