Then try to do a clean install. https://documentation.beamng.com/support/launcher_support_tools/clean_install/
Like carlover said, you can try to use the licenseplate slot. There is a universal part. But only works if the mod has a licenseplate design slot, and sometimes it doesn't work on some cars.
A few wishes: - 1, 3 and 4 rotor Wankel engines - More material choices (steel, brass, bronze, aluminium, copper, silver, gold, platinum, plastic, ceramic, depleted uranium)
I can try to add more, but something like bronze doesn't exist in the game (steel and aluminum does exist as a real engine block material. But I can try to let it change the heat up and maybe maxtorque of the engine.
will you ever change the diesels to be a little more diesel-like? they tend to stick the max torque very high, even with the diesel turbo i always have the torque peak around 3800rpm lowest (4cyl)
Iirc you can go lower at torque. Try to also use short intake manifold, or additionally you can add more power at lower rpm with the customziable Injector map addon on the ecu
For the turbo everything mod normally it overwrites any vanilla turbos selected on the car. But the new UTV it does not overwrite it. If I select a non-turbo intake it will use the custom turbo I've selected as a power adder.
Hey RK, really love your mod and use it nearly on every car Is there a way to make the cars less powerfull? Everytime i build a car and leave everything stock just adding a small turbo with 20 PSI gets the car over 1000 HP... The Rotary update is great but to drive a car with a rotary turbo engine i need to set it up as 0,8 liters... cause otherwise the car would be not drivable with 2000hp.
The easiest option is use extreme customizable ignition timing on a free programmable ecu, there you can individually add/remove power at the rpms. If you set it up right you should be able to create a good curve with less hp