Don't worry there is a utility version with military and other cool configs in it, I'll see if these issues can be resolved on those.
This is awesome!! I use to fly R/C helicopters and MS Flight Sim. Now can I fly in my favourite car sim as well I noticed two things that strike me if you want to improve something. It feels like it builds speed very fast and stock handling is a little nervous/fast. This is a large helicopter. It should be more floaty, feel big. The instrument attitude indicator does not work in forward/backward cyclic. Otherwise thanks for fantastic great work. This is fantastic! Really great to explore the maps by air
The helicopter looks very cool. I wonder how much extra work it would / will be to make the main rotor blades bend correctly with thrust...this is text a post from another Sim Site that I post some of my BeamNG Screenshots including one below with this Helicopter in it.
I tried a little more, head to head comparison with the Bell 407 in MS Flight Sim. Actually, I think the speed build issue is more of a thrust vector issue. This is what I believe: Speed is ok. It is just that it comes too early when you tilt the heli forward to start fly. I mean, you hover. Then you tilt forward to start fly forward. You don't have to tilt much before it just pulls away. It should require more angle before this happens. If you tilt just a little forward you should be able to softly go forward. In MS Flight Sim you have to tilt like 45 degree to be able to fly fast forward. This one just pulls away with just some light angle. Maybe this is related to the overall "just a tad too agile" feeling I have. But probably not. I think this is something else. This is the most important handling issue I would say. So this is just my opinion. Don't want to sound rude but I registered here just to tell you this, do what you want with this information The overall handling could be tamed down if there was a way to adjust the rpm, wanted to try this but couldn't find a way to control throttle. I think it is good now, in real life there is some governor control keeping the rpm at some level which compensates for cyclic input. But you can alter the governered rpm manually if you want to, would be nice if there actually was possible. Both single key mapping and an axle (so you can set both axles on the collective control and mix to your liking).
Great to have someone give a comparison having been in both Sims, nice. It is fantastic that BeamNG has some Aircraft to fly around the maps to see it from the air and although I have not mastered the landing as yet and after crashing....lol.... I can just spawn in a vehicle and drive away
Absolutely beautiful. love using it. Do you plan on making any other airframes? it would be awesome to see a blackhawk or huey
I apreciate all feedback, both good and any criticism The last update should adress some of the things both of you pointed out, the helicopter no longer has a second counterrotating main rotor and instead uses some lua code to compensate for the aerodynamic effects of the main rotor. It handles quite a bit "heavier" now and less like a fast RC helicopter. The structure is also a bit weaker now and it is possible to lose the rotors when maneuvering too fast or overspeeding the rotors. Sound bugs sadly happen sometimes because the heli is still using the old engine sound system which does not always work correctly. Reloading the heli by pressing Ctrl + R should fix issues in most cases. Also make sure you do not have any other version of the Bell 407 mod installed at the same time and try clearing your cache if you have issues after switching between different versions.
It flies great, how fast do you have to go to overspeed and break the rotors? Also, it seems like on spawning midair there is alot of torque from the tail rotor, it flies fine but turns alot when first spawning.
If you go over ~250km/h and pull up too hard you might lose the main rotor. Or if you overspeed the rotor by going forward fast, then pushing the collective down and pitching up, the tail rotor will eventually explode from the excessive rpm. I still had to keep it a bit more durable than realistic to stop it from falling apart for no reason in multiplayer. There is a lot of torque while starting up because the engine is applying a lot of torque to the main rotor and the tail rotor does not have high enough rpm yet to counter the engine torque.
Try clearing your cache, that should fix it. Also make sure you do not have any other version of the Bell 407 mod installed at the same time.
That fixed it, Now im tryna figure out how to put the upgraded engines on my bell. It doesnt show up for me.
The mod only includes one engine, so unless you have another mod that adds more parts there will only be the default turboshaft engine. If you have a mod that adds new parts it probably needs an update for the new version.