Released Smart Minimap

Discussion in 'User Interface Apps' started by BLiNKT, Jul 15, 2026.

  1. BLiNKT

    BLiNKT
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    Smart Minimap 0.1 Alpha

    Hello everyone my name is BLiNKT and im new in Beam modding so this is my first mod named Smart Minimap in ALPHA version which i will update,ugrade and improve.

    For now map show AI Traffic, Police cars,Own spawned cars.Also there is settings menu.

    Orange Arrow - own car
    Green Arrow - AI Traffic
    Blue Arrow - Police cars

    SETTINGS MENU

    -You can enable/disable show traffic on map
    -You can enable/disable show police on map
    -Show player spawned cars
    -Show gas stations
    -Show short term predict path -AI
    -You can ZOOM IN or ZOOM OUT map

    Also map show traffic light nerby and police cars nerby


    WHATS NEXT?

    Improve UI quality
    Improve designe of map
    Improve AI traffic showing including police blinking red when is in pursuite
    Improve text
    Add some new futures


    ISSUES!!!

    Traffic arrows rotation is not correct i will fix in future updates
    No picture in UI menu

    TESTED ON 0.38.6 VERSION






    THIS IS W.I.P MOD FOR NOW (But if you want test it send me email on blinkt88@gmail.com and i will send link for download to you)
     
    • Like Like x 1
  2. BLiNKT

    BLiNKT
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    Smart Minimap 0.2 Alpha Progress

    -Fixed AI traffic arrows show right direction
    -Some code edited and cleaned
    -Minimap design quality improved a little bit
    -Added show traffic lights on minimap also show what light is on (green,yellow or red) (this function is now unavailable until i find correct BeamNG code structure)
    -Added navigation route and ETA time. ETA time only work for now.
    -Added Accident/rollover marker (for now disabled becasue need improvements)
    -Much more....

    TO DO LIST!

    -Fixing background of minimap to darker background
    -Fixing navigation route show on minimap like default BeamNG minimap
    -Fixing Smart Minimap settings to be smaller and not on whole screen
    -Removing Garages, Repair shops, FPS limit, AI trails, Police trails, Player trails, Vehicle labels, Distance labels from settings and minimap
    -Improving overall texture/quality of minimap

     
  3. BLiNKT

    BLiNKT
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    Smart Minimap 0.4 Alpha


    This update is the biggest Smart Minimap overhaul so far, focusing on visual quality, smoother vehicle movement, improved readability and bringing the minimap much closer to the look and feel of the original BeamNG Navigation app

    New



      • Added smooth vehicle interpolation using cubic Hermite splines.
      • Added parked vehicle detection using BeamNG's native parking system.
      • Added proper parked vehicle rendering.
      • Added unified vehicle rendering system for all vehicle types.
    Improved



      • Completely redesigned road rendering with improved road hierarchy.
      • Increased primary road width for better readability.
      • Improved secondary and minor road appearance.
      • Improved road contrast and outlines.
      • Improved overall map readability.
      • Improved vehicle movement smoothness.
      • Increased vehicle update rate from 4 Hz to 10 Hz.
      • Improved interpolation accuracy during turns.
      • Improved minimap visual fidelity to match the original BeamNG Navigation app.
      • Improved icon visibility on all road types.
      • All vehicle arrows now use:
        • identical size
        • identical geometry
        • identical anti-aliased rendering
        • identical black outline
      • Improved Auto Zoom consistency.
      • Improved player and traffic visibility.
    Changed



      • Player arrow is now the rendering reference for every vehicle type.
      • Vehicle colors revised:
        • Player
        • AI Traffic
        • Police
        • Parked Vehicles
        • Spawned Vehicles (muted orange)
      • Road width is now visually tiered to better match the original BeamNG Navigation.
    Fixed



      • Fixed vehicles visually cutting corners while turning.
      • Fixed noticeable movement stuttering.
      • Fixed inconsistent icon sizes.
      • Fixed spawned vehicles using the same color as the player.
      • Fixed Auto Zoom transition mismatch.
      • Fixed rendering inconsistencies between player and AI markers.
      • Fixed parked vehicles not being detected.
      • Fixed several rendering inconsistencies across the minimap.
    Internal



      • Refactored vehicle rendering into a single shared drawing path.
      • Simplified rendering architecture.
      • Improved code consistency between Lua and JavaScript.
      • Cleaned up rendering logic.
      • Additional validation and syntax checks across the project.



