1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Repository traffic ....

Discussion in 'Microblogs' started by tdev, Feb 26, 2018.

  1. DuneWulff

    DuneWulff
    Expand Collapse

    Joined:
    Apr 25, 2016
    Messages:
    934
    That'd be awesome! Assuming I understand the idea, suddenly everyone's map sizes would drastically reduce in size. Not only does this help you guys, but it helps the people on here with slower internet connections.
     
    • Agree Agree x 4
  2. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,618
    A "common" map asset system would be great, looking forward to this :)
     
    • Agree Agree x 7
  3. rockstarracing

    rockstarracing
    Expand Collapse

    Joined:
    Feb 1, 2018
    Messages:
    9
    I'm not sure if this will help, but every time I start BeamNG 5-6 mods update themselves...every single time I open the game. Some of them are >200MB. They don't duplicate or anything, just "update" over and over.
     
    • Agree Agree x 3
    • Informative Informative x 2
  4. Neo

    Neo
    Expand Collapse

    Joined:
    Oct 31, 2015
    Messages:
    238
    How about a system that first checks witch mod has an update (like now) and then check which files are needed to update? That would obviously not work with the current archived versions of the mods, but lets say that the installer initial downloads the complete mod and then unpack it automatically. Then the client can update only the files that are needed to update. That assumes that the majority of the assets stays the same after an update, like by a small bugfix. To check if a file needs an update I would use some kind of checksum, like the file size or/and the last change date. The downside is clearly that such a system uses more hard drive space in favor of lower bandwidth. The steam update system is a good example for a system that has the same effect.
     
  5. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,354
    If a mod's ZIP file title is changed, maybe have a feature where it will check of the title is changed to avoid having a duplicate mod.
     
    • Like Like x 1
    • Agree Agree x 1
  6. thomatoes50

    thomatoes50
    Expand Collapse
    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    666
    Could you send a support ticket from the launcher and tell me your support id in PM. Steps
    In the mean time you can disable auto update in Setting > User Interface > Automatic Mod Updates (4th line)
     
  7. BBChevy

    BBChevy
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    2
    Why not setup an ingame P2P bandwidth sharing. Each machine donates 15kb\s for any mods they have installed. Just a random thought for free bandwidth. Would have to put a check box to allow it so the people with GB caps don't get it wasted. Just a thought but free is always better than paying :)
     
  8. Ai'Torror

    Ai'Torror
    Expand Collapse

    Joined:
    Aug 29, 2015
    Messages:
    1,820
    Weren't there some legal concerns with P2P connections in some countries? (I remember the teacher saying something about it on IT classes).
     
    • Informative Informative x 1
  9. KaiserimnopYT

    KaiserimnopYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    3,906
    Seems Like France dont like in game repo
     
  10. BBChevy

    BBChevy
    Expand Collapse

    Joined:
    Mar 12, 2018
    Messages:
    2
    Not clue buddy it was just a thought to build off from. Modders could display a link where you download from another source like dropbox or googledrive to download it and put in mod folder.
    --- Post updated ---
    I don't know legal stuff but maybe this is cheaper for beamng and they can still control the mods but put the bandwidth on someone else for the downloads. https://www.google.com/drive/pricing/
     
    • Informative Informative x 1
  11. sharkdidit

    sharkdidit
    Expand Collapse

    Joined:
    Mar 27, 2016
    Messages:
    9
    To save on bandwidth usage, maybe auto-update should be off by default. There are some large maps that I have that got multiple updates in between the times I played them.
     
  12. Ai'Torror

    Ai'Torror
    Expand Collapse

    Joined:
    Aug 29, 2015
    Messages:
    1,820
    Or the game would download only the changed files within the ZIP file. In case of large config packs it would be really helpfull as updates are quite common and downloading the same files over and over isn't really a good idea...
     
  13. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,354
    I wwsn'atched the thread... but why did it still give me an alert?
    --- Post updated ---
    Also why can't I edit my post
    seriously
    --- Post updated ---
    I wasn't watching the thread, but it gave me an alert, why?
     
    • Agree Agree x 1
  14. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    5,027
    Wait, do profile posts, extra ratings, and group forums use lots of bandwidth? If so, I can start to see some of the reasoning for stuff such as cutting sigs, groups, and removing ratings and profile post
     
    • Agree Agree x 2
  15. Nadeox1

    Nadeox1
    Expand Collapse
    Administrator
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,098
    Unrelated things.
    Thread is about repository, not forum (and no btw)
     
    • Like Like x 1
  16. Driv3r1142

    Driv3r1142
    Expand Collapse

    Joined:
    Feb 15, 2015
    Messages:
    1,923
    Bump;

    With the Automation colab. update I feel that you guys are going backwards on minimizing data usage with the repository... Unless something has changed behind the scenes that you haven't mentioned yet. Those uploaded exports are a decent size in terms of file size, there's alot of them being submitted all at once, with more on the way, and plenty of people are downloading them.

    @tdev any thoughts or word on that?
     
    • Agree Agree x 9
  17. welshtoast

    welshtoast
    Expand Collapse

    Joined:
    May 9, 2015
    Messages:
    513
    Especially with how many there are. Before I went to sleep on Friday there were 6 Automation mods. When I woke up there suddenly were 155 of them
     
    • Agree Agree x 8
  18. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,676
    Creating vehicle mods for BeamNG is hard, but very compelling and satisfying to do. Lower the barrier to entry by making it super easy for people to make mods, and lots more people will do it.

    However, another potential effect is that the value of these mods (for other people) is greatly reduced. If more or less anyone can make an Automation based vehicle, what incentive is there to download someone else's mod that you have no emotional connection to. Especially when you can make your own similar version without much difficulty, and enjoy the experience of building it. And if you can make your own mods easily, you may be less inclined to download mods from the repo altogether.

    So while there may be a growingly vast database of cars that people have made, chances are, very few will generate any significant traffic. Most will sit on a hdd or ssd somewhere, because there is only 1 person who cares about those cars, the author.

    TLDR: The amount of traffic might not increase as much as you may expect.
     
    • Agree Agree x 7
    • Like Like x 1
    • Informative Informative x 1
  19. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    7,073
    During one day, there has been 164 people interested from my Automation car topic (or at least so many visits), there has been 50 downloads of total 3 different vehicles, but that is on forums, not sure how much people download those cars from repo:
    upload_2018-7-15_2-16-56.png

    It is not very huge bandwidth usage, especially when noting that this is still times of new car scent, after it wears off there will be less downloads.
     
    • Like Like x 1
  20. welshtoast

    welshtoast
    Expand Collapse

    Joined:
    May 9, 2015
    Messages:
    513
    And now it went from 155 to 241
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice