Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by FLyInG 2 YoUr SoUL, Aug 1, 2017.

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  1. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Good Whateverpartofthedayitiswhereyoulive! :p

    01/08/2017:

    Uploaded barebone BETA version to test alternative tire model (Triangle Collisions disabled).

    Please test and report your impressions.

    04/08/2017:

    Version 2: tweaks and improvements over the previous test version.

    Please test and report your impressions.

    07/09/2017:

    Preliminary version of the upcoming 1.10 update:

    - Updated sound system
    - New tire design + strengthened wheel hubs
    - Retuned powertrain friction
    - Fixed a bug in the transfer case definition
    - New 3D models for engine + headers + transmission
    - Animated props (blower, pulleys, driveshafts)
    - Redesigned exhaust line
    - New driveshaft loop design to prevent stretching/glitching
    - 5 new paint designs

    Please test and report your impressions.

    12/09/2017:

    Preliminary version of the upcoming 1.10 update:

    - Fixed swaybars deforming on spawn
    - Fixed improper node grouping causing misalignment of engine belt and pulleys
    - Driveshaft props now belong to dedicated breakGroups
    - New 3D model for radiator
    - New animated props: spinning radiator fans, spinning brake discs
    - New cockpit props: switchbox, fire extinguisher

    Please test and report your impressions.

    15/09/2017:

    Preliminary version of the upcoming 1.10 update.

    Update notes pending.

    Please test and report your impressions.

    22/09/2017:

    Preliminary version of the upcoming 1.10 update.

    Update notes eaten by hungry koalas.

    Please test and report your impressions.

    23/09/2017:

    "Release Candidate" version of the upcoming 1.10 update.

    Please test and report your impressions.

    15/10/2017 - 1.11 Preview + Mingled Finger:

    Preview of the upcoming 1.11 update:

    - New 3D model for swaybars by @ROCKGODBOSS.
    - Improved materials for select props (radiator, supercharger vessel, headers, shock shafts).
    - Revised weight distribution for better maneuverability.
    - Various bug fixes.
    - Preliminary version of the Mingled Finger addon currently in development.

    17/10/2017 - Fickle Trickster v0.1:

    - Preliminary version of the Fickle Trickster addon currently in development.


    18/10/2017 - Fickle Trickster v0.2:

    - Preliminary version of the Fickle Trickster addon currently in development.

    20/10/2017 - Betty Botter v0.3:

    - Betty Botter bought some butter
    - "But", she said, "the butter's bitter!"
    - "If I put it in my batter it will make my batter bitter
    - But a bit of better butter will but make my batter better..."
    - So she bought a bit of butter
    - Better then the bitter butter
    - Made her bitter batter better
    - So it was better Betty Botter
    - Bought a bit of better butter


    21/10/2017 - Dinky Sticker v0.4:

    - Preliminary version of the Dinky Sticker addon currently in development.

    23/10/2017 - Flaming Flinger v0.5:

    - Preliminary version of the Flaming Flinger addon currently in development.

    25/10/2017 - Youknowwhat v0.6:

    - Preliminary version of the Youknowwhat addon currently in development.

    26/10/2017 - Whatsitsname v0.7:

    - Preliminary version of the Whatsitsname addon currently in development.

    01/11/2017:

    "Release Candidate" version of the upcoming 1.12 update + Addon Pack.

    Please test and report your impressions.

    01/11/2017 - Grave Digger v0.8:

    - Preliminary version of the Grave Digger addon currently in development.

    05/11/2017:

    "Release Candidate" version of the upcoming 1.12 update + Addon Pack:

    - Fixed instrument gauges.
    - New props: gear shifter and rear steering switch.
    - Adjustable brakes.

    Please test and report your impressions.

    07/11/2017:

    "Release Candidate" version of the upcoming 1.12 update + Addon Pack + "Grave Digger":

    - Fixed a visual glitch in the 3D model for the rear steering switch.
    - Revision of the body jbeam for more realistic deformation.
    - Grave Digger: new gear shifter and rear steering switch.
    - Grave Digger: fixed trim misalignment + duplicate bolts in the side panels.
    - Grave Digger: revision of the body jbeam for more realistic deformation.

    08/11/2017 - Late notes (reupload):

    - Readjusted roof latches to be more consistent with the rest of the body panels.
    - New additional rigidifier nodes in the rear fenders to prevent mesh spiking on deformation.
    - Fixed a design error in the windshield breakGroup, preventing it from detaching properly.

    08/11/2017 - Grave Digger:

    - Fixed a few mesh inconsistencies.
    - Implemented fiberglass lining for the left side door.

    09/11/2017 - Late notes (reupload):

    - Reworked suspension nodeGroups/breakGroups to prevent unwanted interactions with the body.

    10/11/2017 - Late notes (reupload):

    - Reworked suspension nodeGroups/breakGroups to prevent unwanted interactions with the body.

