What I am going to do is convert this bmw E30 M3 model to BeamNG Drive. The details / disclaimer: This is a model I ripped from Forza 4, as far as I know, its not illegal to do so and if you guys have a problem with it, I won't release it if it ever gets that far. I'm doing this project for practice and learning, I'm pretty intimidated by the Jbeam files and all of that, I have only a rough idea of how it works. What I want to do is get the car stripped down to the chassis, and import it into the game, get the beams and nodes completely correct and only then I want to add more parts to the car ingame.. if this isn't the right way to do it, let me know... What I spent time on so far was stripping and separating and cutting all the parts off the m3, keeping them, but hiding them for now. (imported from here) (imported from here) (imported from here) (imported from here) My plans are to model the engine bay, the areas / gaps around the doors and the under body a bit later, maybe i'll do the engine bay now. I also need to model the suspension. I guess I'll model what i needed to get the chassis running in game. -------------------- I'm using 3ds Max, i have to look up the information on exporting etc, I saw a thread that said something about Maya Export script for jbeams or something, I'm really hoping I can do everything in 3ds max. Wish me luck, and if you want to lend me some help, that would be cool.