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Discussion in 'Mods and Skins' started by WarDaddyUSA, Mar 17, 2021.
No materials lightbar controller!
Been working on some lightbar controller models, cant choose which one to put in the mod ahh
i really like the leds on the mirrors
I do as well, adds an aggressive look to it.
I had some suggestions if you don't mind I don't expect you do all if any:
Amber light pattern options.
Expect it next update!
How about the LeGran and Wendover?
Maybe, I have plans. Not sure if I'll follow through with them but we'll see.
I absolutely love this mod, it has everything I wished the older Gavril LED Flashers mod had, plus so much more. One thing I've noticed after Beam's Spring update is that the Grand Marshall doesn't register in the traffic AI as a police car for some reason. I slam into the AI and it just turns on its hazards instead of chasing like it used to, is that something to do with the lightbar, and is there a way to somehow set a vehicle as a police car? Thank you in advance!
Yeah so I dunno why it’s being weird for some people as my lightbar has the same exact code for the vanilla one. I just changed the textures on it. Did you try with the vanilla lightbar?
I've been trying to troubleshoot the lightbars some more to get them to work in traffic mode, and I've gotten it to work perfectly one time and I don't even know what I did different to change it . I also realized that the lightbar messes with stock BeamNG police configs when in traffic mode, so they all just turn their hazards on when there's a collision. It all worked perfectly before the latest game update, but I have no clue what could've caused it.
Thanks for doing this for me, I didn’t have the time too lol I’ll release a hot fix if it is something that needs a fix now.
This Is a really great mod! There's only one issue I've run into, The Undercover lights only show in my Config, I've cleared the cache, ran the mod alone, so there should be no conflicts. Still won't pop up, I really would like to use the lightbar, any suggestions would be apricated.
I was alerted of this already in a discord server by someone else, so I’ve been looking for ways to fix that, thanks!
Actually, I found a fix. The concealed flasher mod conflicts, I removed it in game in my testing but for some reason it was still in my folders, after deleting it, worked perfectly! This is my latest fleet, excited to see what you add in the future.
Never heard of a concealed flashers mod.. interesting.. But a permanent fix is coming tomorrow.
Update v12.5.1 is pending, should be out tomorrow.
Yes, I said today but I forgot, sorry!
Hi there, the mod is wonderful and works great!
One thing I noticed though, is that the lightbar "glow" or "bloom" is very very intense, and the reflection on buildings at daytime is too. Are you thinking of reworking that, or maybe add an option to tone that down? Can I do that in the current version?
( not sure how the image upload works so here's a link! ^^ )
Thanks for any replies in advance!
Erm..well.. that’s the point.. because irl police lights they illuminate everything around them with their lights. Example: If you would like a modified version just PM me and I’ll get to it later, thanks!