    11/11/2017 - Late notes (reupload):

    - CY80R9: reworked headlight emitter.
    - Grave Digger: fixed a few mesh inconsistencies.
    - Grave Digger: reworked fiberglass lining for all body panels.
    - Grave Digger: added a rubber lip at the windshield base.
    - Grave Digger: reworked headlight emitters with light projection on the ground.

    Please test and report your impressions.


    24/11/2017:

    "Release Candidate" version of the upcoming 1.13 update.

    Please test and report your impressions.

    25/11/2017:

    "Release Candidate" version of the upcoming 1.13 update:

    - Fixed rattles at idle.
    - Toned down the frequency of exhaust afterfires.
    - Various bugfixes.

    Please test and report your impressions.

    26/11/2017:

    "Release Candidate" version of the upcoming 1.13 update:

    - Various bugfixes.

    Please test and report your impressions.

    30/11/2017:

    "Release Candidate" version of the upcoming 1.13 update:

    - Various bugfixes.
    - Updated addon packs to 1.13.

    Please test and report your impressions.

    08/12/2017:

    "Release Candidate" version of the upcoming 1.14 update:

    - Includes the Steer Clear paint scheme by Devin Doss@Sim-Monsters.
    - Various bugfixes.
    - Updated addon packs to 1.14.

    Please test and report your impressions.

    25/12/2017:

    Special Christmas "Release Candidate" version of the upcoming 1.14 update.

    Please test and report your impressions.

    28/12/2017:

    "Release Candidate" version of the upcoming 1.14 update.

    Please test and report your impressions.

    07/01/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Implemented non-collidable backfaces for both body styles.
    - Grave Digger: redesigned roof structure.

    Please test and report your impressions.

    07/01/2018 - Reupload:

    "Release Candidate" version of the upcoming 1.14 update:

    - Reinforced wheelhubs and steering knuckles.

    Please test and report your impressions.

    09/01/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Revised suspension/steering/wheels parameters.
    - Grave Digger: improved body side structures.

    Please test and report your impressions.

    10/01/2018:

    - Grave Digger: fixed a bug in the roof structure.

    Please test and report your impressions.


    20/01/2018:


    "Release Candidate" version of the upcoming 1.14 update:

    - Rewritten code for windshield breakage/detachment.
    - Reintroduced collidable shocks, now with full-fledged collision triangles.
    - Transfercase is now locked.

    Please test and report your impressions.

    22/01/2018:

    - Grave Digger: rewritten code for windshield breakage/detachment.

    Please test and report your impressions.

    23/01/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Fixed a bug in the new windshield code.
    - Grave Digger: fixed a bug in the new windshield code.

    Please test and report your impressions.

    10/02/2018:

    Preliminary versions of the 1.14 Addon Packs.

    - Addon Pack: new 50th Anniversary Summit Bigfoot skin (by @acapaldi) included.
    - Grave Digger Pack: new "Merlin" engine (by fernBurn and @ROCKGODBOSS) included.
    - Grave Digger Pack: various tweaks to the chassis design to favor the installation of the new engine.

    Please test and report your impressions.

    11/02/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Reduced final ratio for both differentials to prevent rattles.
    - Reduced torque threshold for transfer case locking.
    - Moved engine mounts mesh for the base engine to the engine definition.
    - Merlin Engine: fixed some material errors and inconsistencies.
    - Merlin Engine: removed duplicate transfer case part; transfer case is now correctly locked.
    - Addon Pack and Grave Digger Pack are now merged into one single pack.
    - All Bigfoot presets come with pre-installed Merlin Engine.
    - 2nd gen. "Naked" preset restored.

    11/02/2018 - Reupload:

    - Fixed a bug in the transfer case code.
    - Added 3D model for fuel line for the base engine (by @ROCKGODBOSS).

    Please test and report your impressions.

    04/03/2018:

    Preliminary version of the new SUV body.

    Please test and report your impressions.

    04/03/2018 - Reupload:

    - Escalade: Various bug fixes.

    Please test and report your impressions.

    11/03/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Implemented shiftable automatic transmission for both engines (thanks to @themightykasey).
    - New S.I.R tire option available with the Addon Pack (mesh and textures by Andrew Sheets@Sim-Monsters).
    - Bigfoot: new engine cover panel (thanks to @HumanTarget).
    - Grave Digger: various tweaks and bug fixes.
    - Escalade: various tweaks and bug fixes.
    - Escalade: included skin slot and material template.

    Please test and report your impressions.

    11/03/2018 - Reupload:

    - Escalade: Various bug fixes.

    Please test and report your impressions.

    20/03/2018:

    Preliminary version of the new SUV body:

    - Various bug fixes and improvements to the body structure.
    - Improved material for locking bolts.
    - Includes the Mad Scientist paint scheme by Stephen Hopkins@Sim-Monsters and fernBurn@Sim-Monsters.

    Please test and report your impressions.

