So I've almost finished my very first map. I created it using HighDef's template, and I've followed all the tutorials I can find and yet I still can't figure out how to get groundcover to work. I tried using the forest tool, but I couldn't find any grass objects to add to a new brush group, and I can't figure out how to add them or why I don't have them already. I read a couple of posts about why you should use a groundcover entity instead, but they all referenced World Editor v1, not v2. So I fiddled around with the editor menus and items until I stumbled upon the Create / Groundcover option, which looks like exactly what I need. It even defaults to BNG_Grass_03 as the material, which is great, except for 2 major problems... Problem 1: The texture is apparently missing. Problem 2: I can't find anywhere to configure which terrain material it should be constrained to spawning on, nor any option to configure density and other option either. DavidInark on YouTube did a video with HighDef, but again this covered the old World Editor, so it was virtually impossible for a newb like me to transpose the knowledge over to the new editor without prior knowledge. I checked the official documentation page, but it only provide a high level description of what the create object tool can do. Searching the whole documentation yielded nothing on the topic also (I realise this is still in alpha, so I realistically expect this). Can anyone else please help me to solve this? Thanks heaps.