Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Aug 1, 2017.

Thread Status:
Not open for further replies.
  1. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    File reuploaded. Thanks to @enjoyinorc6742 for catching a bug with rear driveshaft rails, now fixed.
     
  2. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    I just finished testing it, oh well...CRD is love, CRD is life
     
    • Like Like x 1
  3. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    791
    seems good to me. love the new blower cover.
    only question is why is steer clear back in, and why is it just a primer?
     

    Attached Files:

    • BeamNG2017-09-2218-27-41-87.png
    • BeamNG2017-09-2218-27-54-16.png
  4. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    I noticed that too, love the pure fiber glass texture though
     
  5. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    My bad, that wasn't meant to be there. Fixed.

    The pure fiberglass texture is a new "dummy" material for the unskinned body.
     
  6. Dazza97

    Dazza97
    Expand Collapse

    Joined:
    Apr 28, 2014
    Messages:
    25
    Having alot of fun with the new Beta, the truck feels awesome, I like the additions of the animated parts alot, really adds so much more realism to it. I can throw the truck around like a maniac, and it'll still hold up well, but obviously pushing it results in a pretty realistic result, haha, I'm loving the Bomb Squad Livery, maybe abit too much...? Guess that's what listening to "BombShell" by Powerman5000 does as you're ripping up the Bomb Squad Truck
     

    Attached Files:

    • 20170923021925_1.jpg
    • Like Like x 3
  7. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    I love that song, heard it early on into my childhood when I played Baja 1000, and you know it's early into my childhood because I pronounced it Ba-ja, not Ba-ha, but I fell in love with that song, as well as Shockwave by Black Tide and many others...it's off topic but I have never heard of anyone else listening to Bombshell
     
    • Like Like x 1
  8. Dazza97

    Dazza97
    Expand Collapse

    Joined:
    Apr 28, 2014
    Messages:
    25
    Yeah it's an awesome, like Worlds Collide too, into my metal etc.

    Just thought it'd be a pretty awesome theme song to fit that truck honestly :D

    Beta allowing me to drive like a madman, that's just how it gets when you blast metal at 11. ;)

    Getting alot less breakage as when I first started using the mod, feels like there's more grip there too as I've been playing with it.
     
    • Agree Agree x 1
  9. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    I have watched this mod grow since I got BeamNG in December, it could barely take a jump, the sway bars would get twisted even if you landed a little sideways, the suspension is much stronger now, but if you land 90 degrees to one side something is going to give, this is one of the most realistic mods I have in my game right now
     
    • Like Like x 1
  10. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    791
    i remember when the truck had no body before flying took over. if you looked at it too hard, the wheels would fall off. the old sealedgecko one somewhat fixed that, but with no sway bars, is was super easy to completely kill the suspension and have the truck lean so much to one side that it was undrivable. good times.
     
    • Agree Agree x 2
  11. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    I didn't spot this at first but it appears the sponsor plate is missing textures, if it's included in one of the packs then that'll explain it, the Ford lettering has the same issue, don't know if the packs need to be updated, searched this thread for 20 minutes, unless it was posted elsewhere
     
  12. ThunderBuddy02

    ThunderBuddy02
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    122
    I also noticed the killswitch for the rear driveshaft is still there. Will that be fixed?
     
  13. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    Pack needs to be updated.

    Posted status update just a few hours ago, will be launched tomorrow with the main mod.
    No.

    Nothing to fix, you are not supposed to tinker with camera nodes.
     
    • Agree Agree x 1
  14. ThunderBuddy02

    ThunderBuddy02
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    122
    No.

    Nothing to fix, you are not supposed to tinker with camera nodes.[/QUOTE]

    It's not the camera node. Remember how (I think) @gameboy3800 mentioned that if you move the rear driveshaft or it gets impacted in any collision the truck explodes? I'm saying that's still there. In the repo version you were able to rip off the rear and front driveshafts. I tried doing that and I broke the physics.

    Plus I don't think you can move the camera nodes.
     
  15. Deleted member 160369

    Deleted member 160369
    Expand Collapse
    Guest

    Can't reproduce the issue, tested driveshafts in multiple situations and I didn't get a single occurrence of the issue during regular gameplay.

    The only node down there that might cause this is one of the refNodes.
     
  16. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    some might say poking the rear driveshaft is like poking a bear with a stick, I'll grab every node on the rear driveshaft just so I know how to kill physics as I have yet to break physics on the CRD
     
  17. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    791
    in the newest verison, poking the driveshafts doesn't kill it anymore. there was never an issue with the driveshafts impacting something and breaking the game. only if you poked it with a node grabber.
    --- Post updated ---
    lol you drive too easy/don't do completely unrealistic tests!
     
    • Informative Informative x 1
  18. Shelby 427

    Shelby 427
    Expand Collapse

    Joined:
    Jan 5, 2017
    Messages:
    815
    if you watched my videos you would know I drive the truck fairly hard, which would explain how I broke the old CRD 3.0 so easily, wouldn't stand a chance now, I drive the truck much harder since then, I'm getting at least 30ft-40ft off every jump I hit, probably higher, that and I try different gaps, which 30% of the time the truck lands weird or doesn't have the speed, it has held up in those circumstances so far, but once I learn to drive with independent rear steer (to the point of taking corners fast) then I'll be able to push the truck even harder, I'm slowly upgrading to a Thrustmaster so my Logitech G27 D pad may have to go soon and that's a shame because I use the d pad for the rear steer
     
  19. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    791
    only 30-40FT?
     

    Attached Files:

    • x9dUvCuh.jpg
  20. gameboy3800

    gameboy3800
    Expand Collapse

    Joined:
    Apr 27, 2014
    Messages:
    791
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice