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Reviving A Dead Thread - WCA Size/Performance

Discussion in 'General Discussion' started by SupremeDalek73, Jul 6, 2020.

  1. SupremeDalek73

    SupremeDalek73
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    Joined:
    Sep 13, 2019
    Messages:
    199
    Recently, my opinions towards the size and scale of WCA have changed, I often play on the map and, for a map of its size, is quite full of interesting areas. I even discover new places around the map that I haven't played yet, after three years! My only problem is the fact that the city is one mesh, which is really inefficient! Even the slightest optimisation of the map would be welcome!
     
  2. LucasBE

    LucasBE
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    Joined:
    Mar 22, 2015
    Messages:
    2,481
    that's actually a good thing..??
     
  3. Confused_Deer43

    Confused_Deer43
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    Joined:
    Jun 8, 2013
    Messages:
    400
    The mesh from what I recall is being divided for optimization, this was discussed in the other thread too. Not sure what the ETA is for this but the map is being worked on.
     
  4. appesh1

    appesh1
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    Joined:
    Aug 19, 2019
    Messages:
    243
    It mostly depends on how much vertices and edges and shit like that is in the object iirc
     
    • Agree Agree x 1
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