Yeah, it was tricky trying to balance their strength. My big basis for comparison was Dummiesman's guardrail prop (which is impenetrable in all but the largest of vehicles).
For some reason, the guardrails aren't there when I load up the map. Could the guardrail mod be conflicting with it?
No, I've got the guardrail mod installed myself and it works fine. And the two mods borrow nothing from one another file-wise. If it's not showing up, I'd recommend entering the file in freeroam, TAB'ing to the bridge, and opening the parts selector to add the guardrails (assuming the issue is with the map and not the vehicle). If this works, you can even enter the editor to save the level, so you won't need to manually add the guardrails again.
Then I'd recommend removing the mod, and reinstalling the latest version. I don't think there are any mods of the bridge itself, but if there are any, I'd remove those as well.
the building bridge scenario is impossible a f**king rock demolishes the bridge the pieces of bridge arent even intact theyre obliterated from that rock not even node grabbers can pick them + the hopper is too heavy a rally spec covet is lighter that shouldnt be a scenario
(Late response I know) I have downloaded the mod some weeks ago, and the bridge's guardrails now work!
Some contributing content: This map is some way quite challenging to fly around, maybe it is those walls that tend to get close so easily I did download map long time ago, but somehow never got around to really test it before, of course I had to wreck bridge first
The scenario with the destruction of the bridge using a concrete mixer does not work. Cars stand still and do not drive.
jfc why do you people keep doing this if he updates it he'll say it in this thread and you'll get a notification
no material and already cleared cache and you cant say it is outdated cause if you do i will tell ya to pi22 off