For some mods that use textures rather than colors in Automation (like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2096167283&searchtext=rust) these textures aren't actually used in the BeamNG-exported car; instead these parts appear entirely white. For instance I made a beater version of a golf kart I'm working on, it looks like this in Automation: But in BeamNG all fixtures from that "rust" mod appear all white: After lookin at the BeamNG-exported car's .zip file I saw that the rust textures are in fact also there, but as seen in the screenshot above the textures aren't actually used. Is there any way to "fix" it so that it actually uses the textures like it should? Or maybe if doing that is not possible/too difficult, instead make the white parts appear as another color, e.g. brown? (since if these parts are solid brown it still doesn't look as good as it would with proper textures of course, but still a lot better than when they're all white). I've attached the BeamNG-exported car's .zip file as well if that helps.