Yeah, I think a beta test for selected people would be nice, rather than a public release instantly. I just did a braindead response because someone mentioned my mod lol and thanks
--- Post updated --- What is wrong with me? But seriously, late yesterday evening, I was able to get some nice facelift headlights and bumpers. If I have time today, I will give it a try to put these already in game.
I feel as if everyone beta tested, braindead kids will storm in saying how bad it is, rather than reading about how the mod is incomplete.. It would be much better having selected people test in my opinion.
I really have to agree here. You can see the same thing with video games all the time: some indie-developer releases an early version of their game and then some analphabetic ******* flood the game with bad reviews...
I totally agree with this. And I will keep the testing for selected only. I thought about 4-5 people, which I would start a private conversation with. If then anyone don´t wants to participate, he would have to leave the conversation. --- Post updated --- I´m doing the engine stuff right now. I found some pretty good sources for the engine data and the engines from the vivace (their data) is pretty similar, so I think, I will go with this stuff. There is a bit missing, like the famous 1.9 TDI engine, but I simply will change a bit in the data. Dont expect the engines, to be 100% accurate (I honestly don´t think, someone is now sad), but I will at least try, to make an 1.2 engine weaker, than a 1.4 Expect a teaser picture of the engine variety tomorrow Have a nice time! Schmitti
Great! For my mod, I just either took vanilla engine values from similar times, or changed them a bit (like for the 1.2 I think I took it from a 1.3 Covet, but for the 1.5 Diesel I took a cherrier one and debuffed it)
Nice! I already saw, that your mod is very close to release! I´m exited To the engines, do you know, if it´s possible, to just change the "requiredEnergyType", to make a petrol engine a diesel one? I just cant find any good 1.2 diesel engine.
Yep. That’s a possibility, although diesel engines have different power/torque ratios, and there’s stuff like “inertia” and other that you can maybe copy from an actual I4 diesel to have it be more realistic.
Code: "mainEngine":{ "torque":[ ["rpm", "torque"], [0, 0], [500, 57], [1000, 88], [2000, 120], [3000, 140], [4000, 148], [5000, 145], [6000, 140], [7000, 128], [8000, 110], [9000, 82], [10000, 34], [11000, 24], ], //max rpm physically capable of "idleRPM":800, E "maxRPM":6200, E "hasRevLimiter":false, E "inertia":0.07, E "friction":10, E "dynamicFriction":0.022, E "engineBrakeTorque":33, E //"burnEfficiency":0.30 "burnEfficiency":[ [0, 0.12], [0.05, 0.32], [0.4, 0.44], [0.7, 0.51], [1, 0.38], ], //fuel system "energyStorage": "mainTank", "requiredEnergyType":"gasoline", Copied some stuff from the Xenira demo. The lines where I add an E are what I’m talking about. Going over the ones that I actually know what they are, idleRPM is pretty self-explanatory, maxRPM is the maximum RPM the engine can put up with, if the RPM is higher, it will suffer overrev damage. hasRevLimiter is whether the RPM stops at the max, or goes further, causing overrev damage (usually present on cheaper trims of older cars, don’t know if the Fabia had a lack of rev limiter). The RPM values can also be put on ECUs and stuff, so you can have one that adds a rev limiter for example.
It's fine. I thought about a kinda demo release, but I think it's not worth it, because it will be free anyways BTW, I added now all engines, the car have irl. Pics will follow tomorrow, but only teaser like pics, because I want to release one big update, with all the customisation I plan to add. Have a good time! Schmitti --- Post updated --- @SSRG @Ibi3huC9vetFAN3456