Smart Minimap 0.1 Alpha Hello everyone my name is BLiNKT and im new in Beam modding so this is my first mod named Smart Minimap in ALPHA version which i will update,ugrade and improve. For now map show AI Traffic, Police cars,Own spawned cars.Also there is settings menu. Orange Arrow - own car Green Arrow - AI Traffic Blue Arrow - Police cars SETTINGS MENU -You can enable/disable show traffic on map -You can enable/disable show police on map -Show player spawned cars -Show gas stations -Show short term predict path -AI -You can ZOOM IN or ZOOM OUT map Also map show traffic light nerby and police cars nerby WHATS NEXT? Improve UI quality Improve designe of map Improve AI traffic showing including police blinking red when is in pursuite Improve text Add some new futures ISSUES!!! Traffic arrows rotation is not correct i will fix in future updates No picture in UI menu TESTED ON 0.38.6 VERSION THIS IS W.I.P MOD FOR NOW (But if you want test it send me email on blinkt88@gmail.com and i will send link for download to you)
Smart Minimap 0.2 Alpha Progress -Fixed AI traffic arrows show right direction -Some code edited and cleaned -Minimap design quality improved a little bit -Added show traffic lights on minimap also show what light is on (green,yellow or red) (this function is now unavailable until i find correct BeamNG code structure) -Added navigation route and ETA time. ETA time only work for now. -Added Accident/rollover marker (for now disabled becasue need improvements) -Much more.... TO DO LIST! -Fixing background of minimap to darker background -Fixing navigation route show on minimap like default BeamNG minimap -Fixing Smart Minimap settings to be smaller and not on whole screen -Removing Garages, Repair shops, FPS limit, AI trails, Police trails, Player trails, Vehicle labels, Distance labels from settings and minimap -Improving overall texture/quality of minimap
Smart Minimap 0.4 Alpha This update is the biggest Smart Minimap overhaul so far, focusing on visual quality, smoother vehicle movement, improved readability and bringing the minimap much closer to the look and feel of the original BeamNG Navigation app New Added smooth vehicle interpolation using cubic Hermite splines. Added parked vehicle detection using BeamNG's native parking system. Added proper parked vehicle rendering. Added unified vehicle rendering system for all vehicle types. Improved Completely redesigned road rendering with improved road hierarchy. Increased primary road width for better readability. Improved secondary and minor road appearance. Improved road contrast and outlines. Improved overall map readability. Improved vehicle movement smoothness. Increased vehicle update rate from 4 Hz to 10 Hz. Improved interpolation accuracy during turns. Improved minimap visual fidelity to match the original BeamNG Navigation app. Improved icon visibility on all road types. All vehicle arrows now use: identical size identical geometry identical anti-aliased rendering identical black outline Improved Auto Zoom consistency. Improved player and traffic visibility. Changed Player arrow is now the rendering reference for every vehicle type. Vehicle colors revised: Player AI Traffic Police Parked Vehicles Spawned Vehicles (muted orange) Road width is now visually tiered to better match the original BeamNG Navigation. Fixed Fixed vehicles visually cutting corners while turning. Fixed noticeable movement stuttering. Fixed inconsistent icon sizes. Fixed spawned vehicles using the same color as the player. Fixed Auto Zoom transition mismatch. Fixed rendering inconsistencies between player and AI markers. Fixed parked vehicles not being detected. Fixed several rendering inconsistencies across the minimap. Internal Refactored vehicle rendering into a single shared drawing path. Simplified rendering architecture. Improved code consistency between Lua and JavaScript. Cleaned up rendering logic. Additional validation and syntax checks across the project.
Smart Minimap 0.5 Alpha Whats new? -Improved code -Removed some unused code -Removed background around map now is looking much better -Little improvements in colors,lines,outlines Gray arrow - parked AI cars Green arrow - AI traffic Orange arrow - own spawned car Now i working on this futures Police: simply blue arrow (red arrow when is pursuite also flashing red arrow). Accident: Crash/Accident icon when AI car or me have Accident this icon or similiar will show on map ⛽ Fuel: Gas station icon + Flashing icon when you have low fuel. ️ Parking: Static Parking icons on map. Home: Simply icon of home + possibility add own icon on map to have location on map (very good option when you play alone and have few houses around on map).
