Scintilla GT3 Parts 2.1

Closer to racing than before

  1. river_china

    river_china
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    Why does the door open itself when turning:confused:
     
    #521 river_china, May 13, 2023
    Last edited: May 13, 2023
  2. Turbo49>

    Turbo49>
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    You probably have the wrong button bound to "open door", check in vehicle-specific bindings
     
  3. river_china

    river_china
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    I've solved it. thanks
     
  4. ghost_cauli

    ghost_cauli
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    @Exchy skinnable wheels (like in KLJP): black, silver, gold, colorable. Thanks
     
  5. Turbo49>

    Turbo49>
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    how about only colorable since the skins aren't colorable ?
     
  6. ghost_cauli

    ghost_cauli
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    Most skins are, though.

    Also, CBR GT3 Wheels seem to be borked.
     
  7. 23Terrabytes

    23Terrabytes
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    Just got around to trying the latest update on this mod, and just wanted to say thanks. I loved the first version I tried, but this new version is even better. Awesome job!
     
  8. Exchy

    Exchy
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    Maybe wanna give a bit more info?
    --- Post updated ---
    enjoy
     
    • Like Like x 1
  9. ghost_cauli

    ghost_cauli
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    screenshot_2023-05-13_20-59-23.png
     
  10. Turbo49>

    Turbo49>
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  11. Exchy

    Exchy
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  12. Boccs

    Boccs
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    Great mod, but I have some overall gripes with the new update...

    The aero balance is way too rearward. (It's like R 65%-35% F) Ideally it should be more adjustable, at least so that it reaches 50%-50% even at higher rear wing angles.
    I would suggest adding a lot more front downforce and reintroduce front splitter adjustability, since beam.NG simulates rake-aerodynamics, hence aerobalance, wrong.​

    The car also doesn't produce nearly enough downforce even at its max setting. You should at least be able to reach about, 1000 kg @ 240 km/h (2-300 kgs short)

    Likewise, it doesn't produce nearly enough drag, since it easily reaches 290 km/h on some tracks. (527 PS, the more realistic power option)

    The power should also be more adjustable, rather than just it being either 454 PS or 527 PS. You can look up their power on GT3 - BoP sheets, and almost all mid-engine cars fall in between 495 and 515 PS.
    Minimum weigt is also public where mid engine GT3s usually fall between 1300 kg and 1340 kg (with driver, no fuel).
    It would also be nice with adjustable gearing for the GT3 gearbox, which is the only reason keeping me from using it.

    It is possible to keep the realistic power and weight values and still have a realistic-handling car. At least it was pre-2.0, by using vanilla 20x11, 19x9 PR02 wheels and race tires.
     
  13. CarCrasher283

    CarCrasher283
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    which setup are you using? cause the setup I use, the aggressive setup, is heavy on front downforce. If you were using the safe setup it would make sense why its rear downforce heavy. It's not hard to fix it, you just change the rear wing angle to how you prefer
     
  14. Boccs

    Boccs
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    The car has the same amount of front downforce regardless of setup. In real life, it's possible to have a high downforce setup without sacrificing on front aero balance. The aggressive setup just lowers the rear wing until it isn't a problem anymore, avoiding the issue, not solving it.
     
  15. Exchy

    Exchy
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    It is possible, it's all started with real life numbers tho, but ended up with right feelings.
    About speed/drag. It is possible to hard-lock max speed by drag at 270-280 and pump BHP/WHP to 500+, but i didn't find any value that would help to SLOW down the 0-200 acceleration, because drag kicks in noticeably after 200kmh, the only value is gearbox friction/torqueloss aka "drivetrain losses", but that exact value somewhat breaks downshifting behaviour for engine. We have an update for a front tires and we added driver weight to configs. Also rear biased downforce map over body helps with a skewed back center of gravity, which we yet to bring down by height. Yes this car feels much safer than you'd expect from GT3, but keep in mind we don't have accurate and complex TC system in the game yet. So the handling was done artificially safe, like if we had TC map around 2-5 "On"
     
  16. Turbo49>

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    It depends on the car. In ACC, the huracan gt3 doesn't have an adjustable front splitter, so aero balance has to be tuned entirely with the rear wing. The reason we haven't made a high-downforce front splitter is for simplicity as well as realism, since changing a value in the tuning menu can't add/remove 3D models that would be needed for it to look correct. Also, the agressive setup has 43% downforce on the front axle, which is very front-biased.
     
  17. Boccs

    Boccs
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    In ACC you can also add rake to move the aero balance forward and mitigate understeer from high rear wing. BeamNG doesn't simulate rake correctly, and it doesn't affect the aerobalance. Hence, making the need for an adjustable front wing. It isn't unrealistic either since there are numerous GT3 which do have an adjustable front wing.

    Also, the Huracán GT3 Evo II (aswell as most modern GT3's) has an actual front bias aero balance by default ~ R 48% - F 52%.
     
  18. Exchy

    Exchy
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    Also with some honest competition, i'd thought twice about adding gear ratio change, you can do it yourself but only with final drive. All gear ratio is a perfect average of all GT3 combined
     
  19. Boccs

    Boccs
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    What data are you matching the 0-200 acceleration to? 0-200 is also a very flawed measuring criteria if you want consistency.
     
  20. Exchy

    Exchy
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    i have no direct match, i personally watch youtube onboards, if i want to tune a less noticeable stuff i aim for ACC footages.
    You probably should've noticed a difference of almost a hundred hp on top
     
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