    20/03/2018:

    Preliminary version of the new Addon Pack:

    - Extended SUV body tweaks and improvements to the Grave Digger body.
    - Grave Digger: added a dummy material for chrome parts to prevent console errors.

    Please test and report your impressions.

    22/03/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Notes eaten by little hungry koalas (pending).

    Please test and report your impressions.

    23/03/2018:

    Hotfix:

    - Grave Digger: fixed windshield grouping bugs.
    - Escalade: fixed windshield grouping bugs.
    - Escalade: fixed tailgate grouping bugs.
    - Mad Scientist paint scheme (Escalade) reinstated.

    Please test and report your impressions.

    28/03/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - SUV body included in the main mod.
    - SUV body: fixed a material definition error.
    - SUV body: new paint scheme, Sparky, by @Blijo.
    - Addon Pack: new paint scheme, Monster Energy, by Zona@Sim-Monsters and @acapaldi.
    - Addon Pack updated for 1.14.

    Please test and report your impressions.

    30/03/2018 - Reupload:

    - Addon Pack: new paint scheme, Mutant, by @acapaldi.

    Please test and report your impressions.

    31/03/2018 - Hotfix:

    - Removed duplicate parts causing console errors.

    Please test and report your impressions.

    03/04/2018 - Hotfix:

    - Fixed thermals for game version 0.12.

    Please test and report your impressions.

    05/04/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Updated Main Mod and Addon Pack to 0.12.

    Please test and report your impressions.

    07/04/2018:

    "Release Candidate" version of the upcoming 1.14 update:

    - Implemented (optional) Back-Up Beeper.
    - Redesigned structure for flags for more accurate cloth simulation.
    - Updated presets.

    Please test and report your impressions.

    25/04/2018:

    Updated Addon Pack:

    - Grave Digger: improved body structure (hood, door, side panels).

    Please test and report your impressions.

    29/04/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack.

    Please test and report your impressions.

    04/05/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - New thumbnails for presets.
    - Renamed "2nd Gen. CRD Chassis" to "Custom CRD Chassis".
    - Select presets based on the Custom Chassis now have a "bowtie" in the frontend.
    - Implemented selectable exhaust headers for Merlin Engine (custom version, for custom chassis only).
    - Included alternative "Zoomie" headers for custom Merlin Engine (mesh by @ROCKGODBOSS).
    - Custom Chassis: Fixed a few modelling and texturing issues.
    - Grave Digger: Fixed a few modelling and texturing issues.
    - New paint scheme: Grave Digger XXVII, by @ROCKGODBOSS.
    - New paint scheme: Grave Digger XXVII (World Finals), by @acapaldi.
    - Various bug fixes and QoL improvements.

    Please test and report your impressions.

    05/05/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Fixed modelling and grouping issues affecting rear-mounted flags.
    - Slightly reduced particles emission with Zoomie headers.

    Please test and report your impressions.

    11/05/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - New radiator hoses (mesh by @ROCKGODBOSS).
    - Standard engine now has proper chassis supports (by @ROCKGODBOSS).
    - Fixed various texturing and material mapping issues.
    - Increased triangulation of the frontend structures to prevent inversion and associated visual glitches.

    Please test and report your impressions.

    10/06/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Updated, high definition textures for flags by @acapaldi.
    - New 3D model for shocks by @ROCKGODBOSS.
    - Addon Pack: new optional ZF axles (default option for all Bigfoot presets; 3D model by @ROCKGODBOSS).
    - Trophy Truck body: various bug fixes and improvements to the body structure.
    - Added anti-stretch tensioner beams for both halo chassis designs.
    - Updated presets and thumbnails.

    Please test and report your impressions.

    11/06/2018 - Reupload:

    - Trophy Truck body: fixed a bug with windshield connectors.

    Please test and report your impressions.

    17/06/2018 - Reupload:

    - SUV body: fixed a bug with windshield connectors.
    - Grave Digger body: fixed a bug with windshield connectors.

    Please test and report your impressions.

    15/07/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Added anti-stretch tensioner beams for rear bumper structure.
    - Readjusted volume and pitch for engine sounds.
    - Revised chassis settings for LOL Nitrous Systems.
    - SUV body: new paint scheme, Renegade, by @jedipresence.
    - SUV body: new paint scheme, Reaper, by @jedipresence.
    - Addon Pack: new paint scheme, Grave Digger America, by @jedipresence.
    - Updated presets and thumbnails.
    - Various bug fixes.
    - Your mom.

    Please test and report your impressions.

    15/07/2018 - Reupload:

    - Fixed unwanted gear shifting delays in Automatic mode.
    - Readjusted volume and pitch for engine sounds.
    - Unicorns.

    Please test and report your impressions.

    29/07/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack.

    - Lowered max values for brake torque sliders.
    - Added more anti-stretch tensioner beams to prevent rear bumper spiking (all 3 chassis variants).
    - SUV body: tweaks to design of rigidifiers to prevent side panel spiking.
    - Addon Pack: new paint scheme, Hooked, by @jedipresence.
    - Addon Pack: new paint scheme, U.S Air Force Afterburner, by @jedipresence.