Hello everyone we working intensively on this mod and if all be good until the end of day we will release first stable public version for download. For now we working on adding police car on minimap including show police car on minimap when is police chase active. Also we done with HOME function where you can add HOME icon on minimap. Icon will show your home position. You can add multiple HOME icons. Next we going deeper into modding with adding FUEL STATION icons, PARKING LOT icons, ACCIDENT icons when you or AI have a crash Thank you everyone for support If you have any idea what to add on minimap you are welcome to write a comment with ideas
FIRST PUBLIC RELEASE 0.6 What is work for now? AI traffic show on minimap Police cars show on minimap Home icon show on minimap Settings menu INFO Green arrows - AI Traffic Blue arrow - Police Orange arrow - own car White House - House marker show where is your home SETTINGS MENU - Zoom IN / Zoom OUT minimap - Enable functions like show traffic Many more... DOWNLOAD https://sharemods.com/jwwnm3xi2tvi/SmartMinimap.zip.html
SmartMinimap - Major Update v1.0 Hello everyone! I'm very excited to finally share this update with you. What originally started as a very small minimap project has grown into something much bigger than I ever imagined. Over the past weeks I've completely redesigned large parts of the mod, replaced experimental systems with official BeamNG implementations wherever possible, and significantly expanded its functionality. This is by far the biggest update SmartMinimap has ever received, and I consider it a major milestone for the project. But this is not the end. I have many more ideas planned and SmartMinimap will continue to receive updates, improvements and new features in future releases. What's New Home Marker Added a permanent Home marker. Always visible on the minimap. Helps quickly navigate back to your saved location. AI Traffic Live display of AI traffic vehicles. Vehicle positions update in real time. Optimized rendering for smooth performance. Police Vehicles Live police vehicle detection. Police units are displayed with dedicated blue markers. Uses BeamNG's official gameplay police system. Accident Detection (NEW) Added live accident markers. Uses BeamNG's official crash detection system. Displays locations where accidents have recently occurred. Legacy damage-based detection has been completely removed. Fuel Stations (NEW) Fuel stations are automatically detected. Uses BeamNG's official facility system. Stations are scanned once when the level loads. Optimized caching for maximum performance. Parking Areas (NEW) Parking areas are automatically detected. Uses BeamNG's official parking API. Nearby parking spaces are intelligently clustered to prevent map clutter. Significantly cleaner appearance compared to showing every parking space individually. Live Traffic Lights (NEW) One of the biggest additions in this update. Traffic lights are now fully integrated using BeamNG's official Traffic Signals V2 system. Features: Real traffic light locations. Live signal state. Red, yellow and green lights update in real time. Stop signs and slow signs are automatically filtered out. Google Maps–style traffic light icons. One-time position scan with lightweight live state updates. This feature is powered entirely by BeamNG's official traffic signal API. Settings Every feature can be individually enabled or disabled. Current settings include: ✔ AI Traffic Shows or hides AI traffic vehicles. ✔ Police Shows or hides police vehicles. ✔ Accidents Shows or hides accident markers. ✔ Fuel Stations Shows or hides fuel station locations. ✔ Parking Shows or hides parking areas. ✔ Traffic Lights Shows or hides live traffic lights. ✔ Destination Shows or hides the navigation destination marker. Each setting only affects rendering, allowing the mod to remain lightweight and responsive. Performance Improvements This update also includes significant internal improvements. Complete code cleanup. Large portions of the Lua backend rewritten. Better separation between static and dynamic map data. Static locations (Fuel Stations, Parking, Traffic Lights) are scanned only once per level. Improved event-driven communication between Lua and JavaScript. Reduced unnecessary processing. Better long-term maintainability. Current Features SmartMinimap now includes: Home Marker Live AI Traffic Live Police Vehicles Live Accident Detection Fuel Stations Parking Areas Live Traffic Lights Navigation Destination Individual Feature Toggles Smooth Canvas Rendering Optimized Performance Automatic Level Scanning Intelligent Parking Clustering Official BeamNG Integration