WIP Beta released Revamped CRD Monster Truck

Discussion in 'Land' started by Deleted member 160369, Apr 20, 2017.

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  1. Remington

    Remington
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  2. Deleted member 160369

    Deleted member 160369
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    So, I got some awesome looking new props by @Hagan Moskau. New engine, new transmission, new radiator. New instruments, too, although I'm currently out of functions for new gauges... :p

    I'm currently evaluating the feasibility of what could possibly be the biggest update to this mod so far.

    As anticipated, I'm taking it VERY easy right now, while I also try to cope with a chronic medical condition, so it might take a little while. But it's still very high on my agenda.

    I'll keep you updated. Thanks for sticking with me! :)
     
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  3. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    Well rip, also, time to beg people for the dev group crd textures 8)
     
  4. enjoyinorc6742

    enjoyinorc6742
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    just take it easy. once the props are actually updated, is it off to the next project aka CRD 2.0?
     
  5. Deleted member 160369

    Deleted member 160369
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    Yes. CRD 2.0 might well be launched together with the prop overhaul. :)
     
  6. Hagan Moskau

    Hagan Moskau
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    Glad I could help! Like @enjoyinorc6742 said: take it easy for a bit. IF you need me to point out where which props go which, let me know! Good luck!
     
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  7. SteelDst

    SteelDst
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    That sounds awesome! Can't wait. I am able to make a trailer for CRD 2.0 now and this time I'll get the credits right so it doesn't have to be taken down like my last trailer. Anyway can't wait!
     
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  8. micklethepickle05

    micklethepickle05
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    Well...I decided to put rear transport wheels on, but keep the normal wheels on front. In mega fs of doom, it worked pretty well to freestyle with! I almost even completed a backflip!
     
  9. anthonytony115

    anthonytony115
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    glad to hear about the WIP with the CRD 2.0 its going to be awsome
     
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  10. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    so basically I'm trying to make a copy pasta job look good. doing metal mulisha because that's what the crd test has and I don't feel like begging for the dev pack textures right now, coming along rather well surprisingly 8)
     
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  11. SteelDst

    SteelDst
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    Ha I'm actually looking forward to seeing what you will makeup send me some screenshots once your done!:);)
     
  12. roblox5521

    roblox5521
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    Got a problem with the mod which has updated with the lastest update, the mod has no tyres and no body. I used the download link in the mod page. Can't seem to make it work.
     
  13. Deleted member 160369

    Deleted member 160369
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    Do you have any addon packs installed? If so, unnstall any previous version then update the addon pack as well.
     
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  14. roblox5521

    roblox5521
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    What are the names of the previous version of the mod? I dont seem to have any duplicates of this mod.
     
  15. Deleted member 160369

    Deleted member 160369
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    Maybe you have the previous separate addon packs (AddonPack.zip, BigfootPack.zip)?

    Uninstall them both if you do. Clear cache, then install the new pack in first post.

    :)
     
  16. roblox5521

    roblox5521
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    Thanks mate. Now it works. :3
     
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  17. SteelDst

    SteelDst
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    Is it hard or even possible to Port monster trucks from Sim monsters? (With permission from authors).
     
  18. Hagan Moskau

    Hagan Moskau
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    The way that Monster trucks are made in ROR is completely different. You export the chassis and all the props separately, then you code all the parts together into a truck file made in notepad. Every prop (Tires, Sway bars, Axles etc. (Any outside chassis props)) have to be packed into a compressed file or they won't show up ingame.
     
  19. Deleted member 160369

    Deleted member 160369
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    Most of the trucks in the dev pack are straight ports from Sim-Monsters. In that case, just the body mesh was converted, no N/B data.

    The original CRD itself is a straight port made with Truck2JBeam in automation. All old JBeam structures have since been ditched in favor of entirely new ones written from scratch.
     
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  20. SteelDst

    SteelDst
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    So it's possible but it would make sense just to stick with the version we have now because it is newer and is easier to work with right now?
     
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