So its just an aesthetic basically, when you turn off the engine and when its on. In arcade, turning off the engine just doesn't allow you to accelerate, and all the lights stay on, even the brake light. When in realistic, the brake lights turn off, which is a step in the right direction, however lights still can be turned on. In such a realistic simulator as this, a realistic ignition would turn off everything including those DRLs on the Cherrier. I think it would make a simple but great addition to the game which would add to the realism it offers.
But when you turn the engine off the lights are supposed to stay on. Its just like leaving it on the accessory position. And lights can be turned on in most cars even with the key out.
Id just like there to be the realistic option, as the DRLs on the Cherrier cant be turned off (the lights on the front) Which ruins a setting where it has the car obviously turned off and just there as a prop, if the lights are on but obviously nobody's using it.
Not just the Vivace, it's a lot of the modern cars. The K-Series, 800-Series, eSBR as well as the Vivace and maybe more all have this. I guess if the ignition system is set to accessory, yeah, it is accurate, but who leaves their car in the driveway on accessory?
i did once. but thats not the point, the thing with headlights staying on doesnt mean the ignition system is unrealistic in this game, thats just an oversight. maybe they tried to make it so you cant turn off DRLs like in many modern cars in europe, but just didnt notice that they stay on all the time.
I'm pretty sure either @Diamondback or another dev already said in the update thread they aren't planning on adding this.
Nadeox told me I could make a suggestion on this, as I asked about the DRLs and if they could be turned off whether by changing game files or something in game. So what was Diamond's reason? This is a realistic simulator, it should have every element of realism.
The reason is that it currently involves too much work in other systems to be worth the effort. Our goal is not to simulate everything 100%, this simply can't be achieved. We always need to find some middleground...