    Please test and report your impressions.

    30/07/2018 - Reupload:

    - Improved rear anti-stretch design for all chassis options.
    - Grave Digger body: fixed misplaced roof connectors.

    Please test and report your impressions.

    05/08/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack.

    - Fixed flipped collision triangles in the chassis structures (all 3 chassis variants).
    - Fixed glitched collision triangles in the shock definitions.
    - Fixed a few material and texture errors.
    - Reworked materials and paint designs.

    Please test and report your impressions.

    31/08/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack.

    - Grave Digger body: fixed misplaced hood connectors to prevent hood rattles and unwanted collisions.
    - Grave Digger body: fixed a few material and texture errors.
    - Addon Pack: disabled unstructured, non functional bowtie for the Grave Digger America paint scheme.
    - Addon Pack: new paint scheme, Hot Wheels Racing, by @Mike Bevavava.
    - Addon Pack: new paint scheme, Hooligan, by @Mike Bevavava.
    - Addon Pack: new paint scheme, Hang Ten, by @jedipresence (thanks to @Blijo for the surfboard 3D models).
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    10/09/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack.

    TEMPORARY FILES! WILL UPDATE FILES TOMORROW!


    Please test and report your impressions.

    11/09/2018 - Reupload

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Enabled light attenuation for all light emitters.
    - New reverse light lamp (many thanks to @HumanTarget for the help).
    - Addon Pack: new paint scheme, 32 Degrees, by @Mike Bevavava.
    - Addon Pack: new paint scheme, Kraken, by @jedipresence.
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    19/09/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Fixed unwanted deformation of the rear bumper.
    - Fixed unwanted deformation of the reverse lamp components.
    - Revised structural parameters to improve chassis rigidity and prevent spiking.
    - Weakened four links attachment points to allow easier and cleaner detachment.
    - Redesigned fuel tank structure; implemented fuel leaks upon rupture and fixed dysfunctional fire mechanic.
    - SUV body: fixed missing engine strap material definition for all main mod presets.
    - Grave Digger body: repositioned misplaced headlight frame details.
    - Grave Digger body: updated and improved texture for chrome parts.
    - Addon Pack: new paint scheme, Punisher, by @jedipresence.
    - Addon Pack: new paint scheme, Battlecorn, by @jedipresence.
    - Addon Pack: new paint scheme, RainX Eliminator, by @jedipresence.
    - Addon Pack: new paint scheme, Voodoo Envy, by @jedipresence.
    - Addon Pack: new paint scheme, Son Uva Mother, by @jedipresence.
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    23/09/2018:

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - New 3D model for steering wheel by @ROCKGODBOSS.
    - Fixed texturing issues on various mechanical parts (radiator, headers).
    - Addon Pack: included alternative "Hooker" headers for Merlin Engine (mesh by @ROCKGODBOSS).
    - Addon Pack: new paint scheme, Red Bull Conquest, by @jedipresence.
    - Addon Pack: new paint scheme, Thor, by @jedipresence.
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    26/09/2018 - Reupload

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Addon Pack: new paint scheme, Hydra, by @jedipresence.
    - Addon Pack: new paint scheme, Cyberpunk, by @jedipresence.
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    27/09/2018 - Reupload

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Grave Digger body: improved structural design of side panels.

    Please test and report your impressions.

    03/10/2018 - Reupload

    "Release Candidate" version of the upcoming 1.15 update + updated Addon Pack:

    - Fixed a few improper material definitions.
    - Addon Pack: new paint scheme, Piedone Bigfoot, by @jedipresence.
    - Updated presets and thumbnails.

    Please test and report your impressions.

    03/11/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Implemented improved swaybars (using torsionBar).
    - Implemented new global "Driver" cam.
    - Revised strength parameters for shocks and hubs.
    - Revised threshold for fuel tank detonation.

    Please test and report your impressions.

    08/11/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Toned down strength parameters for shocks and hubs.

    Please test and report your impressions.

    15/11/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Readjusted threshold for fuel tank detonation.
    - Implemented "breakTriggerBeam" for engine physical damage.
    - Implemented collisions for tierod props.
    - Materials for shafts, links and rods are now double-sided.
    - Fixed compression artifacts on flag textures.

    Please test and report your impressions.

    18/11/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Readjusted parameters for engine breakTriggerBeam.

    Please test and report your impressions.

    28/11/2018:

    Preliminary test version including the new coilover shocks (3D model by @ROCKGODBOSS) as optional suspension parts.

    ** !!! WIP !!! **


    Please test and report your impressions.

    29/11/2018 - Reupload:

    - Fixed various deformation glitches caused by improper grouping of nodes.
    - Implemented breakGroups and meshBreaking for coil springs.

    Please test and report your impressions.

