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Solved Scenario .lua file-Help!

Discussion in 'Mod Support' started by The Gas Station, Mar 10, 2018.

  1. The Gas Station

    The Gas Station
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    Joined:
    Jul 14, 2016
    Messages:
    156
    So I've got a pretty complex scenario, I got almost everything working, except from the "win" condition.
    What I need is a .lua file that will "count" whenever you've passed through specific checkpoints (not every checkpoint- only specific ones), and after you passed through a defined number of them, it will send a "success" to the game (you win).
    Problem is, I don't know .lua at all.
    If you know a bit of .lua, and can help by explaining what functions I need to use, or by sending a link that will help me learn Beamng lua basics, or even better- if you could build a template file, I'd really appreciate that.
     
  2. Aerotactics

    Aerotactics
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    Joined:
    Dec 23, 2015
    Messages:
    56
    Check out the Tanker Delivery LUA script for reference, but I think you could do (this is abbreviated):

    local count = 0

    Onplayerentercheckpoint {
    count++;
    if(count == somenumber)
    {
    win
    }
    }
     
    • Like Like x 1
  3. The Gas Station

    The Gas Station
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    Joined:
    Jul 14, 2016
    Messages:
    156
    Here's my non-abbreviated version. It works!!!
    I'm happy now. Good night.

    HTML:
    local M = {}
    
    local helper = require('scenario/scenariohelper')
    
    local running = false
    local scenario = nil
    local count = 0
    
    local function success(reason)
      scenario_scenarios.finish({msg = reason})
    end
    
    
    
    local function onRaceWaypointReached(data)
        local playerVehicleId = be:getPlayerVehicleID(0)
        if data.vehicleId == playerVehicleId then
            if data.waypointName == 'waypoint_15' then
                    count = count + 1 ---- got to admit- I'm surprised it worked. This is Basic's syntax (The only language I ever learned was Basic), but apparently it's fine by Lua. So... Yay!
            end
            
            if data.waypointName == 'waypoint_29' then
                    count = count + 1
            end
            
                
            if(count == 2) then
                success('You made it!')
            end
        end
    end
    
    M.onRaceWaypointReached = onRaceWaypointReached
    
    return M
    
    
    
    
     
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