I am testing at SPA and the reason Aggressive is not understeering is because of the extreme toe-out at the rear. Compared to before the update, it is over 3 seconds slower (Ballast:40kg Restrictor:60%) --- Post updated --- As for tire sizes, the Huracán GT3 EVO2 uses 325 front and rear, the NSX GT3 uses 315 front and 325 rear, and the R35 GT3 uses 330 front and rear.
Aint that a very good time overall? Send me your discord --- Post updated --- To be honest, looking at ACC times on a lap, you doing higher than average, 2:15 is world record level, and you wanna have that level on average?
In 1.9, oversteer occurred at the first corner and bus stop chicane. Once this problem is resolved, the 14-second mark will be realistic. I have tried everything but have not been able to solve the problem I will also show you my lap times with the BoP open, just in case
To be honest, looking at ACC times on a lap, you doing higher than average, 2:15 is world record level, yo 2:13 is unrealistically fast, no gt3 does it
theorically without restrictors and without ballast it could be possible but it's out of the scope of the mod, it's meant to be bop'd
So im the guy thats been testing and built the aggressive and safe presets for the car they are not my finest pieces of work but the above average driver will build there own tunes they are just good enough out the box for everyone to drive thats the goal atleast and i took into consideration about the understeer and have reworked the front tires to feel more natural and have less push into corners and whilst trail braking. Do take into account though this car is built upon a Bop of other sim gt3 cars ... so if your doing 2:15's now with these front tire changes youll be well into the 14's which means the car will need an overall speed rework we have added a bit of weight via ballast and driver which brings the speed after eau rouge from 271 to 268.... The end goal is to make the car feel more like it does in a sim such as ACC with realistic lap times to match that. Under no conditions should the car be able to do 2:13's or 14's heck even 15's is unrealistic as irl cars do low 2'18s but please once we push these new tires onto a hotfix let me know thanks for the feedback [/QUOTE]
Does someone hear that something is off in sequential whine above 4's gear? Or is it just me It's just earbleedingly high frequency
is the torque supposed to be super high in the low rpms? I think this has happened for awhile with this mod, but when you crash, the car doesnt stall if youre somewhat stopped
not sure, i know that we ran into stalling problems before, so can't tell, i tried to follow Huracan gt3 evo power curve from dyno stand
The torque feels good when youre driving its just it can be really hard to stop it if you damage your car a specific way This looks like an EV torque curve almost
If other sims are the base, then I think the current performance is correct. iRacing, rFactor and ACC have 12s and 13s respectively. The reason for the difference between the actual time and the time of the driver is probably that the sim side does not include the weight of the driver, or simply the difference in the number of attempts At least in SUPER GT in Japan, it seems that practice is not allowed except for the official schedule
well, i rougly added some stuff that could be shared among GT3's it's nowhere near of what it supposed to be, handles worse than bentley
The current fastest lap for Spa in ACC with the recent physics change is a 2:15:6 in a mercedes theres no 12's/13's with the recent changes to the game