Solved Smoothing groups in Blender export to Collada

Discussion in 'Mod Support' started by ffzero58, Nov 25, 2018.

  1. ffzero58

    ffzero58
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  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Is your model actually smooth in Blender?
     
  3. ffzero58

    ffzero58
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    I figured it out in Blender - I had to click on "Shading: Smooth" in the Tools tab (in Blender) before exporting, now everything is smooth as can be in BeamNG.
     
  4. fufsgfen

    fufsgfen
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    Sometimes that makes dark areas, weird shading, then adding edge split modifier is helpful, play with angle until you get desired result.
     
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