1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Sneak Peek: Tire Physics Development

Discussion in 'General Discussion' started by stenyak, Jul 7, 2025.

  1. Lichi

    Lichi
    Expand Collapse

    Joined:
    Apr 4, 2021
    Messages:
    1,717
    in relation to this, will we ever get a better wheel selector too, the browser is a very neat thing but its still hunderds of wheels
     
    • Agree Agree x 2
    • Like Like x 1
  2. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,777
    Agree about alot of it. About the sense or lack of tire grip limit, which i absolutely agree with is hard to feel/know since we dont have as much to communicate that with as irl. I do one important (for me) thing in vanilla beamng, i always increase the g-force coefficient from the max of 20 (0.2) for a wheel to 80-100% (0.8-1.0) which can only be done in the wheels inputmaps file in your settings folder for beamng. I did make a mod that increased it but its not updated and this is so easy anyways.

    I did release a mod where i tried to get this feeling better communicated through the wheel; i tried to scale part of the ffb forces using the g-forces (since i dont know if theres a tire grip value somewhere), so that the higher the lateral g-force (sensors.x?) the stronger the ffb would get. A very static way of trying to tell the user the tire grip since the g-forces is a dynamic thing, never got it good enough imo.
     
  3. comm-ander

    comm-ander
    Expand Collapse

    Joined:
    Apr 26, 2015
    Messages:
    55
    Kindly asking if there any news or progress to share ?
    --- Post updated ---
    Kindly asking if there any news or progress to share ?
     
    • Like Like x 1
  4. stenyak

    stenyak
    Expand Collapse
    Programmer
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,167
    Sure :) Progress is still ongoing normally, so far we haven't stumbled upon any big blockers. The work on the necessary tools is ongoing. The research of the gigabytes of data in order to define the best approach for thermal physics continues at a reasonable pace (considering we cannot have some dedicated developer working on this alone 24/7; remember our dev team is limited, and the scope of our simulator caters to a lot more variety of users than people think).

    So for now nothing exciting to share, just more dilligent work going on behind the curtains. No fancy screenshots or videos, and definitely nothing playable that can be released in updates any time soon.
     
    #104 stenyak, Jul 31, 2026
    Last edited: Sep 9, 2026
    • Like Like x 22
  5. IIBLACKWOLFII

    IIBLACKWOLFII
    Expand Collapse

    Joined:
    Mar 5, 2024
    Messages:
    1
    Ever since the Release of the Video showing us that BeamNG is working on better Tire Physics, I have been obsessed with the Idea of it.

    As much as I would love to see it in the BeamNG already, can we get a Video on the Subject regardless of its current State of Development? Maybe a dip into it in an upcoming Devblog?
     
    • Agree Agree x 3
  6. minhtt

    minhtt
    Expand Collapse

    Joined:
    May 3, 2026
    Messages:
    1
  7. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,394
    ?
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice