Simplier Jbeam building

Discussion in 'Ideas and Suggestions' started by aeoe, Jul 28, 2019.

  1. aeoe

    aeoe
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    I dont really good at scripting, so why we cant make Jbeam like 3d model?


    (i mean we insert model in Jbeam app and then make jbeam on/in object/car)
     
  2. Sithhy™

    Sithhy™
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    That would DEFINITELY be a very useful program for a lot of people on here, but right now the closest to that is a Blender plugin that can create jbeams for you with some assistance from yourself
     
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  3. Dr. Death

    Dr. Death
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    isn't that kinda how the automation plugin works? Im not getting into the specific but its a valid reason to show why most jbeams are done manually
     
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  4. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Automatic jbeam generator would not work in the slightest for proper mods, as stuff like suspension node placement is really important. Also you need to manually adjust the beams properties anyways.
    Jbeam is already quite easy to figure out with the help of the wiki, so I don't see a point of a tool like that.
     
  5. TidusKlein

    TidusKlein
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    Jbeams not really that hard and you can do model it in blender too, just use vertices and edges to model out the jbeam then use the exporter to well export the nodes, then use the tool packaged with the game to make all the beams. After that i use visual studio code to set properties and flex body's and ect.

    I managed to teach my self jbeam with the wikis help....wish the wiki was more up to date thou... alot of jbeam properties the devs have added that the wiki does not cover.
     
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