yeah its very hard since the ai is set to flee from you so they sometimes brake and do weird stuff. but fot the most part its a bunch of fun --- Post updated --- oh yeah and i did this. i had to do it, i could not resist the urge to not
I can make a hour race for the Nürburgring with ai if you wanted, just let me know many laps do you actually want.
After some testing and lots of crashes they can do 2 laps and 15 minutes of racing, but they are not stable enough at the moment. If I can fine-tune their aggression values more, maybe they can have a better time with less or no collisions.
Decided to accept Painasonic as my sponsor in honor of how annoying the autofocus is on their cameras. The skin's nearly done. Just doing some finishing cleanup and looking for feedback. Here's a few glamour shots with 3 different themes.
Oh I can do that I managed to set the aggression level to 2 but two cars keep on crashing at t1 so also need to fine tune it but they can do 2 laps I'm pretty sure
Thanks! I actually prefer white since it covers up a few of the visual bugs. I'm starting to see why devs almost always use dark colors for base maps when a skin has a palette. I'll give you a heads up when it's done. I wanted to include a "minimal" version without sponsor logos.
So I guess any skin pack for Scintilla now is made specifically for the GT3 Still WIP (needs more sponsors and numbers). Speaking of which, do we have a lore-friendly sticker packs anywhere? Ripping them from other cars is kinda cumbersome and many are out of proportion. PS: @Exchy, skinnable rear wing and windshield banner please, thanks. PS2: @Ramund_Hin_Unge, hit me up with the files if you want, I may be able to help you with that blending bug.
That's me who took care of the models FYI. You can skin the side plate of the wing; look in blender where it is on the uv map, it's on the left.
I scoured a LOT of files trying to find high-res logos but no luck. Pulling them from other cars then using an AI upscaler was fairly effective in my case.
@ghost_cauli @Ramund_Hin_Unge https://www.beamng.com/threads/random-stickers-and-decals.52072/ https://www.beamng.com/threads/brands-and-companies.52069/ https://www.beamng.com/threads/lore-friendly-sponsors.81012/
Quick update. @ghost_cauli 's advice helped out tremenously. The edges are no longer jagged after changing the files to .png instead of .dds. The skin looks ready to ship now.
I'm really loving the move towards GT3s in Beam, keep it up! When Scintilla initially released I was kinda disappointed that the Race version wasn't GT3 specced, and honestly is kinda all over the place in terms of driving
I don't really know where it went wrong with the vanilla race config, because this one only has more downforce and different alignment, it hasn't got any changes deep down in the suspension geometry or the weight distribution for example (well, it is a bit more front-biased but not much)