Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Aug 1, 2017.

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  1. Shelby 427

    Shelby 427
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    so the same button as the nitro mod I found, double the nitro, honestly don't know if the nitro mod still works, if it does then I'm probably going to throw a rod (what I think happens when it says engine block ruptured, as of now my update is installing)
    --- Post updated ---
    so the nitro purge got me thinking about Bulldozer and El Toro Loco...if we ever remake them we can have the smoke coming out of the nose, I find that pretty cool
     
  2. Deleted member 160369

    Deleted member 160369
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    I'm aware of the excessive rattles at idle some of you reported with 0.11, it's apparently caused by the new pressure mechanics deforming tires with friction.

    A fix is on the way, together with toned down afterfires.
     
    • Agree Agree x 1
  3. Shelby 427

    Shelby 427
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    I'm too good, you fixed this and I still managed to break it
    --- Post updated ---
    weird, after posting this I went back to my game to see that the CRD had an instability...the only time I got an instability from the CRD was when I dropped it from space on sun gravity, but this is the 3rd time today, idk what it is but something isn't right, drives fine though that's all I care about, probably the node on the driveshaft that Gameboy was messing with a few months ago, the first 2 instabilities happened when the back axle got caught in the crush car I was destroying (olds full size, grabby bodywork on that mod) and this time idk what happened)
     

    Attached Files:

    • screenshot_00121.png
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  4. gameboy3800

    gameboy3800
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    you must be new here...
     
  5. Deleted member 160369

    Deleted member 160369
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    The "node in the driveshaft" is one of the reference nodes. It's not collidable, so it can't be the cause.

    The increased frequency might simply be caused by something else in the game update.
     
    • Agree Agree x 1
  6. erhminer

    erhminer
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    Loving it so far man! Great Job!
     
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  7. mydoomfest56

    mydoomfest56
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    what do you mean?
    --- Post updated ---
    i think theres a bug with the afterfire, when i change chassis, the afterfire sound doesn't work
     
  8. Deleted member 160369

    Deleted member 160369
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    New beta available. Let me know what you think.
     
  9. gameboy3800

    gameboy3800
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    liking the update! only thing i noticed was that something with popped tires makes them want to eat the rim.
    testing video up whenever.
     

    Attached Files:

    • BeamNG2017-11-2514-29-34-61.png
    • BeamNG2017-11-2514-27-20-35.png
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  10. Shelby 427

    Shelby 427
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    I had the same problem
    I guess it was coincidental that every time I hit the rear of the truck right above the driveshaft it glitched out, honestly I forgot that he made it not collidable, I have been here for awhile, but how am I supposed to remember that he made it not collide with anything when I can't even remember what I had for dinner yesterday
     
  11. mydoomfest56

    mydoomfest56
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    the tire popping reminds me of ror
     
  12. gameboy3800

    gameboy3800
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    Here's another video of the tire thing.
    step one: pop tire
    step two: acquire wall
    step three: poke wall
    step four: ???
    step five: tire enjoys having a lovely plate of monster truck rims

     
    • Like Like x 1
  13. mydoomfest56

    mydoomfest56
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    im just gonna wait for the next beta
     
  14. Deleted member 160369

    Deleted member 160369
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    New beta uploaded.
     
  15. gameboy3800

    gameboy3800
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    tires are good! nitro is good! and no shakes!
    testing video up whenev
     
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  16. Deleted member 160369

    Deleted member 160369
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    A few more tweaks and updated addon packs in first post.
     
  17. gameboy3800

    gameboy3800
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    looking good! one thing i noticed is that when i kill the engine or fuel tank sometimes it doesnt catch fire. can you make it so that whenever one of them breaks they start a guaranteed fire? it would make massive crashes much more interesting
    testing video up when it feels like it.
     
  18. Deleted member 160369

    Deleted member 160369
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    Tank not catching fire is a game bug. It's been like that for a while, they haven't fixed it yet.
     
    • Informative Informative x 1
  19. gameboy3800

    gameboy3800
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    i think i found an issue. having the preheat engine option turned off does start it with a cold engine, but i don't get any steam from the exhaust?
     
  20. Deleted member 160369

    Deleted member 160369
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    Works fine here. Cold engine, exhaust emits more smoke.

    Likely yet another issue with particles/HDR in 0.11, afterfire effects have been reportedly erratic as well.
     

    Attached Files:

    • preheated.jpg
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