Some of you "mod makers"...

Discussion in 'General Off-Topic' started by adrian2013, Dec 7, 2017.

  1. adrian2013

    adrian2013
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    First and foremost, I'm no greatness (or good really lol) at making mods and hardly release them as well if at all or to only a select few. Anyways... some of you guy's here just should stop releasing stuff so quickly (or in general). It's good to try and learn but a good amount of the newest members (together) have released more mods (maybe) then the experienced modders here. I've seen members here with more ratings, mods, like and the such then even the developers and people that been here since 2013/14!!! I don't know I'm just ranting and taking in-directs but heck, if the shoe fits wear it.
     
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  2. Driv3r1142

    Driv3r1142
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    Speed is irrelevant. The quality of the mod however, is.
    If it's a crappy mod, the community will react that way to it.

    You could take well over a year to make one lone crappy mod, or you could take a single month (or less,) and make a high quality showroom style piece of art.



    It's up to the drive and the skill of the author in question, not just the time frame.
     
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  3. adrian2013

    adrian2013
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    @Driv3r1142 I completely agree with you, we've all seen what and how much has been released is such a short time
     
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  4. Iro

    Iro
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    i already know what happens if i slip one vehicle mod into the public
     
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  5. crashmaster

    crashmaster
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    my prasu took about 2 months to make. but its also a mess lol..
     
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  6. Ghost187

    Ghost187
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    -most of these "mods" are "configurations" or "skins"... mostly done in a few minutes.
    siting down for 20mins to make a skin or config is a little different then working on a actual vehicle, prop or map for weeks/months.

    -communication plays a bigger part then content... you can basically get on the "noticable members" page by just spamming and creating threads and groups and shooting pm's around. the more you do that, the more feedback in forms of "likes and message counts" will come around.
    if youre not a very communicative person, you can be a active member since 2013 with well made mods and have 1k likes and a half k messages total.
     
    #6 Ghost187, Dec 7, 2017
    Last edited: Dec 7, 2017
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  7. adrian2013

    adrian2013
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    @Ghost187 Your right but I mean all these other stretched out mal-made extra parts mods too.
     
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  8. Taza

    Taza
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    Firstly, I was/am one of these modders in question, to some extent at least.
    When I started learning modding, I followed a nice tutorial and made a custom covet with 4wd and stage 3 turbo (there was no real turbo simulation back then). I never uploaded any of it because it was not worth it, no custom mesh or anything. Seeing a mod that is clearly missing something or has a scaled supercharger model slapped on to the engine makes me not want to download it, I expect some quality.
    Not all of my mods have the features you would expect; but I never farmed likes with them or hyped them for what they were not. Recently I asked synsol to remove some of these older and lower quality mods from the repo because I felt they didn't deserve publicity anymore as they didn't represent my current skills.
    Modding beamng is something I enjoy and get better at. It provides some content to my otherwise deadly boring days at home. I don't want to discourage anyone to start modding, but please do yourself and us a favor and upload your mods only when they are worthy. A good indicator of a persons "quality" on these forums is their likes per post ratio.
     
    #8 Taza, Dec 9, 2017
    Last edited: Dec 9, 2017
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  9. workclock1©

    workclock1©
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    I mean, about 4 of my mods where done in about 2 hours or less (at least I'm admitting to it..)

    But my https://www.beamng.com/resources/muscle-car-pack.3068/ took me 6 days to complete due to the fact of making all the configs and engines. I am in the update of adding tons of cars, so including the 3 (working on my 4th) updates, it's taken me about 2 weeks to make that mod
     
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