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Discussion in 'Land' started by FLyInG 2 YoUr SoUL, Apr 20, 2017.
Yeah that too
I've been messing around with the world editor, and of all the cars I have put on the crd, this is my favorite!
what does it remind you of? heres a better video
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I wish I knew how to make BeamNG tracks I know they are tutorials but they seem so complicated for me, I know how to make rigs of rods tracks so like is their a way I can convert some of my future ROR tracks to beamNg?
Yes, its pretty simple. Ive just finished converting 4 arenas from RoR to Beam. They will be released to the public some time.
Its probably not out yet
Hooked has not been released, as previously stated by F2YS. Can people PLEASE read at least a few pages back before asking a recently asked question then only saying a few words each comment? It's annoying and clogs the thread a lot.
The next Crd breakable pack should be Son Uva Digger or ford bodies like Madusa, blue thunder, medal mulisha, mutant pick up trucks like that.
son uva digger would only need a body, doesnt sud use the same chassis as grave digger.
It's the same chassis and I think the front hood is different is all. Everything else should fit
SUD uses a Paul Cohen chassis, as does most of the current digger fleet. Only GD23, GD27 and GD34 are CRD's.
For the future can we see smaller yet more frequent updates just to keep people better interested in the mod?
Problem with that is, pretty much anything F2YS could do takes a long time. Its pretty much more bodies, chassis. (which take even longer) Not much he can do.
1.14 is plenty to hold use over for a while, I can't imagine how much work it takes to model program and test the updates, again thanks to all contributors and moders, me and my 5yo are having a blast with our free style shows
Well im trying to do a wheelie with the transbrake and its not working am i doing someing wong?
Mind you the main purpose of a transbrake is not to "do wheelies".
Is it just me or do the physics seem a little odd at times when you get a good amount of air? Haven't played enough to become conclusive but seems with the runs I've done so far, the truck sometimes pitches to one side in mid-air. Could just be how the games physics are designed going airborne and it doesn't happen frequently, but occasionally the truck will rotate in the air in a certain direction even if I take off the jump straight on.
Jbeam structures are 100% symmetrical.
Likely the jump isn't taken "straight on" as it may seem at first, it's kinda difficult to keep the truck in a perfect straight line.
Yeah true. Seems more likely to happen if the suspension is damaged to one side as well from what I've found. The truck handles great everywhere else, thank you for the update!
Look forward to seeing the progression of this mod
Ah, well, that makes sense. Damage would alter suspension alignment, with a consequent impact on handling and driveability.