WIP Beta released Slayer's Mod Hub

Discussion in 'Mods and Skins' started by KennyWah, Feb 4, 2015.

  1. KennyWah

    KennyWah
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    Re: Slayer's Mods [Derby Alpha Soon]

    I was born 17 years and 34 min ago today."

    On another note today is "Autism Awareness Day"
     
  2. Dc5R

    Dc5R
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    Re: Slayer's Mods [Derby Alpha Soon]

    Congrats ! *trumpet sounds and colorful paper going everywhere*:D
    And what was the April Fools Joke ?
     
  3. SuperNoob05

    SuperNoob05
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    Re: Slayer's Mods [Derby Alpha Soon]

    "Download link" to the Derby D15, that, in reality just was a link to 1 hour with the sad violin.
     
  4. KennyWah

    KennyWah
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    Re: Slayer's Mods [Derby Alpha Soon]


    I only had it up for 50min to an hour.

    I've also never done anything even more than minor for April fools.. so that is the only reason why I wanted to do that.. but I really am trying to get it out.

    At the moment however I am troubleshooting a game that fails to remain stable after an update and updating graphics drivers.
     
    #64 KennyWah, Apr 2, 2015
    Last edited: Apr 2, 2015
  5. KennyWah

    KennyWah
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    Re: Slayer's Mods [D15-R 1.8 Released]

    Racing D-15 1.8 April 3rd update released.
     
  6. vladmir poopin

    vladmir poopin
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    Re: Slayer's Mods [D15-R 1.8 Released]

    its alright but...
    the suspensions is too soft and cornering isnt liked very much it just seems to bounce and then flip
    the brakes are crap ( both form 70 mph) screenshot_00114.jpg
    there is little traction for a race vehicle

    - - - Updated - - -

    and reflection arent working ( but i think thats my end)
     
    #66 vladmir poopin, Apr 3, 2015
    Last edited: Apr 3, 2015
  7. KennyWah

    KennyWah
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    Re: Slayer's Mods [D15-R 1.8 Released]

    .. It isn't made for east coast.. it's made for places like Hirochi Raceway.

    Specifically tuned for hardcore racing tracks...
     
  8. vladmir poopin

    vladmir poopin
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    Re: Slayer's Mods [D15-R 1.8 Released]

    that was just a test of the brakes... prolly wasnt the best place to do it
     
  9. KennyWah

    KennyWah
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    Re: Slayer's Mods [D15-R 1.8 Released]

    Well if you get used to the brakes when driving around a racetrack you can use them to their full potential.

    They are softened to keep the front wheels from collapsing into the ground and flipping the vehicle when high speed cornering.

    Oh, and without making the suspension from scratch which I cannot do yet that is as stiff as I can make the suspension to get the best results on racetracks.

    Any stiffer and the back tosses you into the sky
    Any softer and it is flip/bounce central
     
  10. vladmir poopin

    vladmir poopin
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    Re: Slayer's Mods [D15-R 1.8 Released]

    ah right ok

    also the brakes aren't that bad actually

    both from 100 mph
    screenshot_00115.jpg
     
  11. KennyWah

    KennyWah
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    Re: Slayer's Mods [Status Update]

    Status Update

    Derby D-15

    Bumper Reflections Working
    3cb833ba4a.jpg
    72fc6671ec.jpg
    Fuel Cell Re-Working
    e9704dbaec.jpg
     
  12. SuperNoob05

    SuperNoob05
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    Re: Slayer's Mods [Status Update]

    Wait, that's a fuel cell???
     
  13. KennyWah

    KennyWah
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    Re: Slayer's Mods [D15-R 1.8 Released]

    Update:


    I6 Header
    568a280c2a.jpg
    cd443c94e8.jpg

    - - - Updated - - -

    yes.. it is intended to be a fuelcell.
    But I may move it into a vertical position inside the cabin.

    - - - Updated - - -

    New I6 Engine model
    e5f714af3c.jpg

    -Low textures and poly count is because of the fact that as in the core design of the vehicle you will not be seeing much of the engine very often
    -Truck moved over to it's own platform, textures are the last hurdle on the track to release before debugging on the grand scale
    -Now I just need to model a V8 engine.
    -This I6 actually has the performance of the V8 Level one, you just would never know it due to the added weight of the front bumper and roll-cage and 4WD setup slowing the vehicle down so I feel it is a good fit for the I-6 [it takes a second-a second and a half just to launch this beast with that motor]

    Development Note-This I6 was actually made in 3 short hours.. but I delayed final simple texture work [10min] by hours upon hours... I feel I've come a long way from where I started in spending hours on a poor looking bumper... knowing what will and will not work in-game.

