All engines doesn't work? Is that on any car? Try to update the mod and deactivate every other mod and try again
just tried it myself and someone else also said it works with my mod. did you remove any other mod? Tabbyz's Tachometer mod conflicts with the mod if you use the additional feature on the ECU's
is it possible to add a displacement option in the future? Currently trying to build the 2001-2005 BMW P60B40 engine for a bmw m3 gtr car
There is a displacement option... --- Post updated --- Btw there is no ignition tuning in diesel. While it might be unrealistic, a similar solution for micro tuning would be great.
Sorry i wasnt being very specific. i was thinking about typing a very specific displacement like "243.9" like this instead of the forced "244"
Idk what I should use for that tuning option but it would be nice on the diesel too. I will think about it --- Post updated --- Problem is I can't add over 500 engine blocks. But if you want a 243.9 displacement i could add that.
ever thought about a function to save an engine setting as config?that will be amazing and handy for swap works
I tried something with engine configs in the tuning tab, but it doesn't work that easy. If you have a engine that uses a custom turbocharger, it would need for every config a new turbo. because you can't spawn turbo with changed parts without making it a new turbo. Maybe a Lua UI could work, but i don't know anything about programming Lua.
I have the same problem i am new to beam ng and im not sure if im doing something wrong so basically i uninstalled all other mods and only installed ur mod and tried ur engines with all cars but non of them sems to work all the ui elements like speedometer vanish sd i do something else after equipping the engine
I tried the mod out but im pretty disappointed honestly The mod is insanely deep in terms of possibilities but like, it doesnt even give you the right engine model when using a car with many engine options For example, the Vivace has an I3, and I4 and an I5, yet only the I5 is used for your engines or even the Roamer, put the RK I6, shows up as a V8 Would be an easy fix but i feel like its too much of a glaring issue for it to still be in there
Its just alot of work for that, which imo doesn't change that much. I would need to go to every of those 34 cars, search the engine types it has, the flexbody, nodes, beams and every additional parts that add flexbodys like intake, exhaust headers etc and add it to every engine. Maybe if i have some time for it i will make it, but some guys wrote me that they wan't to make engine models for my mod, so maybe in the future there will be fitting models, but its a insane amount of work. 34cars multiplied by 16 Engine types is alot. But if thats the biggest downside of the mod for you, i'm fine with it.