One goal during development was to replace custom or experimental solutions with official BeamNG systems wherever possible. SmartMinimap now uses official game systems for: Accident Detection Fuel Stations Parking Areas Traffic Lights Police Detection This makes the mod more reliable, future-proof and consistent with BeamNG's own gameplay systems. Thank You I'd like to thank everyone who has downloaded, tested and supported SmartMinimap so far. Your feedback has helped shape the project into what it is today. This update represents a huge breakthrough for the mod, but development is far from over. More features, improvements and ideas are already planned, and SmartMinimap will continue to evolve with future updates. I hope you enjoy this new version, and as always, feedback and suggestions are welcome! Happy driving! DOWNLOAD https://sharemods.com/8j6zuti1hj9r/SmartMinimap.zip.html
Smart Minimap 1.1 is already in progress What will be new? A long awaited police chase/pursuite UI for now only work in Freeroam no carrer mode...and work only when you spawn police car and in radial menu choose AI than Chase Me. So on top center i add flashing police lights when chase start if you escape from police the icon will dissapear. May be in future i add sounds like police officer calling backup or talk with other police cars similiar as in Need for Speed games SCREENSHOT FROM GAMEPLAY
SmartMinimap v1.1 New Feature Added Police Pursuit Alert Animated police lightbar Flashing red/blue emergency lights Cinematic pursuit notification Official BeamNG Police API support AI "Chase Me" fallback support Automatic dual-detection system Optional toggle in settings Home Marker Improvements Improved Home Marker interaction Click directly on the Home marker to move it Right-click the Home marker to remove it Significantly larger clickable area for easier interaction on the normal minimap Existing toolbar workflow preserved UI Improvements Redesigned toolbar with modern SVG icons Toolbar is now centered above the minimap Improved icon visibility on bright backgrounds Better hover effects Improved visual balance Cleaner overall appearance Tooltips Added modern tooltips for all toolbar buttons Tooltips now appear above the icons Improved tooltip styling Smooth fade animation Hover delay to prevent accidental popups Asset Optimization Optimized Police Pursuit lightbar asset Image reduced from 2 MB → ~104 KB Same visual quality Faster loading Lower VRAM usage Smaller mod download size Performance No additional runtime overhead CSS-only UI improvements where possible Optimized rendering Lightweight implementation Internal Improvements Code cleanup Documentation updates Improved maintainability Updated HANDOFF documentation Highlights ✅ Police Pursuit Alert ✅ Official + AI pursuit detection ✅ Modern toolbar ✅ New SVG icons ✅ Better tooltips ✅ Improved Home Marker controls ✅ Asset optimization ✅ UI polish DOWNLOAD https://sharemods.com/fl3ag3e322bu/SmartMinimap.zip.html
Smart Minimap 1.2 in progress Hello everyone. As you can see mod growing very fast with new functions and ability. I already working on new functions adding Dynamic World Events. Like when you crash into AI police car with lights and siren arrive on spot where is accident happen and make road close after for example 10-20 second they drive away and road is open again. Also Working to add police spawn around the map on some spots and measure speed and driving if you are to fast they start chase you. FIRST TESTS is very positive Hope soon i can finish it and publish
Smart Minimap 1.2 progress info Added police arrive when you have a crash. Depend on crash there will arrive 2 or 3 or 4 police cars which park on road near to your position with lights and siren and make road closed. After some time they drive away. We changed the shape of Smart Minimap from Circle to rectangle or square, depending on the user's preference, you can customize size New icons for House,Accident, Parking, Fuel station, Traffic lights. PICTURE IS ONLY FOR PREVIEW SO THINGS ON PICTURES MAY BE CHANGED UNTIL RELEASE COME OUT --- Post updated --- SmartMinimap – Major UpdateThis update focuses on usability, performance, visual polish and much deeper integration with BeamNG.drive's navigation system. New Added full integration with BeamNG.drive's official GPS navigation. SmartMinimap now displays routes created directly from the World Map. Official GPS routes automatically take priority over manually placed minimap waypoints. Added waypoint placement confirmation animation. Added intelligent parking marker clustering that dynamically adapts to zoom level. Added smooth fade transitions