Progress update! Here's a first look at the Beam Editions menu. Specific configurations can be unlocked for Skill Points (which I might rename to Beam Points, not sure about it yet). The actual configurations and the boost effects might get changed later. There will also be a configuration that extends the maximum value the multiplier can reach. Some of these Beam Editions might be unlockable through achievements instead of skill points. When driving an unlocked Beam Edition config, the menu button will appear with a golden background. A popup will also appear for a few seconds showing what boosts are active. Let me know what you think!
Man started with a simple NFS ProStreet gauge and ended up developing a new game inside the game. How do those special editions work, though? As in, is there a way to disable certain configs via the game itself, or are you just renaming the config files inside each cars' folders to hide them?
Actually, this was my first mod, the ProStreet one was only the third! The way it works is really just a status effect, nothing else. It doesn't disable anything, you can still spawn in any config you'd like. Once you unlock the status for, say, the Drift config for the K-Series, you get extra score for every drift skill you perform in that car. If it's not unlocked, you simply get the default score for every skill, as with any other car. It doesn't really limit anything, just gives a small bonus.
To be honest, I still don't understand how it works. That is, you can earn a drift point bonus only by using the ETK K series Drift configuration, and it will work only when using the ETK K series Drift version. ?
Yes, that's the idea. You unlock the drift config, switch to that vehicle, and you get more score for drift skills only in that car. If you also unlock Beam Edition for the Dunekicker config, you'll get extra score for air skills only when driving that vehicle. You'll know when these are active as there will be this notification when switching to an unlocked Beam Edition config I should probably include an information/help button in that menu now that I think about it
For the time being there will only be "built-in" Beam Editions. In later updates I might add in a way to either buy a randomized effect for the current car or a boost that can be selected from a list, perhaps even both. This is outside of the scope of this update though.
is it possible to release it this month or the coming? what do you think will be the closest release date? (also, amazing progress!)
I'm almost certain I won't be able to finish everything by the end of this month, but I am aiming to release within two weeks. There's still plenty to do (5 skills to implement, creating all the icons for them, the entirety of the achievements tab, finishing the Beam Edition tab, so on and so forth) The tab and actual system for the perks is functional and pretty much finished though.
Achievements! I've also rewritten some code in the Beam Editions menu to eliminate the last bit of hard coding remaining from prototyping the different areas. At this point the update is about 75% done. Once everything is fully functional, balancing rewards and perk costs might take a few days.
Progress update! Most of the new icons are done, though some skills/perks will reuse icons from other ones. There are 3 skills left to add, making the grand total of skills 22, twice as many as the previous version had. Achievements and Beam Editions are mostly done. Two newly introduced skills: 'Tis but a scratch - deform 25% of the beams in the current vehicle without breaking the skill chain (only once in a single chain) Spaceship - perform an Air skill above a certain height (exact height is not tuned in yet) All perk types and Beam Edition bonuses are finally implemented: Skill boost: boosts a given skill by the specified percentage Multiplier rate boost: increases the rate at which the multiplier increases Multiplier boost: increases the maximum multiplier value Multiplier time boost: increases time it takes for the skill chain to end because of inactivity Extra life: The first crash of every skill chain will not end that chain Gameplay changes: The skill chain will automatically break when changing vehicles or when the vehicle is reset UI changes: Edited the Beam Editions list items to look closer to the achievements Added shine effect to the menu button to indicate claimable achievements Added lighter options to the text style setting (Medium, Medium Italic) Added glow effect to newly appearing performed skills Added short information boxes to the Perks and Beam Edition menu Hopefully the update will be ready next week! Stay tuned!
I've been kind of silently following along with the progression of this mod, and I've gotta say: this mod is so unique, even if it isn't original.
Now I wonder how much would it take to rework the main menu in this style. Provided it's even possible.
oh this is so so cool. ive tried the mod before but this update makes it amazing. cant wait to make a video on this
Finished all the skills! List of skills as of now: Speed Drift Drift Tap Drafting Burnout Hard Charger Air Kangaroo (3 air skills in quick succession) Two Wheels Skill Chain (reach 5,000, 10,000 and 20,000 score) Barrel Roll They see me rollin' (tip over with a Pigeon or Wigeon) It's a plane! (ultimate air skill with a Pigeon or Wigeon) 'Tis but a scratch (25% beam deformation without breaking the chain) Spaceship (ultimate air at great height) Ibishu style (air followed by drift) Near Miss Lucky Escape (near miss and drift at the same time) Threading the needle (2 near misses at the same time) Daredevil (3 near miss skills in quick succession) Stuntman (air skill followed by near miss) Slingshot (drafting shortly followed by near miss) I decided not to make e-drift a separate skill. There's also 7 unlockable Beam Edition cars and 37 achievements to complete. As it is right now, unlocking all achievements grants 400 skill points in total as rewards. Unlocking all perks and Beam Editions takes roughly 500 skill points. These might be changed before release. A few other notable improvements: Skills using progression (has great, awesome and ultimate levels) will reset only once the skill is no longer being performed. Changing drift direction will reset the drift streak. (previously if not enough time passed between the previous drift direction, the progression might get stuck at Ultimate, ending the chain because of inactivity) If a new personal best is set, text will indicate that at the end of the skill chain
GhostInTheLeague updated Skill Chain App with a new update entry: Version 1.0 Read the rest of this update entry...
On my way to get points for drift tap by crashing into a tree after two barrel rolls in the stadium truck. Is this blurred box supposed to stay there all the time, btw?
It's supposed to be under the menu button to increase the clarity. Might be something that happens upon loading the app the first time, but I'm not sure. Pressing Esc twice to enter and leave the radial menu screen resets the UI apps, does that fix this issue?