Rover 414 SI

Discussion in 'Land' started by prc, Apr 15, 2019.

  1. prc

    prc
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    Interior progress.
     
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  2. Any Name You Wish

    Any Name You Wish
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    You confused me...

    I thought you meant a Range Rover sedan, so like a Jaguar but then I looked at it and just got more confused XD
     
  3. hellcatzwithz06

    hellcatzwithz06
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    wow, that interior looks amazing!!!
     
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  4. Spiicy

    Spiicy
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    How the hell does the interior look so good compered to the exterior.
     
  5. prc

    prc
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    That is because the photos show an older and unpolished model.


    the old and unpolished model


    the newer and more polished one with smooth applied (note that the model is a bit shorter and the rear door is more accurate like the real one)
     
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  6. Alex_Farmer557

    Alex_Farmer557
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    over 100k tris/faces is WAY too much for beam.
     
  7. TommyAssassin

    TommyAssassin
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    I don't want to dissapoint you but they both look bad. That's not how you model a car.
     
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  8. SubaruSTI07™

    SubaruSTI07™
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    I found a Blueprint Rover4005-DoorLIMITEDto500px.jpg Use it if you want to. It will improve the exterior alot.
     
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  9. prc

    prc
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    1. I'm new into car modelling so the results can or can't be good (and also I need a lot if help)

    2. I spend two months making the model (I barely have time to work on it)

    3. The Rover 400 Hatchback isn't the prettiest car in the world (from outside, it's bland and a bit ugly from the rear end)

    But despite all that, I'm trying the best I can.
     
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  10. fufsgfen

    fufsgfen
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    I think you need edge split from modifiers tab.
     
  11. TommyAssassin

    TommyAssassin
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    But your model doesn't look like the real car. It's boxy, it doesn't have some curves in it. I suggest you look up some tutorials on how to model a car, see how default BeamNG cars are made. Ammount of polys is an important thing too.
     
    #31 TommyAssassin, May 11, 2019
    Last edited: May 11, 2019
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  12. prc

    prc
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    The "boxy" thing I think that I can fix it. (Same for the curves)
     
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  13. prc

    prc
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    Small interior update. (Note: some things as you can see haven't got textures yet, those will be added later)

    Things that I will replace.
    - Rear lights will be replaced.
    - Hood
    - Door mirrors.
    (For now I'm working with the interior)
     
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  14. prc

    prc
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    Edit: Now making a new body from scratch
     
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  15. umustbeloggedintododat

    umustbeloggedintododat
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    NICE
     
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  16. JsZ

    JsZ
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    looks good so far
     
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  17. SubaruSTI07™

    SubaruSTI07™
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    Finally. That looks so much better now! Wish you luck with the new model. ;)
     
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  18. sjbphoto

    sjbphoto
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    Good choice, but do keep the poly count low, if it gets too high, it will deform like a piece of burnt tinfoil. Also make sure you enable smooth shading, and then add the edgesplit modifier at 60 degree angle
     
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  19. prc

    prc
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    More progress with the edge split modifier at 60 degree

    (Sorry for the inactivity, I've been very busy lately)
     
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  20. umustbeloggedintododat

    umustbeloggedintododat
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    ahhhhhhhhhhhhh i want more ok nvm that
     
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