when parking markers merge or split. Improved Redesigned the minimap into a modern rounded rectangular layout. Moved navigation information outside of the map for improved readability. Completely redesigned Parking, Fuel Station and Accident icons for much better visibility at real minimap size. Restored the original-style narrow traffic light icons with improved readability. Redesigned the compass: North indicator now remains upright. Rotating compass needle correctly points toward North. Correct behavior for both Rotate With Player and North Up modes. Settings panel now opens upward from the toolbar. Settings panel automatically adjusts its height to remain fully visible regardless of minimap position. Improved overall HUD layout and visual consistency. Improved marker rendering and readability. Improved minimap interaction feedback. Performance Optimized road rendering using a spatial grid. Greatly reduced the number of road segments processed every frame. Improved minimap rendering efficiency on large maps. Reduced unnecessary GPS route updates by transmitting route geometry only when it changes. Dynamic World Events Police Accident Response system further refined. Police responders now stop naturally instead of teleporting into position. Fixed responder dispatch behaviour. Fixed several edge cases during accident response. Improved overall event stability. Icons & POIs Improved Parking icon readability. Improved Fuel Station icon readability. Improved Accident icon readability. Improved Traffic Light icons. Improved Home marker rendering. Improved POI clustering. UI / UX Better navigation experience. Better waypoint feedback. Cleaner minimap presentation. Improved settings usability. Better visual hierarchy. Smoother transitions and animations. Cleanup Removed development debug code. Removed temporary profiling tools. Removed unused helper functions. General code cleanup and refactoring. Improved internal documentation. Compatibility Fully compatible with BeamNG.drive UI Editor. Supports minimap resizing and repositioning. Preserves existing SmartMinimap functionality while improving performance and usability. NAVIGATION PATH + ETA WORKING NAVIGATION PATH FULLSCREEN MAP SETTING MENU WORKING COMPASS
SmartMinimap – Major UpdateThis update focuses on usability, performance, visual polish and much deeper integration with BeamNG.drive's navigation system. New Added full integration with BeamNG.drive's official GPS navigation. SmartMinimap now displays routes created directly from the World Map. Official GPS routes automatically take priority over manually placed minimap waypoints. Added waypoint placement confirmation animation. Added intelligent parking marker clustering that dynamically adapts to zoom level. Added smooth fade transitions when parking markers merge or split. Improved Redesigned the minimap into a modern rounded rectangular layout. Moved navigation information outside of the map for improved readability. Completely redesigned Parking, Fuel Station and Accident icons for much better visibility at real minimap size. Restored the original-style narrow traffic light icons with improved readability. Redesigned the compass: North indicator now remains upright. Rotating compass needle correctly points toward North. Correct behavior for both Rotate With Player and North Up modes. Settings panel now opens upward from the toolbar. Settings panel automatically adjusts its height to remain fully visible regardless of minimap position. Improved overall HUD layout and visual consistency. Improved marker rendering and readability. Improved minimap interaction feedback. Performance Optimized road rendering using a spatial grid. Greatly reduced the number of road segments processed every frame. Improved minimap rendering efficiency on large maps. Reduced unnecessary GPS route updates by transmitting route geometry only when it changes. Dynamic World Events Police Accident Response system further refined. Police responders now stop naturally instead of teleporting into position. Fixed responder dispatch behaviour. Fixed several edge cases during accident response. Improved overall event stability. Icons & POIs Improved Parking icon readability. Improved Fuel Station icon readability. Improved Accident icon readability. Improved Traffic Light icons. Improved Home marker rendering. Improved POI clustering. UI / UX Better navigation experience. Better waypoint feedback. Cleaner minimap presentation. Improved settings usability. Better visual hierarchy. Smoother transitions and animations. Cleanup Removed development debug code. Removed temporary profiling tools. Removed unused helper