     
  4. cpp

    cpp
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  5. BLiNKT

    BLiNKT
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    Smart Minimap 0.5 Alpha


    Whats new?

    -Improved code
    -Removed some unused code
    -Removed background around map now is looking much better
    -Little improvements in colors,lines,outlines


    Gray arrow - parked AI cars
    Green arrow - AI traffic
    Orange arrow - own spawned car


    Now i working on this futures

    • Police: simply blue arrow (red arrow when is pursuite also flashing red arrow).
    • Accident: Crash/Accident icon when AI car or me have Accident this icon or similiar will show on map
    • Fuel: Gas station icon + Flashing icon when you have low fuel.
    • Parking: Static Parking icons on map.
    • Home: Simply icon of home + possibility add own icon on map to have location on map (very good option when you play alone and have few houses around on map).
     
  6. BLiNKT

    BLiNKT
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    Hello everyone we working intensively on this mod and if all be good until the end of day we will release first stable public version for download.

    For now we working on adding police car on minimap including show police car on minimap when is police chase active.

    Also we done with HOME function where you can add HOME icon on minimap. Icon will show your home position. You can add multiple HOME icons.

    Next we going deeper into modding with adding FUEL STATION icons, PARKING LOT icons, ACCIDENT icons when you or AI have a crash

    Thank you everyone for support

    If you have any idea what to add on minimap you are welcome to write a comment with ideas
     
  7. cpp

    cpp
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    Yoo yoo got the day off u emailed me send it over ill lyk any problems
     
  8. BLiNKT

    BLiNKT
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    FIRST PUBLIC RELEASE 0.6
    What is work for now?

    AI traffic show on minimap
    Police cars show on minimap
    Home icon show on minimap
    Settings menu

    INFO

    Green arrows - AI Traffic
    Blue arrow - Police
    Orange arrow - own car
    White House - House marker show where is your home

    SETTINGS MENU

    - Zoom IN / Zoom OUT minimap
    - Enable functions like show traffic
    Many more...

    DOWNLOAD
    https://sharemods.com/jwwnm3xi2tvi/SmartMinimap.zip.html



     
  9. BLiNKT

    BLiNKT
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    SmartMinimap - Major Update v1.0

    Hello everyone!

    I'm very excited to finally share this update with you.

    What originally started as a very small minimap project has grown into something much bigger than I ever imagined. Over the past weeks I've completely redesigned large parts of the mod, replaced experimental systems with official BeamNG implementations wherever possible, and significantly expanded its functionality.

    This is by far the biggest update SmartMinimap has ever received, and I consider it a major milestone for the project.

    But this is not the end.

    I have many more ideas planned and SmartMinimap will continue to receive updates, improvements and new features in future releases.

    What's New
    Home Marker
    • Added a permanent Home marker.
    • Always visible on the minimap.
    • Helps quickly navigate back to your saved location.
    AI Traffic
    • Live display of AI traffic vehicles.
    • Vehicle positions update in real time.
    • Optimized rendering for smooth performance.
    Police Vehicles
    • Live police vehicle detection.
    • Police units are displayed with dedicated blue markers.
    • Uses BeamNG's official gameplay police system.
    Accident Detection (NEW)
    • Added live accident markers.
    • Uses BeamNG's official crash detection system.
    • Displays locations where accidents have recently occurred.
    • Legacy damage-based detection has been completely removed.
    Fuel Stations (NEW)
    • Fuel stations are automatically detected.
    • Uses BeamNG's official facility system.
    • Stations are scanned once when the level loads.
    • Optimized caching for maximum performance.
    Parking Areas (NEW)
    • Parking areas are automatically detected.
    • Uses BeamNG's official parking API.
    • Nearby parking spaces are intelligently clustered to prevent map clutter.
    • Significantly cleaner appearance compared to showing every parking space individually.
    Live Traffic Lights (NEW)
    One of the biggest additions in this update.