    02/12/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Coilover Shocks moved to Addon Pack.
    - Nitrogen Shocks and Coilover Shocks now have independent sets of tuning options.
    - Stiffened auxiliary shaft beam for coil springs.
    - Improved grouping logic governing animation of coil springs.
    - Updated all presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    09/12/2018:

    "Release Candidate" version of the upcoming 1.16 update:

    - Removed redundant reservoir mesh from coilover shock bodies.
    - Improved grouping logic governing animation of coil springs.
    - Various tweaks and bug fixes to suspension parts.
    - Updated presets and thumbnails.

    Please test and report your impressions.

    10/12/2018 - Reupload:

    - Improved alignment of coil springs.

    Please test and report your impressions.

    11/12/2018 - Reupload:

    - Improved alignment of coil springs.
    - Revised swaybar design.
    - Updated presets and thumbnails.
    - Various bug fixes.

    Please test and report your impressions.

    11/12/2018 - Reupload:

    - Fixed a bug with slidenode rails.

    Please test and report your impressions.

    13/12/2018 - Reupload:

    - Fixed a bug with slidenode rails. For real, this time... I guess... :rolleyes:

    Please test and report your impressions.

    15/12/2018:

    "Release Candidate" version of the upcoming 1.16 update.

    Please test and report your impressions.

    25/12/2018:

    "Release Candidate" version of the upcoming 1.16 update.

    Please test and report your impressions.

    09/01/2019:

    "Release Candidate" version of the upcoming 1.16 update.

    Please test and report your impressions.

    14/02/2019:

    "Release Candidate" version of the upcoming 1.16 update:

    - Fixed malfunctioning fuel consumption mechanic.
    - New high-definition textures for Grave Digger XXVII, Grave Digger XXVII (World Finals) and Grave Digger XXXIV.
    - U.S Air Force Afterburner: preset updated to include dual flags with custom texture.
    - Addon Pack: new paint scheme, Grave Digger Fire, by @jedipresence.
    - Addon Pack: new paint scheme, Bad Habit (2011), by @Mike Bevavava.
    - Addon Pack: new paint scheme, Bad Habit (2012), by @Mike Bevavava.
    - Various texture improvements and bug fixes.

    Please test and report your impressions.

    25/02/2019:

    "Release Candidate" version of the upcoming 1.16 update:

    - New fuel cell cage prop for select trucks (mesh by @ROCKGODBOSS).
    - Addon Pack: new paint scheme, Grave Digger Ice, by @jedipresence.
    - Addon Pack: updated textures and preset for Grave Digger Fire.
    - Various model improvements and bug fixes.

    Please test and report your impressions.

    03/03/2019:

    "Release Candidate" version of the upcoming 1.16 update:

    - Addon Pack: fixed positioning of the 3D model for roof rack.
    - Addon Pack: moved materials for shared assets to the /Common/ subfolder of the archive.
    - Addon Pack: custom designs by @jedipresence are now running special tuning settings.
    - Addon Pack: updated textures and preset for RainX Eliminator.
    - Grave Digger Fire: replaced "Hot Wheels" logos on the sides with the correct "Spin Master" ones.
    - Grave Digger Ice: fixed color mismatch of glowing subparts.
    - New paint scheme: Koala Konflict, by @jedipresence.
    - Addon Pack: new paint scheme, Mister Apocalypse, by @jedipresence.
    - Addon Pack: new paint scheme, Scorched Hang Ten, by @jedipresence.

    Please test and report your impressions.

    10/03/2019:

    "Release Candidate" version of the upcoming 1.16 update:

    - Revised default suspension and engine management settings.
    - Reincluded missing customization options for Linked Rear Steering.
    - Fixed a logic error in the Independent Rear Steering controller.
    - Fixed incoherent radiator efficiency parameter.
    - Fixed missing glowMap definition for reverse light.
    - Addon Pack: all presets are now running custom, performance-oriented tuning settings.
    - Addon Pack: all Bigfoot and Grave Digger paint schemes are now equipped with satin black 4-link bars.
    - Addon Pack: new paint scheme, Marine Machine, by @jedipresence.
    - Updated all presets and thumbnails.
    - Various texture improvements and bug fixes.

    Please test and report your impressions.

    10/03/2019 - Reupload:

    - Last minute fixes.

    Please test and report your impressions.

    11/03/2019 - Reupload:

    - Fixed misconfigured presets.

    Please test and report your impressions.

    16/03/2019 - Reupload:

    - Fixed malfunctioning "Chase" cam.
    - Revised automatic shifting points.
    - Reworked steering and wheels subsystems to prevent abnormal parts breakage.
    - Various bug fixes.
    - Fixed your mom, too.

    Please test and report your impressions.

    18/03/2019 - Reupload:

    - Fixed erratic behaviour of custom "Chase" cam.
    - Fixed console warnings over missing dummy material definitions.
    - Readjusted strength of wheel hubs.

    Please test and report your impressions.

    18/03/2019 - Reupload:

    - Readjusted strength of wheel hubs.