functions. General code cleanup and refactoring. Improved internal documentation. Compatibility Fully compatible with BeamNG.drive UI Editor. Supports minimap resizing and repositioning. Preserves existing SmartMinimap functionality while improving performance and usability. NAVIGATION PATH + ETA WORKING NAVIGATION PATH FULLSCREEN MAP SETTING MENU WORKING COMPASS --- Post updated --- SMART MINIMAP MAJOR UPDATE 2 New Features Advanced Theme System Added a fully redesigned theme system with instant switching. Included themes: SmartMinimap Dark ☀️ Light Classic BeamNG High Contrast Terrain ️ Satellite Style The theme architecture is fully centralized, allowing new themes to be added without duplicating rendering logic. Terrain Theme Added a new terrain-inspired navigation theme featuring: natural green palette dirt and gravel tones subtle topographic appearance improved readability while preserving navigation clarity Satellite Style Introduced a completely procedural Satellite Style theme. Features: multi-layer terrain generation biome variation farmland parcel generation organic vegetation regions terrain shading deterministic generation cached rendering zero runtime performance cost No external images or internet connection required. Map-specific Satellite Profiles Satellite Style now automatically adapts to supported official BeamNG maps. Current profiles include: Utah East Coast USA Italy Jungle Rock Island Each profile adjusts: terrain colors vegetation density farmland frequency macro biome distribution overall atmosphere Unknown/custom maps automatically fall back to the default Satellite profile. Visual Improvements Adjustable Minimap Background Opacity Added independent background opacity control. Available presets: 20% 40% 60% 80% 100% Only the minimap background changes—roads, GPS, icons and markers remain fully readable. Soft Edge Fading Roads now smoothly fade near the minimap border using cached radial gradients. Improves immersion while maintaining readability. Navigation Route Polish Improved active GPS route rendering: slightly thicker line smoother appearance subtle glow/halo improved visibility without excessive bloom Improved Road Hierarchy Enhanced existing BeamNG drivability hierarchy by introducing subtle opacity differences between road classes. Distance-based POI Fading POIs now fade according to their distance. Near: 100% Medium: 70% Far: 40% Important markers remain fully visible: Player GPS destination Police pursuit Dynamic World Events Adaptive Icon Scaling Implemented automatic icon scaling based on minimap size. Also fixed a canvas rendering issue affecting icon sharpness. Result: crisper icons better scaling consistent appearance across all HUD sizes Dynamic World Events Improved event presentation. Accident markers now fade gradually over time smoother disappearance Road Closure subtle animated pulse improved visibility User Experience POI Information Popup Clicking supported POIs now displays contextual information. Examples: Fuel Station distance Parking distance cluster parking count Popup automatically dismisses after a short delay. Completely Redesigned Theme Selector Replaced the native HTML <select> with a fully custom dropdown. Reason: BeamNG's embedded Chromium (CEF OSR) does not support native dropdown popups reliably. New selector supports: mouse selection keyboard navigation Arrow keys Enter Escape outside-click close persistent selection Technical Improvements Shared Theme Architecture Introduced centralized THEMES configuration. All rendering now automatically follows the active theme. No duplicated rendering code. Satellite Renderer Redesign Completely redesigned procedural satellite generation. New layered system includes: macro biome regions farmland parcels vegetation density layers irregular terrain boundaries subtle terrain relief natural color blending Produces a significantly more realistic aerial-map appearance. Level-aware Rendering Satellite renderer now automatically selects map-specific rendering parameters based on the loaded level. Rendering cache is now keyed by level identifier to prevent cross-map reuse. Improved Internal Architecture Numerous internal improvements: reusable palette profiles cloned palettes to prevent mutation shared helper utilities improved cache management cleaner rendering pipeline Fixes Fixed Theme selector not opening inside BeamNG UI. Fixed canvas backing-store resolution affecting icon sharpness. Fixed theme cache invalidation when switching levels. Fixed several CSS theme override issues. Fixed cleanup of Theme selector event handlers. Fixed Satellite renderer producing repetitive camouflage-like