Scintilla GT3 Parts 2.1

Closer to racing than before

  1. Turbo49>

    Turbo49>
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    I'm back
    I'm gonna take care of the canards and angle them down more
    As for the tailights maybe the red glass would look better than the clear one ?
     
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  2. Exchy

    Exchy
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    Im using my own tails if you think clear better then ok will change
     
  3. Turbo49>

    Turbo49>
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    no right now the config has the clear tailights and i think the red ones look better
     
  4. Exchy

    Exchy
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    I tried to make interior floor and roof to use main material, 50/50, everything reflects the cubemap which is stupid, either create another material or come up with new idea
     
  5. Turbo49>

    Turbo49>
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    I'll see what i can come up with
     
  6. Exchy

    Exchy
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    Can you send me your steam?
     
  7. Turbo49>

    Turbo49>
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    Why ?
     
  8. Exchy

    Exchy
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    i don't like use forum as chat
     
  9. Turbo49>

    Turbo49>
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    We can use discord
     
  10. Exchy

    Exchy
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    Can someone pinpoint why car can't start properly. I came up with only 1 theory is that tyres too grippy and engine cant run higher, until wheels become in sync with power transfer difference. Because trembling disappears when wheel's powers are gained to engine's power level. Needs some solution to this
     
  11. Turbo49>

    Turbo49>
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    I raised the engine's low-end power, it fixed this. Now the 0 to 100 time is 3.4, still higher than it should be (Around 3 is what it should be according to my research).
     
  12. Jackets64

    Jackets64
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    I believe there are a few transmission values that could help with this, something similar to how, in the Sumburst and SBR4, the sequential transmissions in those will rise the clutch at 3-4 thousand RPM until they reach the equivalent speed, at which point the clutch will fully engage and you’ll be ok your way. Some value with an RPM figure in the jbeam file.
     
  13. Exchy

    Exchy
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    I think i tried this, but since i didn't fix it i probably failed xd
     
  14. Jackets64

    Jackets64
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    Maybe I’ll take a look. I’ve got a little bit of experience in this.
     
  15. Exchy

    Exchy
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    Need to see what turbo did, maybe done
     
  16. Turbo49>

    Turbo49>
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    It works pretty well now
    The engine output is now around 550 but thanks to the restrictor plate it is at default 518
     
  17. KenKen911

    KenKen911
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    I really love this mod!


    PS - At some point, the rear tow hook seems to have disappeared. Has anyone noticed?
     
  18. Turbo49>

    Turbo49>
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    Oh i forgot to add it back thanks for reminding me
    --- Post updated ---
    Here's the file @Exchy
    Changelog:
    - Added endurance front bumper with additional lights, activate them with alt+N
    - Added endurance config with a tad more understeery setup
    - Added rain light that only acts as a brake light for now
    - Added stuff on the passenger side (All made by Exchy)
    - Added new steering column
    - Moar downforce
    - Engine has more torque at lower rpms
    - Rear tow hook is now visible again
     

    Attached Files:

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  19. ralyer

    ralyer
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  20. KenKen911

    KenKen911
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    thanks for the really cool update!
    The endurance race version was a surprise gift to me.

    and I have an idea for a rainlight
    set the rainlight as a Flasher and adjust the pattern, it becomes a IRL rainlight that can be turned on and off separately.


    EDIT - I forgot what you said already, and didn't find a way.

    + there is still no carbon fiber shroud of the front fender
     
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