    Traffic lights are now fully integrated using BeamNG's official Traffic Signals V2 system.

    Features:

    • Real traffic light locations.
    • Live signal state.
    • Red, yellow and green lights update in real time.
    • Stop signs and slow signs are automatically filtered out.
    • Google Maps–style traffic light icons.
    • One-time position scan with lightweight live state updates.
    This feature is powered entirely by BeamNG's official traffic signal API.

    Settings
    Every feature can be individually enabled or disabled.

    Current settings include:

    ✔ AI Traffic
    Shows or hides AI traffic vehicles.

    ✔ Police
    Shows or hides police vehicles.

    ✔ Accidents
    Shows or hides accident markers.

    ✔ Fuel Stations
    Shows or hides fuel station locations.

    ✔ Parking
    Shows or hides parking areas.

    ✔ Traffic Lights
    Shows or hides live traffic lights.

    ✔ Destination
    Shows or hides the navigation destination marker.

    Each setting only affects rendering, allowing the mod to remain lightweight and responsive.

    Performance Improvements
    This update also includes significant internal improvements.

    • Complete code cleanup.
    • Large portions of the Lua backend rewritten.
    • Better separation between static and dynamic map data.
    • Static locations (Fuel Stations, Parking, Traffic Lights) are scanned only once per level.
    • Improved event-driven communication between Lua and JavaScript.
    • Reduced unnecessary processing.
    • Better long-term maintainability.
    Current Features
    SmartMinimap now includes:

    • Home Marker
    • Live AI Traffic
    • Live Police Vehicles
    • Live Accident Detection
    • Fuel Stations
    • Parking Areas
    • Live Traffic Lights
    • Navigation Destination
    • Individual Feature Toggles
    • Smooth Canvas Rendering
    • Optimized Performance
    • Automatic Level Scanning
    • Intelligent Parking Clustering
    Official BeamNG Integration
    One goal during development was to replace custom or experimental solutions with official BeamNG systems wherever possible.

    SmartMinimap now uses official game systems for:

    • Accident Detection
    • Fuel Stations
    • Parking Areas
    • Traffic Lights
    • Police Detection
    This makes the mod more reliable, future-proof and consistent with BeamNG's own gameplay systems.

    Thank You
    I'd like to thank everyone who has downloaded, tested and supported SmartMinimap so far.

    Your feedback has helped shape the project into what it is today.

    This update represents a huge breakthrough for the mod, but development is far from over.

    More features, improvements and ideas are already planned, and SmartMinimap will continue to evolve with future updates.

    I hope you enjoy this new version, and as always, feedback and suggestions are welcome!

    Happy driving!

    DOWNLOAD
    https://sharemods.com/8j6zuti1hj9r/SmartMinimap.zip.html




     
  10. BLiNKT

    BLiNKT
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    Smart Minimap 1.1 is already in progress

    What will be new?

    A long awaited police chase/pursuite UI for now only work in Freeroam no carrer mode...and work only when you spawn police car and in radial menu choose AI than Chase Me.

