Re: Slayer's Mods [Derby Alpha Soon] I was born 17 years and 34 min ago today." On another note today is "Autism Awareness Day"
Re: Slayer's Mods [Derby Alpha Soon] Congrats ! *trumpet sounds and colorful paper going everywhere* And what was the April Fools Joke ?
Re: Slayer's Mods [Derby Alpha Soon] "Download link" to the Derby D15, that, in reality just was a link to 1 hour with the sad violin.
Re: Slayer's Mods [Derby Alpha Soon] I only had it up for 50min to an hour. I've also never done anything even more than minor for April fools.. so that is the only reason why I wanted to do that.. but I really am trying to get it out. At the moment however I am troubleshooting a game that fails to remain stable after an update and updating graphics drivers.
Re: Slayer's Mods [D15-R 1.8 Released] its alright but... the suspensions is too soft and cornering isnt liked very much it just seems to bounce and then flip the brakes are crap ( both form 70 mph) there is little traction for a race vehicle - - - Updated - - - and reflection arent working ( but i think thats my end)
Re: Slayer's Mods [D15-R 1.8 Released] .. It isn't made for east coast.. it's made for places like Hirochi Raceway. Specifically tuned for hardcore racing tracks...
Re: Slayer's Mods [D15-R 1.8 Released] that was just a test of the brakes... prolly wasnt the best place to do it
Re: Slayer's Mods [D15-R 1.8 Released] Well if you get used to the brakes when driving around a racetrack you can use them to their full potential. They are softened to keep the front wheels from collapsing into the ground and flipping the vehicle when high speed cornering. Oh, and without making the suspension from scratch which I cannot do yet that is as stiff as I can make the suspension to get the best results on racetracks. Any stiffer and the back tosses you into the sky Any softer and it is flip/bounce central
Re: Slayer's Mods [D15-R 1.8 Released] ah right ok also the brakes aren't that bad actually both from 100 mph
Re: Slayer's Mods [Status Update] Status Update Derby D-15 Bumper Reflections Working Fuel Cell Re-Working
Re: Slayer's Mods [D15-R 1.8 Released] Update: I6 Header - - - Updated - - - yes.. it is intended to be a fuelcell. But I may move it into a vertical position inside the cabin. - - - Updated - - - New I6 Engine model -Low textures and poly count is because of the fact that as in the core design of the vehicle you will not be seeing much of the engine very often -Truck moved over to it's own platform, textures are the last hurdle on the track to release before debugging on the grand scale -Now I just need to model a V8 engine. -This I6 actually has the performance of the V8 Level one, you just would never know it due to the added weight of the front bumper and roll-cage and 4WD setup slowing the vehicle down so I feel it is a good fit for the I-6 [it takes a second-a second and a half just to launch this beast with that motor] Development Note-This I6 was actually made in 3 short hours.. but I delayed final simple texture work [10min] by hours upon hours... I feel I've come a long way from where I started in spending hours on a poor looking bumper... knowing what will and will not work in-game. - - - Updated - - - Custom V8 Engine Mode D-15 Derby/Banger Racing - - - Updated - - - Remember when I said I'd need to do De-bugging on the grand scale of things after the V8 engine.. well I made the truck on it's own platform, separated from the default D-15 kind of like how my racing truck is it's own separated masterpiece. Well now that I've began working to move textures over I need to fix this monster. And I still need to look into why my front bumper has no coltris. [Triangles have been specified but I get this] Not hidden inside either Fully aware of other minor bugs/flaws in the triangles, but front bumper=most important with 0. Debugging "ON THE GRAND-SCALE" - - - Updated - - - CrunchTime Activated I found like 20 errors and unlocated/misplaced textures that never got moved after the directory change in the texture script file. - - - Updated - - - Setup lineup [preview image] I remember when this was the best I could do and it took me forever to model anything at all =S. - - - Updated - - - The front bumper on the truck is currently the equivalent of rubbish, utterly useless. Rather than what is currently on the truck would you be more interested in seeing something more like this? [I can make it today, I just need quick answers]
Re: Slayer's Mods [Working Mirrors] I feel this has justified the fact that I have already prepped to begin work on the jbeam - - - Updated - - - Not Jbeamed yet, as I am obviously just beginning that. However, we have textures and a model in-game. Edit: Excuse me, as my OCD kicked in I had to change the slightly too jagged middle beams. Edit: pardon the broken smoothing groups in these last few images, it's fixed. - - - Updated - - - Is 132KG a realistic weight for this object? KG = NodeWight x NodeCount KG = 6 X 22 KG = 132
Re: Slayer's Mods [Working Mirrors] Unless those tubes are solid, one might expect it to weigh around 20-30kg. Add 10kg if you have some sort of armoured skidplate.
Re: Slayer's Mods [Working Mirrors] Now it weights 36KG rather than 100+ 2 x 18 nodes = 36KG Remodeled it, now has full jbeam, however it needs triangles. Collision Triangles = Done
Re: Slayer's Mods [Working Mirrors] I feel like that bumper would get stuck to easy. I would like to see a bumper that I see on many derby cars and trucks. It. Is triangular and is pointed and very strong. I have pictures of it.
Re: Slayer's Mods [Working Mirrors] Right, but that all changes with this. Edit: But what I am thinking is maybe I can have 2 versions of all configs, 1 with this Bullbar[Intended for banger racing more likely] and than one with the triangle bumper