This is from the Friday the 13th track I was building. Now that I figured a lot more stuff out I will be revisiting this track to complete. My custom grass and modeled the cabins and sign, docks. Used meshroom to get my sculpture of Jasons head and the mountains in the background in the game. The outrun track I plan to revisit too now that I can animate models, this is very early in my world editor start Had the idea here to make a minecraft track, with some custom bushes seen also A roller coaster type track was the first one I messed with Spent more time making the vines on the wall than anything else. Very early on, NO Material oh how that was the most troubling thing to figure out. Most of those models where exported from 3dsmax, pretty much all the screenshots. Any custom object came from there or Meshroom. Blender is what I use now. It seems Blender is a lot more Torque3d friendly. I might have posted some of these in another thread. February 15th was the day I started messing around with the World Editor. --- Post updated --- Would love to see any crazy ideas others have had !