1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Reversing Camera?

Discussion in 'General Discussion' started by RacerRobin24, Jul 17, 2016.

  1. RacerRobin24

    RacerRobin24
    Expand Collapse

    Joined:
    Mar 30, 2016
    Messages:
    116
    Could the ETK have a reversing camera just like Audi does?

     
    • Like Like x 5
  2. Amtrak America

    Amtrak America
    Expand Collapse

    Joined:
    Oct 13, 2015
    Messages:
    590
    Absolutely! Great idea!
     
  3. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    Only problem with this is it would require a second camera and renderer. With Torque3D, this just isn't going to be a good idea, would lag to hell. Which is why we don't have split screen.
     
    • Like Like x 3
  4. lyndon123

    lyndon123
    Expand Collapse

    Joined:
    Dec 19, 2015
    Messages:
    565
    but... but, but, but it could work in a similar way to the dynamic reflections
     
  5. Amtrak America

    Amtrak America
    Expand Collapse

    Joined:
    Oct 13, 2015
    Messages:
    590
    True.
     
  6. RacerRobin24

    RacerRobin24
    Expand Collapse

    Joined:
    Mar 30, 2016
    Messages:
    116
    Thanks for all the positive comments :) I am so proud!
     
  7. Funky7Monkey

    Funky7Monkey
    Expand Collapse

    Joined:
    Oct 12, 2014
    Messages:
    977
    No. The reflections are done in the renderer. A reversing camera would require a second camera, as explained before.
     
    • Like Like x 1
  8. Amtrak America

    Amtrak America
    Expand Collapse

    Joined:
    Oct 13, 2015
    Messages:
    590
    It seems more hassle then its worth.
     
  9. Inertia

    Inertia
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    1,692
    Many games that have mirrors and secondary cameras run them at very low res and with very low details, its obviously not off the table and in my opinion very possible.
     
  10. bhorton

    bhorton
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    628
    But those other games don't use Torque3D. It would be really performance heavy on BeamNG.
     
  11. Nyan2Fast4U

    Nyan2Fast4U
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    162
    I don't really see much use compared to the hassle it would be to make it.
     
  12. RacerRobin24

    RacerRobin24
    Expand Collapse

    Joined:
    Mar 30, 2016
    Messages:
    116
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice