I'll try again now --- Post updated --- I downloaded the new files and now it's just the GP section, plus the AI drives the long way around after the first hairpin --- Post updated --- actually the checkpoints go to the nordschleife after the GP, but the cars don't follow
it didn't work because the new map file is not functioning. It says invalid zip file when I load the game and when I check the main page with the file, it says 0 bytes and I can't even open it with 7-zip --- Post updated --- seems like something went wrong there
that's very odd i'll see what went wrong real quick alright it should work, the file appears normal on the beamng site
Ok, so now it works normally again, although I have a feeling the drivers are faster, still the long straight at the end isn't included in the scenario
nice, I'll try it now, sorry for the constant annoying "it's not working properly" posts --- Post updated --- I downloaded the gt3 race file again and it's unchanged, did you edit the map file as well?
all good man, im just confused cause it's working for me okay mate i've reuploaded the races file with some minor tweaks
don't know how it's working for you, the only change from the original now is that the AI is faster and also watkins glen race is in there, which I haven't tried to see if it works yet, anyway I'm gonna try again
I think there might be a misunderstanding --- Post updated --- the AI drives the long straight after the race, but the race ends before the straight, because the final checkpoint of the race is 3 corners before the straight
oh the watkin glenn race is just a side project. --- Post updated --- that's weird but i think i know what's making it end the race early, one of the segments connecting the waypoints are duplicated i'll reupload it now
did perhaps the new update break the mod? because I followed all the instructions and there is no race anywhere in the map
oh that's a bit odd let me double check, i've updated the file in the original post. I'm sure it should work now. The AI is alot more aggressive now and tends to make mistakes something with the update i'd assume.
hi, i think this cp needs to move a bit to the left: otherwise very nice addition, love racing on this track! btw would it be possible to add some settings to it like the amount of laps or cars?
Thanks, mate. I'll try adding some settings to the scenario if possible. Right now the max limit of AI cars is 5, so unless I manually edit the flowgraph template, I've been limited to that. Also regarding the checkpoint, it would seem you haven't installed the latest version of the map attached in the original post; that's why the AI is taking a different route.
thanks for the heads up, the map version is correct but for some reason rukkyscintillaraces mod was still installed... works perfect now, thank you!