I have an idea for a set of some new scenarios that may ir may not be based off an amazing game from my childhood (imo, one of the best racing games even to this day) Anyway, I was playing around with the crash junctions in Burnout 3 Takedown when I realized something. Why doesn't BeamNG have something similar? I mean, with this physics engine, having a scenario where you drive straight into traffic and attempt to cause as much mayhem as possible would be amazing, especially if you get a massive pileup. Well? If we can find a way for this to not crash our game or obliterate our framerates, who's down with this idea?