Hello! I am having difficulties with skybox creation yet again. I feel it is time to just ask the question of whether or not skyboxes in BeamNG are going to be deprecated and what are the plans for atmospherics in BeamNG. I just need a solid and honest answer so I am not wasting precious time and resources for nothing. Thank you for your time guys. Aboroath
Hmmm....a familiar deja' vu' has come over me. You see, I have this problem processing denial. My 19 year old flaxen haired virgin who makes potato salad with bacon hasn't knocked on my door offering to pay my rent and rub my back, yet. I continue to meekly mutter 'hello?' in my cavernous dead horse littered vault of denial.........hello? The ringing echos are deafening......
Was already sleeping when you posted question hurr. AFAIK, there is no plan to deprecate skyboxes (why there should be?)
Thanks for replying Nadeox. I keep hearing the same vague thing about skyboxes not going anywhere but weird problems continue to crop up. You yourself advised not use them awhile back. I am just trying to get an answer or input as to the future of this specific part of T3D in BeamNG. They always seem to be 'off' or 'on' depending on what the current build is and when I (the only one on earth it seems), makes enough noise about it something may get mentioned about skyboxes getting fixed in a devlog. I don't mean to rant or whine but I really like the skybox theory and they make for wonderful varied skies. Nothing concrete has ever been said about them from hardly anyone and the little that has been said gets me thinking they are not much of a priority. I would just like feedback on the subject if possible. My current issues with creating and keeping a skybox might be better handled in a more proper mod help request.
Actually, you remembered me what I said in the past. Scratch what I said above. Skyboxes are treated in different ways in DirectX11. When we actually moved to DirectX11, they broke down (we didn't realize immediately as none of the official maps uses them anymore). They were fixed (hack-ish way) just for the time being. At the moment we haven't spoke if to keep them or not (I mean, if we can make them work properly, why should we remove them). That's a feature only mods are using at the moment, so it's quite low priority currently. There are some major changes planned for later, and we have to see how those will impact with the skyboxes and etc. tl;dr it's uncertain
Ahhhh.....DX11. This is the kind of info I was looking for and it makes much more sense now. Thank you. I hope going forward you guys can keep this feature implemented. I think the response to maps done with good quality skyboxes speaks for itself. Having the added animating cloud layers with a skybox can be an incredibly atmospheric experience and is very rewarding to see in action.