    - - - Updated - - -

    b6398fa092.jpg

    24264caaf7.jpg
    Custom V8 Engine Mode
    D-15 Derby/Banger Racing

    - - - Updated - - -

    Remember when I said I'd need to do De-bugging on the grand scale of things after the V8 engine.. well I made the truck on it's own platform, separated from the default D-15 kind of like how my racing truck is it's own separated masterpiece.

    Well now that I've began working to move textures over I need to fix this monster.
    cdd8e8c019.jpg

    And I still need to look into why my front bumper has no coltris.

    21ee797dc5.jpg
    dcb3e01898.jpg


    [Triangles have been specified but I get this]
    61c89d2926.jpg
    Not hidden inside either
    cb70ef0d81.jpg
    05c3a2c0d3.jpg
    Fully aware of other minor bugs/flaws in the triangles, but front bumper=most important with 0.

    Debugging "ON THE GRAND-SCALE"

    - - - Updated - - -

    CrunchTime Activated

    I found like 20 errors and unlocated/misplaced textures that never got moved after the directory change in the texture script file.


    76b7793cb8.jpg
    1e68fafa71.jpg
    395a879e26.jpg

    - - - Updated - - -

    Setup lineup [preview image]

    screenshot_00017.jpg

    I remember when this was the best I could do and it took me forever to model anything at all =S.
    629e50366d.jpg

    - - - Updated - - -

    The front bumper on the truck is currently the equivalent of rubbish, utterly useless.
    ba5053ebef.jpg
    Rather than what is currently on the truck would you be more interested in seeing something more like this? [I can make it today, I just need quick answers]
    3e418e647a.jpg
    1e3b7c289c.jpg
    b0c9e22309.jpg
     
    #73 KennyWah, Apr 7, 2015
    Last edited: Apr 7, 2015
  14. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Slayer's Mods [Working Mirrors]

    Quick answer

    1
     
  15. vladmir poopin

    vladmir poopin
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    Re: Slayer's Mods [Working Mirrors]

    quick answer

    2
     
  16. KennyWah

    KennyWah
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    Re: Slayer's Mods [Working Mirrors]

    I feel this has justified the fact that I have already prepped to begin work on the jbeam :p

    - - - Updated - - -

    Not Jbeamed yet, as I am obviously just beginning that.
    However, we have textures and a model in-game.
    a4ddf97e85.jpg
    9c99bc142c.jpg

    Edit: Excuse me, as my OCD kicked in I had to change the slightly too jagged middle beams.
    255e6637a8.jpg

    Edit: pardon the broken smoothing groups in these last few images, it's fixed.

    - - - Updated - - -

    Is 132KG a realistic weight for this object?
    KG = NodeWight x NodeCount
    KG = 6 X 22
    KG = 132
     
    #76 KennyWah, Apr 7, 2015
    Last edited: Apr 7, 2015
  17. Zappymouse

    Zappymouse
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    Re: Slayer's Mods [Working Mirrors]

    Unless those tubes are solid, one might expect it to weigh around 20-30kg. Add 10kg if you have some sort of armoured skidplate.
     
  18. KennyWah

    KennyWah
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    Re: Slayer's Mods [Working Mirrors]

    Now it weights 36KG rather than 100+

    2 x 18 nodes = 36KG


    Remodeled it, now has full jbeam, however it needs triangles.

    59841643ac.jpg


    Collision Triangles = Done

    ec73dbb61a.jpg
    81cde6c417.jpg
     
    #78 KennyWah, Apr 7, 2015
    Last edited: Apr 7, 2015
  19. Tylerb

    Tylerb
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    Re: Slayer's Mods [Working Mirrors]

    I feel like that bumper would get stuck to easy. I would like to see a bumper that I see on many derby cars and trucks. It. Is triangular and is pointed and very strong. I have pictures of it.
     

    Attached Files:

    • image.jpg
    • image.jpg
  20. KennyWah

    KennyWah
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    Re: Slayer's Mods [Working Mirrors]

    Right, but that all changes with this.

    13262e26a3.jpg
    266d3e1a94.jpg



    Edit:

    But what I am thinking is maybe I can have 2 versions of all configs, 1 with this Bullbar[Intended for banger racing more likely] and than one with the triangle bumper
     
    #80 KennyWah, Apr 8, 2015
    Last edited: Apr 8, 2015
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