So I have a Xbox 360 wireless racing wheel everything reconizes it but no movement due to no input map =/ and i have been dying to use it on this game. so $15 to the first complete working flawless (smooth acc. brake, steering). ill pay on papal and i figured everyone else could benefit from this as well. ill pay thru papal.
I don't have that wheel so I'm not able to make the inputmap. Have you tried doing it your self? It's not that hard, it just takes a little trial and error. Here's the guide, if you get stuck look at other inputmaps to see how they're done or ask here on the forum.
Im not to good with this kinda stuff ill still try though.... 111.782201| (unbinding...) 111.782233| *** unbinding failed! 111.782272| - Product Name: Wheel (XBOX 360 For Windows) 111.782305| - Product ID: 02A2 111.782334| - Vendor ID: 045E 111.782364| - GUID: {02A2045E-0000-0000-0000-504944564944} 111.782419| - 13 objects: xaxis (axis), zaxis (axis), button0 (button), button1 (button), button2 (button), button3 (button), button4 (button), button5 (button), button6 (button), button7 (button), button8 (button), button9 (button), 111.782594| - trying to load keyboard mapping: scripts/client/inputmaps/custom/keyboard.inputmap.cs - file not existing 111.783791|processBind: unknown device: unknown0 111.783826|processBind: unknown device: unknown0 111.783873|processBind: unknown device: unknown0 111.783915|processBind: unknown device: unknown0 111.783957|processBind: unknown device: unknown0 111.783989|processBind: unknown device: unknown0 111.784029|processBind: unknown device: unknown0 111.784060|processBind: unknown device: unknown0 111.784090|processBindCmd: unknown device: unknown0 111.784131|processBindCmd: unknown device: unknown0 111.784163|processBind: unknown device: unknown0 111.784205|processBindCmd: unknown device: unknown0 111.784236|processBindCmd: unknown device: unknown0 111.784267|processBindCmd: unknown device: unknown0 111.784296|processBindCmd: unknown device: unknown0 111.784327|processBindCmd: unknown device: unknown0 111.784364| - trying to load mapping via VendorID/ProductID: scripts/client/inputmaps/custom/02a2045e.inputmap.cs - SUCCESSFUL 111.784494| - trying to load keyboard mapping: vehicles/pickup/inputmaps/keyboard.inputmap.cs - file not existing 111.784599| - trying to load mapping via VendorID/ProductID: vehicles/pickup/inputmaps/02a2045e.inputmap.cs - file not existing 111.784755| - trying to load mapping via name: vehicles/pickup/inputmaps/wheelxbox360forwindows.inputmap.cs - file not existing 111.784819| *** loading input map DONE *** And this i found for mapping buttons http://msdn.microsoft.com/en-us/library/windows/desktop/hh405052(v=vs.85).aspx
I am going to bump this thread, because I have no clue why my inputmap isn't working for this. I checked the console in game, and it said that it loaded the wheel inputmap successfully. The really weird thing is, my mouse and keyboard failed to load their inputmaps, and they still worked? I have tested it on other games and it works, and even on Drive, the game is indeed recognizing the inputs, but no matter what, THE CAR NEVER MOVES. I am just so confused.
i gave it my all =/ reward is still there heck ill make it 20$ now. i just really need/want the wheel to work with this....
What is happening in Console, when you press a button on your wheel? Nothing at all? There's not a single button working for you two? I edited the inputmap a little bit, I am definitly not an expert for these, but I've seen some error or possible errors, that i corrected and commented. Maybe it works. ( If it does, I don't want any money ) Oh, and of course it won't be perfect, I didn't add anything, so there might still be buttons which might not be used and so on
Okay, I think theres something going wrong when BeamNG tries to initialise the Wheel, because of these Errors: processBind: unknown device: unknown0 , I am not getting Lines like these in my log. Also those red lines in your Screenshot don't seem to be what i would call "Everything is working good" . I am going to do some research, for example what " %device " is in detail.. I start getting the feeling, that BeamNG does not know what it is looking for. But don't put to much hope in my research. I have no real Idea how Inputdevices work in Windows and how BeamNG is using them. I've just got some Ideas how it might work. EDIT: Okay, you might have another try with the attached inputmap
I will try that when I get home, but once again, the weird thing with me is that it said that my keyboard and mouse inputmaps were not loaded, and the wheel was loaded, yet the wheel did not work and the keyboard and mouse did. It is just so confusing. Edit: Okay, I tried it, and it is still doing the same thing. It does say "unbinding failed" for the wheel, but everything else loads, and the mouse and keyboard are doing what they did before. Edit again: I know the game knows what it is inputting, and yes %device tells what type of device that the game is looking for, because I switched that to wheel, and now it says wheel after the processbind things in the console. Here is a picture showing that the game knows which buttons are being pressed (Shift+B for Input Wizard):
Well, unbinding failed is happing for me with every single input device, that does not seem to matter.. But it's good that we are getting closer somehow, because, now it is at least doing SOMETHING ... you might change moveMap back to %mm now, maybe we can get even closer I can't even interpret what these errors mean now, they look weird.. But indeed, it recognizes the pressed buttons EDIT: If you like, contact me via PM , this Try and Error Session is not very helpful for the forum, i think Of course, if we might get a solution, it will be posted
Same thing happens with custom Dual Shock 3 Drivers (not motioninjoy crap, contains backdoor in the APPLICATION... which is signed..), the game simply doesn't see it as a Playstation 3 Controller where as Windows does and everything in the controller calibration/control panel responds as expected.
Hello, here is the map that i created the other day to get my wheel to work. i havent assigned all of the buttons yet to what i want but its easy for you guys to adjust it. i think you have to put this in a folder called custom within the input maps folder. if it doesnt work let me know justin