Road Architect nodes coordinates?

Discussion in 'World Editor' started by beamdriver1, Apr 28, 2026.

  1. beamdriver1

    beamdriver1
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    Joined:
    Jul 30, 2025
    Messages:
    5
    Hello guys.
    I wanted to create my real life map (based on MapNG), but it made some trouble due to the fact that MapNG level don't have most of the assets, materials or forests, so I imported the level height into Feway Template and now I can have an almost ready starting base, but roads ("painted" ones) are not very accurate. They were very accurate in MapNG project made by game with Road Architect, having properly placed nodes, lines, etc. I tried to import it from MapNG to Feway, but it failed sadly. I thought that the best way to make exact and 100% real shaped roads is, in my case, setting each node coordinates manually, but no matter what options I use, I still can't even see Road Architect nodes coordinates, so not even having a chance to change these numbers... Can you tell me how to do that, if it's even possible?
     
  2. el_ferrito

    el_ferrito
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    Joined:
    Sep 30, 2020
    Messages:
    533
    I think you can convert road architect roads to decals. I might be wrong. But if you can, they'll be in the JSON file for the decals.
     
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