    So on top center i add flashing police lights when chase start if you escape from police the icon will dissapear. May be in future i add sounds like police officer calling backup or talk with other police cars similiar as in Need for Speed games


    SCREENSHOT FROM GAMEPLAY
     
    • Like Like x 1
  11. BLiNKT

    BLiNKT
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    SmartMinimap v1.1

    New Feature
    • Added Police Pursuit Alert
      • Animated police lightbar
      • Flashing red/blue emergency lights
      • Cinematic pursuit notification
      • Official BeamNG Police API support
      • AI "Chase Me" fallback support
      • Automatic dual-detection system
      • Optional toggle in settings
    Home Marker Improvements
    • Improved Home Marker interaction
    • Click directly on the Home marker to move it
    • Right-click the Home marker to remove it
    • Significantly larger clickable area for easier interaction on the normal minimap
    • Existing toolbar workflow preserved
    UI Improvements
    • Redesigned toolbar with modern SVG icons
    • Toolbar is now centered above the minimap
    • Improved icon visibility on bright backgrounds
    • Better hover effects
    • Improved visual balance
    • Cleaner overall appearance
    Tooltips
    • Added modern tooltips for all toolbar buttons
    • Tooltips now appear above the icons
    • Improved tooltip styling
    • Smooth fade animation
    • Hover delay to prevent accidental popups
    Asset Optimization
    • Optimized Police Pursuit lightbar asset
    • Image reduced from 2 MB → ~104 KB
    • Same visual quality
    • Faster loading
    • Lower VRAM usage
    • Smaller mod download size
    Performance
    • No additional runtime overhead
    • CSS-only UI improvements where possible
    • Optimized rendering
    • Lightweight implementation
    Internal Improvements
    • Code cleanup
    • Documentation updates
    • Improved maintainability
    • Updated HANDOFF documentation
    Highlights

    ✅ Police Pursuit Alert

    ✅ Official + AI pursuit detection

    ✅ Modern toolbar

    ✅ New SVG icons

    ✅ Better tooltips

    ✅ Improved Home Marker controls

    ✅ Asset optimization

    ✅ UI polish





    DOWNLOAD
    https://sharemods.com/fl3ag3e322bu/SmartMinimap.zip.html
     
  12. BLiNKT

    BLiNKT
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    Smart Minimap 1.2 in progress

    Hello everyone. As you can see mod growing very fast with new functions and ability. I already working on new functions adding Dynamic World Events. Like when you crash into AI police car with lights and siren arrive on spot where is accident happen and make road close after for example 10-20 second they drive away and road is open again. Also Working to add police spawn around the map on some spots and measure speed and driving if you are to fast they start chase you.

    FIRST TESTS is very positive

    Hope soon i can finish it and publish
     
    #12 BLiNKT, Jul 20, 2026
    Last edited: Jul 20, 2026
  13. BLiNKT

    BLiNKT
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    Smart Minimap 1.2 progress info

    Added police arrive when you have a crash. Depend on crash there will arrive 2 or 3 or 4 police cars which park on road near to your position with lights and siren and make road closed. After some time they drive away.

    We changed the shape of Smart Minimap from Circle to rectangle or square, depending on the user's preference, you can customize size

    New icons for House,Accident, Parking, Fuel station, Traffic lights.

    PICTURE IS ONLY FOR PREVIEW SO THINGS ON PICTURES MAY BE CHANGED UNTIL RELEASE COME OUT



    --- Post updated ---
    SmartMinimap – Major Update
    This update focuses on usability, performance, visual polish and much deeper integration with BeamNG.drive's navigation system.

