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Slow Motion has very low FPS

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by TheRogue, Jul 24, 2020.

  1. TheRogue

    TheRogue
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    Jul 4, 2018
    Messages:
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    When ever I slow speed 50x or whatever, the crashes are not smooth, very choppy. What causes this?

    My Rig:
    GeForce GTX 1650
    Intel Core i7-9850H CPU 2.60
    16GB Ram
     
  2. Mr_StickShift

    Mr_StickShift
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    May 11, 2019
    Messages:
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    Is this with or without mods present, as that sounds like it could be a physics issue, but idk, if its without mods, possibly some of the game files may have corrupted?

    upload_2020-7-27_18-17-22.png

    Check your file integrity maybe?
     
  3. esesesel

    esesesel
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    Feb 18, 2019
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    The physics calculate at 1000 fps of course it gets slower if you slow down time
     
  4. Mr_StickShift

    Mr_StickShift
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    No, that isn't what he means, the actual game performance takes a hit, so yes, in slowmotion, the FPS for the *physics* is at 1000 fps, but it doesn't mean that the game will run at smoothly.

    My old 1050ti used to run the game at 45fps in realtime, and over 60 in slow motion, so what i'm assuming the original poster means is that when he goes into slow motion the FPS of the game itself tanks, which shouldn't happen.
     
  5. TheRogue

    TheRogue
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    I am using a downloaded map from the community. I am using in-game vehicles.
    --- Post updated ---
    It would prob be easier if I post a recording to show you guys.
     
  6. TheRogue

    TheRogue
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  7. Littleturdlet

    Littleturdlet
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    Are you using replay? if you want to play it in slow mo in replay you have to record it in slow mo.
     
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  8. TheRogue

    TheRogue
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    that was it! I would have never figured that out.
    Thanks!
     
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  9. RadeS

    RadeS
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    Btw it looks extremely funny
     
  10. Mr_StickShift

    Mr_StickShift
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    May 11, 2019
    Messages:
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    I know this is solved now, but yeah, the physics is calculated in the replay in the timeframe that is being used whilst playing, if you try and slow down something that wasn't originally intended to be played in slow motion, it causes the "lag" that you are seeing, I should have noticed this sooner but yeah, best solution is already shown by Littleturdlet
     
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