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Solved Rims material issues

Discussion in 'Mod Support' started by Ai'Torror, Jan 17, 2018.

  1. Ai'Torror

    Ai'Torror
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    I'm trying to add multiple 8 lug wheels to make my Custom Dually look a bit better, but for some reason the materials that I've used for the black version show up on the default wheels and the black and chrome wheels that I've added have problems finding their materials while the body colored ones have no problem finding their material, even though everything besides file names is exactly the same in all cases...
    --- Post updated ---
    Nevermind, Body colored ones also have problems....
    --- Post updated ---
    The black wheels have seemed to fix themselves lol :D
     

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  2. Ai'Torror

    Ai'Torror
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    I've gotten every wheel except the body colored ones to work...
    I mean it changes the color, but the chrominess is far of the one on the truck body itself. What should I do with the materials.cs file or with the textures themselves?
     

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  3. Ai'Torror

    Ai'Torror
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    Anyone?
     
  4. Nadeox1

    Nadeox1
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    BeamNG.Support
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    Your texture are not set up correctly.
    Have a look at the 'steelwheel_03b' material in common/wheels/materials.cs

    That's the material for a 15x9 Classic (Body Colored).
    You need to have a "_c" texture, which is the one that gets the color and controls everything.

    Currently you have set that 'Diffuse[2]' changes color:


    But you have no DiffuseMap[2]:


    So it's basically painting an blank texture, that's why it does not match.
     
  5. Ai'Torror

    Ai'Torror
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    So what would be the best way to go about it?
    Copy the steel wheel materials and try to modify the dds images to match the style of the ones in the steel wheel material?
    And what is the *_n.dds materials for and how can I edit them if I'm even supposed to edit them?
     
  6. Nadeox1

    Nadeox1
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    BeamNG.Support
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    You simply need to make a texture similar to the 'steelwheel_03b_c.dds' one to use in the DiffuseMap[2] texture.
    Use that one as example and try to make it as similar as possible.
    Using that material as base is also a good start, as your setup may not give correct resolut.

    Normal map, you more likely don't need to edit that.


    Also, your model is missing Edge Split (no hard edges currently)
     
  7. Ai'Torror

    Ai'Torror
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    I've thought that just copying the existing model wouldn't remove the edge split... I'll have to do some more fixing then...
     
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