    New
    • Added full integration with BeamNG.drive's official GPS navigation.
    • SmartMinimap now displays routes created directly from the World Map.
    • Official GPS routes automatically take priority over manually placed minimap waypoints.
    • Added waypoint placement confirmation animation.
    • Added intelligent parking marker clustering that dynamically adapts to zoom level.
    • Added smooth fade transitions when parking markers merge or split.
    Improved
    • Redesigned the minimap into a modern rounded rectangular layout.
    • Moved navigation information outside of the map for improved readability.
    • Completely redesigned Parking, Fuel Station and Accident icons for much better visibility at real minimap size.
    • Restored the original-style narrow traffic light icons with improved readability.
    • Redesigned the compass:
      • North indicator now remains upright.
      • Rotating compass needle correctly points toward North.
      • Correct behavior for both Rotate With Player and North Up modes.
    • Settings panel now opens upward from the toolbar.
    • Settings panel automatically adjusts its height to remain fully visible regardless of minimap position.
    • Improved overall HUD layout and visual consistency.
    • Improved marker rendering and readability.
    • Improved minimap interaction feedback.
    Performance
    • Optimized road rendering using a spatial grid.
    • Greatly reduced the number of road segments processed every frame.
    • Improved minimap rendering efficiency on large maps.
    • Reduced unnecessary GPS route updates by transmitting route geometry only when it changes.
    Dynamic World Events
    • Police Accident Response system further refined.
    • Police responders now stop naturally instead of teleporting into position.
    • Fixed responder dispatch behaviour.
    • Fixed several edge cases during accident response.
    • Improved overall event stability.
    Icons & POIs
    • Improved Parking icon readability.
    • Improved Fuel Station icon readability.
    • Improved Accident icon readability.
    • Improved Traffic Light icons.
    • Improved Home marker rendering.
    • Improved POI clustering.
    UI / UX
    • Better navigation experience.
    • Better waypoint feedback.
    • Cleaner minimap presentation.
    • Improved settings usability.
    • Better visual hierarchy.
    • Smoother transitions and animations.
    Cleanup
    • Removed development debug code.
    • Removed temporary profiling tools.
    • Removed unused helper functions.
    • General code cleanup and refactoring.
    • Improved internal documentation.
    Compatibility
    • Fully compatible with BeamNG.drive UI Editor.
    • Supports minimap resizing and repositioning.
    • Preserves existing SmartMinimap functionality while improving performance and usability.

    NAVIGATION PATH + ETA



    WORKING NAVIGATION PATH



    FULLSCREEN MAP




    SETTING MENU




    WORKING COMPASS

     
  14. BLiNKT

    BLiNKT
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    SmartMinimap – Major Update
    This update focuses on usability, performance, visual polish and much deeper integration with BeamNG.drive's navigation system.

    New
    • Added full integration with BeamNG.drive's official GPS navigation.
    • SmartMinimap now displays routes created directly from the World Map.
    • Official GPS routes automatically take priority over manually placed minimap waypoints.
    • Added waypoint placement confirmation animation.
    • Added intelligent parking marker clustering that dynamically adapts to zoom level.
    • Added smooth fade transitions when parking markers merge or split.
    Improved
    • Redesigned the minimap into a modern rounded rectangular layout.
    • Moved navigation information outside of the map for improved readability.
    • Completely redesigned Parking, Fuel Station and Accident icons for much better visibility at real minimap size.
    • Restored the original-style narrow traffic light icons with improved readability.
    • Redesigned the compass:
      • North indicator now remains upright.
      • Rotating compass needle correctly points toward North.
      • Correct behavior for both Rotate With Player and North Up modes.
    • Settings panel now opens upward from the toolbar.
    • Settings panel automatically adjusts its height to remain fully visible regardless of minimap position.
    • Improved overall HUD layout and visual consistency.
    • Improved marker rendering and readability.
    • Improved minimap interaction feedback.
    Performance
    • Optimized road rendering using a spatial grid.
    • Greatly reduced the number of road segments processed every frame.
    • Improved minimap rendering efficiency on large maps.
    • Reduced unnecessary GPS route updates by transmitting route geometry only when it changes.
    Dynamic World Events
    • Police Accident Response system further refined.
    • Police responders now stop naturally instead of teleporting into position.
    • Fixed responder dispatch behaviour.
    • Fixed several edge cases during accident response.
    • Improved overall event stability.
    Icons & POIs
    • Improved Parking icon readability.
    • Improved Fuel Station icon readability.
    • Improved Accident icon readability.
    • Improved Traffic Light icons.
    • Improved Home marker rendering.
    • Improved POI clustering.
    UI / UX
    • Better navigation experience.
    • Better waypoint feedback.
    • Cleaner minimap presentation.
    • Improved settings usability.
    • Better visual hierarchy.
    • Smoother transitions and animations.
    Cleanup
    • Removed development debug code.
    • Removed temporary profiling tools.
    • Removed unused helper functions.
    • General code cleanup and refactoring.
    • Improved internal documentation.
    Compatibility
    • Fully compatible with BeamNG.drive UI Editor.
    • Supports minimap resizing and repositioning.
    • Preserves existing SmartMinimap functionality while improving performance and usability.

