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Intel iGPU (6xx series) crashesFixed drivers available!Instructions here
Discussion in 'Beam-Monsters' started by enjoyinorc6742, Dec 2, 2016.
Post you screens here
--- Post updated ---
Bulldozer is now separate
and the jersey makes a comeback (thanks to me and the person who did the logo)
getting caught on the underpass is a good way to break all the suspension bits for testing/fun.
all the 93 f250 skins i've put into beamng. the two trucks on the end are the same skin
was testing detatchable turret for the soldier fortune truck. found out that landing on back tires when they're spinning at full speed and landing on the front tires with the brakes fully locked = these:
Yea. Why not?
Here's a whole dump of development screenshots.(the struggle is real)
Making of Zombie:
Bet you have been hitting a lot of dead ends in the process...
lol - Yes. The last picture is actually me, when it was finally finished.
i am a fan of the super long armed zombie.
That was an interesting one... reminded me of a T-1000 (Terminator)
hell to the yes
if i'm gonna test, i might as well color it
or copy and paste it into the original mod
By the way, I found a couple of errors in the beam structure of the hood.
The orientation of some of the diagonal beams is flipped. Once fixed, deformation should improve significantly, sorry for not catching this sooner.
Also, @Matchbox201 has a hood for El Toro Loco almost ready for deployment. Next private release will probably include select breakable bodies (both Fords, ETL and possibly others), instead of being a separate beta release.
Just cleaning up some of the jbeam stuff, but it is coming along.