Unsolved Settings in the material file to make skin less shiny

Discussion in 'Mod Support' started by quadhelix, Nov 14, 2016.

  1. quadhelix

    quadhelix
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    Joined:
    Sep 24, 2016
    Messages:
    39
    I am having a problem with the my skin.. It is way to shiny I just want it matte --no shine. What do I do in these settings I have tried everything.
    Code:
    singleton Material("moonhawk.skin.wasteland2")
    {
        mapTo = "moonhawk.skin.wasteland2";
        overlayMap[2] = "vehicles/moonhawk/moonhawk_skin_waste/wasteland2.dds";
        diffuseMap[2] = "vehicles/moonhawk/moonhawk_c.dds";
        specularMap[2] = "vehicles/moonhawk/moonhawk_s.dds";
        normalMap[2] = "vehicles/moonhawk/moonhawk_n.dds";
        diffuseMap[1] = "vehicles/moonhawk/moonhawk_d.dds";
        specularMap[1] = "vehicles/moonhawk/moonhawk_s.dds";
        normalMap[1] = "vehicles/moonhawk/moonhawk_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        normalMap[0] = "vehicles/moonhawk/moonhawk_n.dds";
        specularPower[0] = "16";
        pixelSpecular[0] = "0";
        specularPower[1] = "16";
        pixelSpecular[1] = "0";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "0";
        useAnisotropic[1] = "0";
        useAnisotropic[2] = "0";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "1";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
     
  2. RyvyLo

    RyvyLo
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    Joined:
    May 15, 2014
    Messages:
    438
    You could try making the last value of the diffuseColor[2] higher, something like this for example :
    Code:
    diffuseColor[2] = "1 1 1 1.4";
     
  3. Ghost187

    Ghost187
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    Joined:
    Sep 1, 2013
    Messages:
    409
    specularpower controls the shinyness of a surface. try to play with that.
     
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