    NAVIGATION PATH + ETA



    WORKING NAVIGATION PATH



    FULLSCREEN MAP




    SETTING MENU




    WORKING COMPASS


    --- Post updated ---
    SMART MINIMAP MAJOR UPDATE 2


    New Features

    Advanced Theme System
    Added a fully redesigned theme system with instant switching.

    Included themes:

    • SmartMinimap Dark
    • ☀️ Light
    • Classic BeamNG
    • High Contrast
    • Terrain
    • ️ Satellite Style
    The theme architecture is fully centralized, allowing new themes to be added without duplicating rendering logic.

    Terrain Theme
    Added a new terrain-inspired navigation theme featuring:

    • natural green palette
    • dirt and gravel tones
    • subtle topographic appearance
    • improved readability while preserving navigation clarity
    Satellite Style
    Introduced a completely procedural Satellite Style theme.

    Features:

    • multi-layer terrain generation
    • biome variation
    • farmland parcel generation
    • organic vegetation regions
    • terrain shading
    • deterministic generation
    • cached rendering
    • zero runtime performance cost
    No external images or internet connection required.

    Map-specific Satellite Profiles
    Satellite Style now automatically adapts to supported official BeamNG maps.

    Current profiles include:

    • Utah
    • East Coast USA
    • Italy
    • Jungle Rock Island
    Each profile adjusts:

    • terrain colors
    • vegetation density
    • farmland frequency
    • macro biome distribution
    • overall atmosphere
    Unknown/custom maps automatically fall back to the default Satellite profile.

    Visual Improvements
    Adjustable Minimap Background Opacity
    Added independent background opacity control.

    Available presets:

    • 20%
    • 40%
    • 60%
    • 80%
    • 100%
    Only the minimap background changes—roads, GPS, icons and markers remain fully readable.

    Soft Edge Fading
    Roads now smoothly fade near the minimap border using cached radial gradients.

    Improves immersion while maintaining readability.

    Navigation Route Polish
    Improved active GPS route rendering:

    • slightly thicker line
    • smoother appearance
    • subtle glow/halo
    • improved visibility without excessive bloom
    Improved Road Hierarchy
    Enhanced existing BeamNG drivability hierarchy by introducing subtle opacity differences between road classes.

    Distance-based POI Fading
    POIs now fade according to their distance.

    Near:

    • 100%
    Medium:

    • 70%
    Far:

    • 40%
    Important markers remain fully visible:

    • Player
    • GPS destination
    • Police pursuit
    • Dynamic World Events
    Adaptive Icon Scaling
    Implemented automatic icon scaling based on minimap size.

    Also fixed a canvas rendering issue affecting icon sharpness.

    Result:

    • crisper icons
    • better scaling
    • consistent appearance across all HUD sizes
    Dynamic World Events
    Improved event presentation.

    Accident
    • markers now fade gradually over time
    • smoother disappearance
    Road Closure
    • subtle animated pulse
    • improved visibility
    User Experience
    POI Information Popup
    Clicking supported POIs now displays contextual information.

    Examples:

    Fuel Station

    • distance
    Parking

    • distance
    • cluster parking count
    Popup automatically dismisses after a short delay.

    Completely Redesigned Theme Selector
    Replaced the native HTML <select> with a fully custom dropdown.

