WIP Beta released RoR Ramp Map Object

Discussion in 'Props' started by derbymutt, Aug 17, 2013.

  1. derbymutt

    derbymutt
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    Joined:
    Aug 19, 2012
    Messages:
    96
    RoR Ramp (For BeamNG)


    Description:
    At the moment, the collisions are a little buggy with some vehicles.

    Some of you may remember this from my first RoR mod, so I figured that I'd put this in BeamNG.
    Its currently just a static object that can be placed on maps.
    The post has been updated with the slightly buggy n/b version which has double colliding submeshes that I can't fix.

    The RoR Ramp is designed as a skateboard kicker ramp for cars.

    You are free to release this with your maps as long as credit is given.



    Credits:
    Derbymutt (me) --> Everything



    Pics:
    444Xf.jpg 445GD.jpg




    Download:
    View attachment RoRramp25.zip (8/17/2013 - Version 1 - Mesh Version 25)
    View attachment RoRRamp25_1.zip (8/18/2013 - Version 1 - Mesh Version 25.1 - N/B Version 1)



    If the forum staff would like this thread re-located that is fine.
     
    #1 derbymutt, Aug 17, 2013
    Last edited: Dec 16, 2013
  2. DToXTR

    DToXTR
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    Joined:
    Aug 5, 2013
    Messages:
    21
    how Add Pls ?
     
  3. derbymutt

    derbymutt
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    Joined:
    Aug 19, 2012
    Messages:
    96
    I've updated the first post with the buggy n/b version for those who don't work on maps.

    If you download the new version I attached you can spawn it like a normal car.
     
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