Ok, thanks for the reply ill see what I can do about the gearing. But it does add a noticeable difference to the power.
jumped on the forums to see what was next...found my answer, next update seems a little big, almost like it would take a month or 2, (just an estimation of mine which is definitely wrong) but I can wait if that's the case however is there a way to keep the progressive cab deformation and still have the doors stay on when the roof comes off, when the roof completely separates from the door the door falls off, the body is strong but I feel like I'm getting the same results, rear fenders and hood or just rear fenders, multiple monster truck crashes prove that a door can still be on a truck when the roof comes off, however if it's a game limitation then carry on because at that point there's nothing you can do, the body used to deform in this manner but the cab was significantly weaker than it is now, just thought it would add to the mod a little, doesn't have to be next update as you have your hands full already, it doesn't have to be added in general, just saying I loved the old deformation and that if you can combine the old with the new so the roof can pull the door off when it's flapping about, but if the roof falls off the door stays on
I just wanted to say thank you to everyone who has been hard at work working on this mod. The progress that's been made in a short period of time is incredible!
It's not a game limitation, it's a deliberate design choice. There's a beam in the roof triggering the whole breakGroup of the sidepanels when it fails. So... It can be changed.
Well here's my metal mulisha thing, enjoy I guess 8) btw you'll have to go to the parts config to use it as I don't know how to make it a default config
Eh, it was interesting. The 3 I had were very useful, one straight shot from the side I used to trace the hockey player and net, one from the front that got me a shot of the red on the hood and logo, and one over top that got me the roof. Lots of little details on this one, there are skating marks on the ice on the side and the mesh on the net is a pattern not a solid color.
I was going to ask if speed energy bigfoot would be a skin but than I noticed the body on the that truck is a chevy trophy truck not a ford trophy truck. There is also the Australian bigfoot which does run a ford trophy truck body but from the pictures the bed looks different in terms of shape.
AMAZING!! could you maybe import some other trucks to the raptor? I would get all of them (especially if you made nitro circus )
codename FANCY Still not quite done sorting out the engine materials, and the position needs to come down by about 10cm. More stuff to be added ingame too. Driveshafts are now props, not spinning yet though, but they will be
Of course, I can't find the texture yet, but I will eventually. This is them with a simple grey colour. Also pulleys are animated with props because why not
Well I do plan on doing northern nightmare, which is similar (uses same body) but there is no nitro circus
So, Inertia is the "misterious helper" I told you about. He joined me on board with this project 'till death do us apart... Wish him luck... And yay @ 80k downloads!
Well I'm just copying textures from the dev version, (sarcasm) so you're expecting me to put effort? Also last question (from me anyways) about GD. Will the trucks have their own custom set up? Examples: adam's grave digger 32 with coilovers, carl van horn's 22 with some kind of softer set up better for landing jumps. Sorry for asking about GD xd