    Reason:

    BeamNG's embedded Chromium (CEF OSR) does not support native dropdown popups reliably.

    New selector supports:

    • mouse selection
    • keyboard navigation
    • Arrow keys
    • Enter
    • Escape
    • outside-click close
    • persistent selection
    Technical Improvements
    Shared Theme Architecture
    Introduced centralized THEMES configuration.

    All rendering now automatically follows the active theme.

    No duplicated rendering code.

    Satellite Renderer Redesign
    Completely redesigned procedural satellite generation.

    New layered system includes:

    • macro biome regions
    • farmland parcels
    • vegetation density layers
    • irregular terrain boundaries
    • subtle terrain relief
    • natural color blending
    Produces a significantly more realistic aerial-map appearance.

    Level-aware Rendering
    Satellite renderer now automatically selects map-specific rendering parameters based on the loaded level.

    Rendering cache is now keyed by level identifier to prevent cross-map reuse.

    Improved Internal Architecture
    Numerous internal improvements:

    • reusable palette profiles
    • cloned palettes to prevent mutation
    • shared helper utilities
    • improved cache management
    • cleaner rendering pipeline
    Fixes
    • Fixed Theme selector not opening inside BeamNG UI.
    • Fixed canvas backing-store resolution affecting icon sharpness.
    • Fixed theme cache invalidation when switching levels.
    • Fixed several CSS theme override issues.
    • Fixed cleanup of Theme selector event handlers.
    • Fixed Satellite renderer producing repetitive camouflage-like patterns.
    • Improved procedural terrain variety.
    • Improved rendering consistency across all themes.
    Performance
    Maintained excellent performance despite major visual improvements.

    Highlights:

    • cached procedural terrain generation
    • cached edge gradients
    • cached level-specific satellite textures
    • zero per-frame terrain regeneration
    • Satellite texture generation remains approximately 1–3 ms and occurs only when needed
    Validation
    Verified using:

    • JavaScript syntax validation
    • Lua syntax validation
    • HTML structure validation
    • CSS validation
    • Browser interaction testing
    • Keyboard navigation testing
    • Theme switching verification
    • Satellite renderer comparison
    • Pixel analysis
    • Performance measurements
    • Cache validation
    Result
    This update represents the final visual polish and architectural refinement of SmartMinimap.

    Major highlights include:

    • A completely redesigned theming system.
    • Six built-in visual themes.
    • A custom BeamNG-compatible Theme selector.
    • A high-quality procedural Satellite Style with official map-specific profiles.
    • Improved minimap readability, navigation, UX and rendering quality.
    • Cleaner architecture, better maintainability and preserved performance across all supported maps.



    DOWNLOAD
    https://sharemods.com/bru0qlknn3sj/SmartMinimap.zip.html


    THEME SELECTOR



    SETTINGS MENU



    NEW HOUSE ICON



    NEW ACCIDENT ICON


    THEMES




    --- Post updated ---
     
    #14 BLiNKT, Jul 23, 2026
    Last edited: Jul 24, 2026
  15. BLiNKT

    BLiNKT
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    SMART MINIMAP MAJOR UPDATE 3 – Quality of Life & Navigation Update


    Complete Settings Help System
    Added a brand-new integrated tooltip system.

    New features:

    • Tooltips for every setting.
    • Detailed explanations for all sliders and toggle switches.
    • Mouse hover support.
    • Keyboard accessibility.
    • Smart positioning to avoid clipping.
    • Future settings automatically support tooltips.
    New Help / About Section
    Added a built-in Help page.

    Includes:

    • Navigation overview.
    • Dynamic World overview.
    • Visual features overview.
    • Planned features are clearly marked.
    Improved Police Pursuit Visibility
    Police pursuits are now much easier to recognize.

    New effects:

    • Animated red/blue police beacon.
    • Pulsing halo around police vehicle markers.
    • Improved visibility without cluttering the minimap.
    Improved Road Rendering
    Road widths have been refined after comparing SmartMinimap with BeamNG's official minimap.