patterns. Improved procedural terrain variety. Improved rendering consistency across all themes. Performance Maintained excellent performance despite major visual improvements. Highlights: cached procedural terrain generation cached edge gradients cached level-specific satellite textures zero per-frame terrain regeneration Satellite texture generation remains approximately 1–3 ms and occurs only when needed Validation Verified using: JavaScript syntax validation Lua syntax validation HTML structure validation CSS validation Browser interaction testing Keyboard navigation testing Theme switching verification Satellite renderer comparison Pixel analysis Performance measurements Cache validation Result This update represents the final visual polish and architectural refinement of SmartMinimap. Major highlights include: A completely redesigned theming system. Six built-in visual themes. A custom BeamNG-compatible Theme selector. A high-quality procedural Satellite Style with official map-specific profiles. Improved minimap readability, navigation, UX and rendering quality. Cleaner architecture, better maintainability and preserved performance across all supported maps. DOWNLOAD https://sharemods.com/bru0qlknn3sj/SmartMinimap.zip.html THEME SELECTOR SETTINGS MENU NEW HOUSE ICON NEW ACCIDENT ICON THEMES --- Post updated ---
SMART MINIMAP MAJOR UPDATE 3 – Quality of Life & Navigation Update Complete Settings Help System Added a brand-new integrated tooltip system. New features: Tooltips for every setting. Detailed explanations for all sliders and toggle switches. Mouse hover support. Keyboard accessibility. Smart positioning to avoid clipping. Future settings automatically support tooltips. New Help / About Section Added a built-in Help page. Includes: Navigation overview. Dynamic World overview. Visual features overview. Planned features are clearly marked. Improved Police Pursuit Visibility Police pursuits are now much easier to recognize. New effects: Animated red/blue police beacon. Pulsing halo around police vehicle markers. Improved visibility without cluttering the minimap. Improved Road Rendering Road widths have been refined after comparing SmartMinimap with BeamNG's official minimap. Result: Cleaner intersections. Improved readability. Closer visual match to the official navigation. Improved GPS Route Stability Fixed SmartMinimap's internal route snapping. Improvements: Elevation-aware (3D) route calculations. Better handling of bridges. Reduced route switching on stacked roads and complex intersections. Note: BeamNG's own GPS recalculation behavior remains unchanged. Faster Road Rescanning The Rescan Roads button has been moved to the main toolbar. No more searching through the Settings menu after changing maps. Settings Improvements Completely improved the Settings interface. Better click handling. Improved keyboard navigation. Cleaner settings architecture. More reliable toggle controls. Better overall usability. Internal Improvements Refactored settings architecture. New reusable tooltip engine. Improved police marker rendering. Improved navigation calculations. General code cleanup and optimization. Fixes Fixed toggle switch interaction issues. Fixed tooltip-related UI regressions. Improved settings responsiveness. Improved route stability on multi-level roads. Improved police pursuit marker visibility. Improved toolbar accessibility. Validation Verified: JavaScript Lua HTML CSS Theme selector Tooltip system Toggle functionality Keyboard accessibility Police pursuit indicators GPS route stability Complete regression testing Highlights Brand-new Settings Tooltip System Built-in Help / About page Improved Police Pursuit indicators ️ Refined road rendering More stable GPS routing Toolbar Rescan Roads button ⚙️ Cleaner architecture ️ Better settings usability Multiple bug fixes and UI improvements DOWNLOAD https://sharemods.com/recm4y2pi7zt/SmartMinimap.zip.html SCRENSHOOTS PICTURES GALLERY https://postimg.cc/gallery/xM29252
SMART MINIMAP MAJOR UPDATE 3 – Quality of Life & Navigation Update + Compatibility with 0.39.1 This version include all from Quality of Life & Navigation Update + fixed compatibility to work on 0.39.1 READ POST BEFORE TO SEE CHANGES NAD NEW FUTURES DOWNLOAD https://sharemods.com/e4jx4i9uznvj/SmartMinimap.zip.html SCREENSHOT FROM 0.39.1
Smart Minimap Update Added compatibility with BeamNG.drive 0.39.4. Fixed traffic light detection on Rutas Argentinas. Improved compatibility with community maps using decorative traffic lights. General compatibility improvements, code cleanup, and stability fixes. DOWNLOAD https://sharemods.com/prly2gevlz68/SmartMinimap.zip.html