That's Realism™ for you. You asked for it. I would never have introduced breakage if it wasn't for the insistent requests... I liked the Unstoppable Truck Of Doom™ version 1.9 was... * sheds a tear *
Didn't it? The rear axle coming off has been an ongoing thing since the very early 2.0-based releases. I remember a video of a similar incident used to point out a problem with meshBreaking being permanently on for the rear shocks' breakGroup, even if it was explicitly disabled in the code. Anyway... Could this specific breakage behaviour be tweaked/improved? Yes, sure. Is this new? No, absolutely. If anything, the whole breakage system is vastly improved with 3.0. Will anything be done to solve this? Maybe. I think reckless drive should lead to disastrous wreckage. An offset landing like that would lead to similar disasters in real life. Tuning breakGroups is much harder than it sounds, but ehy, whatever works...
I don't see why you're complaining about the thing dying when you literally never let off the throttle.
i wanted to do the 'never lift challenge pt 2', but then that happened. to stop the arguing, i did this test to 100.1% confirm that somehow the new system breaks easier. i don't know how. i don't know why. but it is weaker.
I know Bigfoot particularly was bugged in RC1. Lights_F breakgroup being tied to front axle. Some of that damage could be caused by current driveshaft strength also... if drive-line fails to break, but things like shocks do - 2000+ft lbs of torque to the axle and not getting the power to it cut, will rip everything to shreds. But we are working on drive-shafts so maybe that will be fixed next update ish
As mentioned, don't use Bigfoot for testing. Bigfoot is severely bugged in RC1, lights can break very easily and they also break the whole front axle because of a missing parameter in the rooflights definition that caused the axle to be linked to said lights. I repeat, if there's any difference you could have noticed, it's 7.0.2 vs 8.0.1, due to the new collision system. All breakGroups were strengthened with 3.0 (because the new collision system is so much more precise that some stuff like Soldier Fortune's turret or Zombie's arms literally popped off on spawn) and nothing else was changed, so it's impossible that 2.04h is any better at that. Anyway, enough with empirical testing with RC1. RC2 includes so many fixes that testing with an outdated version that doesn't reflect the current state of development of the mod is rather pointless. --- Post updated --- PS - Driveshafts couldn't break in any 2.0-based version for a bug in the axleBeams. Also, wheelhubs couldn't break off indipendently from wheels as they do now (which caused the wheels to either be projected very far away from the truck or stay tethered to the axle). In a way, yes, 3.0 is weaker, because stuff now breaks properly, even stuff that was supposed to break but didn't due to bugs.
to me it seems like the front or rear drive lines don't break anymore, and that causes the axles to twist around and rip the suspension apart. if it broke like in the old version, it would probably lead to a less damaging crash.