    Result:

    • Cleaner intersections.
    • Improved readability.
    • Closer visual match to the official navigation.
    Improved GPS Route Stability
    Fixed SmartMinimap's internal route snapping.

    Improvements:

    • Elevation-aware (3D) route calculations.
    • Better handling of bridges.
    • Reduced route switching on stacked roads and complex intersections.
    Note: BeamNG's own GPS recalculation behavior remains unchanged.

    Faster Road Rescanning
    The Rescan Roads button has been moved to the main toolbar.

    No more searching through the Settings menu after changing maps.

    Settings Improvements
    Completely improved the Settings interface.

    • Better click handling.
    • Improved keyboard navigation.
    • Cleaner settings architecture.
    • More reliable toggle controls.
    • Better overall usability.
    Internal Improvements
    • Refactored settings architecture.
    • New reusable tooltip engine.
    • Improved police marker rendering.
    • Improved navigation calculations.
    • General code cleanup and optimization.
    Fixes
    • Fixed toggle switch interaction issues.
    • Fixed tooltip-related UI regressions.
    • Improved settings responsiveness.
    • Improved route stability on multi-level roads.
    • Improved police pursuit marker visibility.
    • Improved toolbar accessibility.
    Validation
    Verified:

    • JavaScript
    • Lua
    • HTML
    • CSS
    • Theme selector
    • Tooltip system
    • Toggle functionality
    • Keyboard accessibility
    • Police pursuit indicators
    • GPS route stability
    • Complete regression testing
    Highlights
    • Brand-new Settings Tooltip System
    • Built-in Help / About page
    • Improved Police Pursuit indicators
    • ️ Refined road rendering
    • More stable GPS routing
    • Toolbar Rescan Roads button
    • ⚙️ Cleaner architecture
    • ️ Better settings usability
    • Multiple bug fixes and UI improvements

    DOWNLOAD
    https://sharemods.com/recm4y2pi7zt/SmartMinimap.zip.html

    SCRENSHOOTS




    PICTURES GALLERY
    https://postimg.cc/gallery/xM29252
     
    #15 BLiNKT, Jul 27, 2026
    Last edited: Jul 27, 2026
  16. BLiNKT

    BLiNKT
    Expand Collapse

    Joined:
    Jan 24, 2023
    Messages:
    23
    SMART MINIMAP MAJOR UPDATE 3 – Quality of Life & Navigation Update + Compatibility with 0.39.1

    This version include all from Quality of Life & Navigation Update + fixed compatibility to work on 0.39.1

    READ POST BEFORE TO SEE CHANGES NAD NEW FUTURES

    DOWNLOAD

    https://sharemods.com/e4jx4i9uznvj/SmartMinimap.zip.html


    SCREENSHOT FROM 0.39.1
     
    • Like Like x 1
  17. BLiNKT

    BLiNKT
    Expand Collapse

    Joined:
    Jan 24, 2023
    Messages:
    23
    Smart Minimap Update

    • Added compatibility with BeamNG.drive 0.39.4.
    • Fixed traffic light detection on Rutas Argentinas.
    • Improved compatibility with community maps using decorative traffic lights.
    • General compatibility improvements, code cleanup, and stability fixes.


    DOWNLOAD
    https://sharemods.com/prly2gevlz68/SmartMinimap.zip.html
     
  18. Esquisita

    Esquisita
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    Joined:
    Dec 25, 2014
    Messages:
    40
    Looks cool but why no update on repo?
     
  19. BLiNKT

    BLiNKT
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    Joined:
    Jan 24, 2023
    Messages:
    23
    Repo update coming soon
     
  20. AstonishingA

    AstonishingA
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    Joined:
    Aug 3, 2013
    Messages:
    72
    Very interested in this, any ETA on it coming to the repo?
     
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