Burnouts, ability to use blinkers, traction control (even though I don't use it that much, but it is quite smart as it can apply brake pressure on the desired wheel just to help recover from the slide, normally you don't notice it really, but when I've put it in my 650hp V10 moonhawk on street tires I really started seeing how helpful it can be) What else? Small details that you don't normally see untill you start tearing apart a vehicle in blender, like turbo heatshields, all of the piping works (but sadly not all of the piping works makes sense as the connection between the exhaust manifold and turbo on the ETK I series would limit 70% if not more of the exhaust flow ) There are a couple of small things that could be slightly improved, like bilions of dead nodes in the Gavril V8 model (3-4 clicks and problem is solved)
I like how your license plate has your Steam name on it, I think it is a pretty nice little touch to the game. I'm not sure about Humble though...
Try this, Jungle rock island, airfield hangar spawn, just turn off that engine, close your eyes and listen trough headphones for a minute or two.
Afterfire, as well as the fact that you can adjust how much an engine will afterfire. Linelock. I don't know of any other game that either has that feature, or has that much level of detail.
Just the amount of the stuff you can do modswise... With enough skill and time you can do nearly everything.
the fact that, because the physics is actually realistically calculated on a basic level, unlike say, forza, you can, if you have the time and imagination, can make literally anything in this game. you can't get a mobile home, or a massive mining dump truck in forza.
I would really like some sort of camera view to allow me to see how aerodynamic a car is or something. Being able to see which parts of a car cause more drag than others would be pretty interesting.
i agree, i set the AI To drive in the Nevada Interstate, and he crashed into a 2 centimeter stop sign, out of anything else, a SIGN?