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Running Beam.NG on Linux/DXVK

Discussion in 'General Discussion' started by Nexusband, Apr 18, 2018.

  1. Nexusband

    Nexusband
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    Joined:
    Dec 29, 2016
    Messages:
    8
    So since DXVK took off (for those who don't know what it is, it's a wrapper, that puts DX11 code to Vulkan) like crazy a few months ago, it has been constantly getting worked on by the devs.

    Many Games run in "near" Native Windows speed and the nice thing is, installing Vulkan in a Wine 64-Bit prefix works perfect. So it's pretty much just installing stuff and that's pretty much it.

    Anyway, i didn't have much hope for Beam.NG because it's rather complex. But - it works pretty damn good! FPS aren't as good as they are on Windows and the CPU Delay counter shows a few spikes to 50-60 ms, but they are very infrequent and it's absolutely playable. Banana Bench shows around 150 Mbeams/s on my Ryzen 1600 @ 3.9 GHz (although i had quite a lot of stuff running in the background) and FPS hover around 40-50 FPS on "High" graphics settings with my RX 480 (which is ~ 5-10 FPS less than on Windows)

     
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  2. namkhai

    namkhai
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    Joined:
    Jan 4, 2018
    Messages:
    1
    Can you give a howto, showing how you've get BeamNG.Drive running on wine? thanks! (And sorry for my english :oops:)
     
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