    Please test and report your impressions.

    27/03/2019 - Reupload:

    - Readjusted radiator efficiency.

    Please test and report your impressions.

    28/03/2019 - Reupload:

    - Revised internal file system logic in preparation for future development.

    Please test and report your impressions.

    28/03/2019 - Reupload:

    - Last minute fixes.

    Please test and report your impressions.

    29/03/2019 - Reupload:

    - Reworked malfunctioning windshield detachment logic.

    Please test and report your impressions.

    01/04/2019 - Reupload:

    - Fixed various rim/tire alignment issues; Firestone Tires remodelled to better fit the rim.
    - Reworked transport wheel planetary hubs.
    - Various bug fixes.

    Please test and report your impressions.

    02/04/2019 - Reupload:

    - Last minute fixes.

    Please test and report your impressions.

    06/04/2019 - Reupload:

    - Fixed improper UV mapping on sponsor plates for the Custom Chassis.
    - Addon Pack: new paint scheme, Vader, by @jedipresence.
    - Various bug fixes.

    Please test and report your impressions.

    07/04/2019 - Reupload:

    - Reworked malfunctioning windshield detachment logic.

    Please test and report your impressions.

    07/04/2019 - Reupload:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    Please test and report your impressions.

    11/04/2019 - Reupload:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Cyberpunk: texture set updated.
    - Marine Machine: texture set updated.
    - Fixed misalignment of rotating props.
    - Various bug fixes.

    Please test and report your impressions.

    22/04/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Addon Pack: new paint scheme, Grave Digger Overcast, by @Mike Bevavava and @jedipresence.
    - New high-definition textures for Grave Digger America.
    - Various bug fixes and QoL improvements.

    Please test and report your impressions.

    19/05/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Revised "Driver" cam settings.
    - Readjusted engine power output (now correctly @ 1500HP) and supercharger settings.
    - Revised transfer case logic for better traction.
    - Increased tire grip coefficients for better traction.
    - Lowered nodeWeight for S.I.R Tires to match other "cut" tire options.
    - Reworked "anti-wobbling" mechanics for 4-links, shocks and wheels (thanks to @Olrosse).
    - Fixed malfunctioning nodeArm/nodeCoupling settings (thanks to @Olrosse).
    - Fixed unwanted wheel "tethering" upon breakage.
    - Fixed visual artifacts in the cockpit footwell.
    - Redesigned textures for Renegade, Reaper.
    - Addon Pack: redesigned textures for Hooked, Kraken, Voodoo Envy, 32 Degrees, Grave Digger Fire, Grave Digger Ice.
    - Addon Pack: implemented fuel cell lights for Lucas Oil Crusader, Monster Energy, Mutant.
    - Addon Pack: included non-lit versions of Grave Digger Fire, Grave Digger Ice.
    - Addon Pack: fixed potential instabilities in the roof rack structure (Hang Ten, Schorched Hang Ten).
    - Various bug fixes and QoL improvements.

    Please test and report your impressions.

    23/05/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Engine and exhaust sounds are now based on the FMOD sound engine (sound configs by @Olrosse).
    - Fixed swaybars inverting/snapping under torsion; readjusted spring settings for torsion bars.
    - Reduced structural stress in the chassis and body panels to help prevent sticky collisions, wobbling and instabilities after damage.
    - Reworked transbrake controller (presst CTRL+ALT+SHIFT+SPACE to activate).
    - Addon Pack: redesigned textures for Voodoo Envy.

    Please test and report your impressions.

    25/05/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Readjusted strength of wheel hubs and swaybar tabs.
    - Widened range of values available for adjustable swaybar spring rates; revised default torsional spring rate of swaybars for all presets.
    - Trophy Truck body: reduced structural stress in cab side panels.
    - Your mom on a bike.

    Please test and report your impressions.

    01/06/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - This world can hurt you...
    - It cuts you deep and leaves a scar...
    - Things fall apart...
    - But nothing breaks like a heart...
    - :confused:

    02/06/2019 - Reupload:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    Please test and report your impressions.

    05/06/2019:

    Pre-release version; code revisioned and cleaned up in preparation for release.

    - Readjusted strength of wheel hubs and 4-link bars.
    - Disabled selfCollision for tierod nodes to help prevent sticky collisions with tires.
    - Fine-tuned "anti-clipping" design for all bodies.
    - Marine Machine: preset updated to include flag with custom texture.
    - Revised ride height settings for all tuned presets equipped with Nitrogen Shocks.
    - Updated all presets and thumbnails.
    - Various bug fixes and QoL improvements.

    21/07/2019:

    Preliminary version of the upcoming 1.17 update:

    - Pick Up body included in the main mod.
    - Trophy Truck body: fixed erratic grouping of roof connectors.
    - Panel Van body: fixed headlight occlusion.
    - New paint scheme: BeamNG.drive (Pick Up), by @jedipresence.

    Please test and report your impressions.

