That might be too difficult and big for a BeamNG map. One of my friends tried to port downtown Fairhaven and that itself was a pain. Besides, Paradise City is already intensive enough, and the NFS World map would be twice as bad with the size that it has.
It's very approximate, you can't trust it, but these are the approximate sizes of the maps, you can check it yourself, measure a couple of meters for each drive at the same speed and measure the area of each
That looks at least 5 times bigger than paradise city, and knowing how intensive that itself was + the fact how this is also made by an ea controlled studio causes me to believe that you'd need a nasa spec pc to run it without using LOD
Need For Speed U2 map, very quick conversion, you need a monster PC to run it. Update, added Build 2, added the levels folder and fixed the spawn.
Yes this was a quick conversion during a 30 min coffee break at work. I did not even have time to test it. But i will fix the spawn and the levels folder when i get off work soon.
Alright. I kinda wanna work on the map as well considering how it runs decently well and to put it slightly. I like 2000's EA map/city design
Ok, i am uploading some other quick conversions atm, did not check if someone else already did them, but maybe i should do more research next time. --- Post updated --- Gran Turismo Dragon Trail
¿hometown port from need for speed III? ( link in video description, sorry i didnt found another source)
But only Rosewood and Downtown , and the author cannot finalize the map until it is completed by the NFS reborn project, but he seems to be doing the lighting on the мар @Eskim
i would like to suggest willow springs with all variants made by this guy https://www.youtube.com/user/Esprit3905