At this stage the gauge is not complete and is being adjusted.(Some adjustments have been made, but fine-tuning is still required.) Yes! Not all of them will come true, but suggestions are appreciated. thank you. --- Post updated --- There are extra needles appearing. --- Post updated --- Fixed --- Post updated --- Can you please tell me step by step how to make my own vehicle compatible with the Decal Editor?
This is thought to have been caused by the collision of the Velga's frame with the part above the Merry's frame (a weak part). In fact, if the Velga had collided with the Hopper, whose frame is located nearby, it would have been severely damaged.
Managing groups and the like was difficult at first, but deformation is gradually improving. In fact, these were difficult to create because Hopper did not have such a body.
Honestly, this is looking quite nice, but my main complaint would be the cars feel a bit too blocky, especially the interior. I get if you’re not skilled enough to improve it (I’m probably not myself lol) but at least trying it would be a good idea. Some edges just feel too sharp, maybe using the Bevel (Ctrl+B) if you use Blender could make them a lot better
Yes, unfortunately the interiors are still angular, I plan to work on these again after I have sorted out various real life and mod issues.
Can I download WIP? Maybe I can help with some things for users like suspension, textures, In-game balance settings some visual and technical details, and more. --- Post updated --- maybe some modelling if you need