    23/07/2019:

    Preliminary version of the upcoming 1.17 update:

    - Improved "anti-wobbling" support beams.
    - Pick Up body: readjusted strength of all body panels.
    - Pick Up body: reworked limiters and rigidifiers to help prevent mesh spiking.
    - Addon Pack: new paint scheme, Grinder, by @jedipresence.
    - Addon Pack: new paint scheme, Metal Mulisha, by @jedipresence.
    - Addon Pack: new paint scheme, Monster Energy (Pick Up), by @jedipresence.

    Please test and report your impressions.

    24/07/2019:

    Preliminary version of the upcoming 1.17 update:

    - Removed duplicate parts.
    - Pick Up body: improved panel collision logics.
    - Addon Pack: new paint scheme, BKT, by @jedipresence.

    Please test and report your impressions.

    27/07/2019:

    Preliminary version of the upcoming 1.17 update:

    - Pick Up body: improved panel collision logics.
    - Pick Up body: readjusted strength of tailgate and bed side panels.
    - Pick Up body: reworked tailgate supports to help prevent clipping issues.
    - New paint scheme: Grip-All (Pick Up), by @jedipresence.
    - Addon Pack: new paint scheme, Mister Apocalypse (Pick Up), by @jedipresence.

    Please test and report your impressions.

    04/08/2019:

    Preliminary version of the upcoming 1.17 update:

    - Super Duty body included in Addon Pack.
    - Improved "anti-clipping" mechanics and panel collision logics for all body options.
    - Fixed malfunctioning windshield connectors for all body options.
    - Addon Pack: redesigned textures for Monster Energy (Pick Up), Monster Energy (SUV).
    - Addon Pack: new paint scheme, Bigfoot 4x4x4, by @jedipresence.
    - Addon Pack: new paint scheme, Ford Super Duty, by @jedipresence.
    - Various bug fixes.

    Please test and report your impressions.

    05/08/2019:

    Preliminary version of the upcoming 1.17 update:

    - Improved Jbeam structures for all body options.
    - Pick Up Body, Super Duty Body: improved "anti-clipping" mechanics for roof and bed side panels.
    - Super Duty Body: reworked front clip structure to prevent unwanted collisions with wheels.
    - Addon Pack: revised suspension settings for all performance-tuned presets.
    - Addon Pack: updated preset for Ford Super Duty (sponsor plates are now optional).
    - Various bug fixes.

    Please test and report your impressions.

    08/08/2019:

    Preliminary version of the upcoming 1.17 update:

    - Improved "anti-clipping" mechanics for for all body options.
    - Super Duty Body: revised front clip structure to prevent unwanted collisions with wheels.
    - Addon Pack: new paint scheme, Monster Energy Red Baron, by @jedipresence.

    Please test and report your impressions.

    04/09/2019:

    Preliminary version of the upcoming 1.17 update:

    - New starter sounds.
    - Readjusted supercharger whine sounds.
    - New 3D model for rear steering switch support (all chassis variants; mesh by @ROCKGODBOSS).
    - Monster Energy Red Baron: fixed a few texturing glitches.
    - Grave Digger XXIII: texture set updated.
    - Super Duty Body: revised front clip structure.
    - Hang Ten, Scorched Hang Ten: implemented anti-inversion supports in the roof rack.
    - Hang Ten: new front grille prop (mesh by @ROCKGODBOSS).
    - Addon Pack: new paint scheme, Mohawk Warrior, by @jedipresence (thanks to @ROCKGODBOSS for the mohawk 3D model).
    - Various bug fixes.

    Please test and report your impressions.

    08/09/2019:

    Preliminary version of the upcoming 1.17 update:

    - Readjusted supercharger whine sounds.
    - Mohawk Warrior: improved Jbeam structures for the roof prop.
    - Addon Pack: new paint scheme, ArmorAll Protector, by @jedipresence.
    - Various bug fixes.

    Please test and report your impressions.

    15/09/2019:

    Preliminary version of the upcoming 1.17 update:

    - Revised all body structures to help prevent flickering and potential instabilities with the latest game update.
    - Pick Up Body: fixed all texturing issues affecting paint schemes (thanks to @ROCKGODBOSS for the help).
    - Mohawk Warrior: redesigned support for the roof prop (thanks to @ROCKGODBOSS for the improved 3D model).
    - Mohawk Warrior: improved Jbeam structures for the roof prop.
    - Addon Pack: new paint scheme, Madusa, by @jedipresence.
    - Addon Pack: new paint scheme, Madusa (World Finals), by @jedipresence.
    - Various bug fixes.

    Please test and report your impressions.

    09/11/2019:

    VERY preliminary version of the upcoming 1.17 update:

    - New bake and texture mapping for all chassis variants (thanks to @ROCKGODBOSS).
    - Front chassis bowtie is now a selectable subpart.
    - Updated jbeam structures for all Pick Up bodies.
    - Addon Pack: included alternative "Custom" headers with mufflers for Merlin Engine (mesh by @ROCKGODBOSS).
    - Various bug fixes.

    NOTE: Presets were not updated, so none of them features a pre-installed bowtie yet, not even presets that are supposed to have it as standard.

    Also included as a separate file (OverkillEvolutionTest.zip) a preliminary version of the new 2014 Super Duty Body by Andrew Sheets@Sim-Monsters + a new paint scheme, Overkill Evolution, by @jedipresence.

    New Test Pack requires the NewAxleTest.zip file!!!

    Please test and report your impressions.

    14/11/2019:

    VERY preliminary version of the upcoming 1.17 update.

    Natch potes eaten by tiny hungry koalas.

    Please test and report your impressions anyway...
     
    • Like Like x 15
    • Agree Agree x 1
  2. SteelDst

    SteelDst
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    Joined:
    Sep 19, 2015
    Messages:
    124
    What exactly is this supposed to change for the tire?
     
  3. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    747
    i love it! the tires are a lot more squishy and animated on landing. its not too over the top as if they were filled with jelly. it seems very realistic. having seen the big bkts squish and warp on landings in real life from a front row seat, i can say that this was a remarkable change. the tires still don't like corners too much, but i think thats more of a game engine thing not liking big tires. testing video coming out soon.
     
  4. alex_333

    alex_333
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    Joined:
    Nov 26, 2016
    Messages:
    1,981
    do you replace the file? or is it an addon?
     
  5. gameboy3800

    gameboy3800
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    Joined:
    Apr 27, 2014
    Messages:
    747
    they also seem to get back to their original shape much more naturally and with less random jitter.
    --- Post updated ---
    i replaced the file to remove any chance of there being any issues. it comes up as its own truck at the cars menu.
    --- Post updated ---
    --testing video
     
    • Like Like x 2
  6. mydoomfest56

    mydoomfest56
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    Joined:
    Nov 27, 2016
    Messages:
    341
    i haven't tested it yet but what i see is that the tires look like they're more bouncy
     
  7. gameboy3800

    gameboy3800
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    Joined:
    Apr 27, 2014
    Messages:
    747
    they actually seem to be able to absorb impacts better as well in taking the brunt force of it. i can sense a lot less random broken wheels on landings thanks to this. the only real downside i noticed is that they may have fractionally less grip than before. but its barely noticeable, and i'm sure that the grip can be easily adjusted for it.
     
  8. aman1127

    aman1127
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    Joined:
    Aug 6, 2013
    Messages:
    151
    wow! thanks! BTW, great video, especially @2:52. Best Ryan Anderson impression ever
     
  9. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    5,127
    This BETA was designed to work alongside the standard mod. No need to uninstall anything.

    Among the downsides, might I add the vague collision detection and overall higher propensity to stick into things.
     
  10. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    747
    ah ok. good to know.

    how would that compare to the old tire?
     
  11. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    5,127
    In what terms?
     
  12. ThunderBuddy02

    ThunderBuddy02
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    Joined:
    Oct 14, 2015
    Messages:
    127
    I did notice the tires were a tad more bouncy in the beta than the repository version. And I also think the shocks may be a little bit more forgiving on the jumps than the repo. I hit one of the jumps in ATE Stadium, and the right rear hiked up, throwing off the balance of the truck a little bit.
     
  13. Shelby 427

    Shelby 427
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    Joined:
    Jan 5, 2017
    Messages:
    789
    I get really unrealistic bounces with my tune I have on the repo version, if I get big air I'll get a 15ft bounce, there's a ramp on Mega FS of Doom that I can use to test this, this jumps also tends to break shocks so I'll hit it a few times, hit other jumps, and see what this does, I'll copy my exact tune afterward and see if I still get a 15ft bounce because it may be the way I set up the tires on my tune
    --- Post updated ---
    yep it's my tire setup, if you're going to run 20PSI be prepared for 15ft bounces (may have to mess with the dampening)
    --- Post updated ---
    but yes the tires are a lot better
     
    • Agree Agree x 1
  14. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    5,127
    So, sounds like you guys like the new tires.

    I'll see if I can tweak them to improve collisions and reduce bounciness.

    I know exactly what to do.

    :)
     
  15. gameboy3800

    gameboy3800
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    Joined:
    Apr 27, 2014
    Messages:
    747
    handling and realistically squishing and absorbing impacts.
     
    • Agree Agree x 1
  16. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,127
    New test version (CRDTest_v2.zip) uploaded.

    Please test and report your impressions.
     
  17. mydoomfest56

    mydoomfest56
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    Joined:
    Nov 27, 2016
    Messages:
    341
    not much different but at lease its better
     
  18. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    5,127
    So... Feedback?
     
  19. Shelby 427

    Shelby 427
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    Joined:
    Jan 5, 2017
    Messages:
    789
    pretty good, didn't notice anything wrong during testing
     
  20. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    5,127
    Which one do you guys like better? Repository, v1 or v2?
     
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