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Soon to a planet near you

Discussion in 'Microblogs' started by tdev, Oct 2, 2018.

  1. tdev

    tdev
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    We worked on some small gravity improvements.





    Not sure when or how it will be released yet. Video was too awesome to not share :D
     
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  2. RiFlech

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    Ooo
    Interesting
     
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  3. Kueso

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    dang this is awesome.
    I really wanna know how you pulled that off :p
     
  4. Car_Killer

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    BeamNG.SpaceX soon ;) Looks interesting but where you want use it :confused:
     
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  5. RiFlech

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    A mini solar system map..?
     
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  6. Car_Killer

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    Maybe space simulation or planet collisions :rolleyes:. Like in universe sandbox.
     
  7. Spiicy

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    haha this is amazing! I can't wait until this feature is added!
    If you go farther from the gravitational object does gravity get weaker and will it pull your car towards it from anywhere on the map?
     
  8. Z24zorpx4

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  9. Car_Killer

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    Its usefull in abstract scenarios or races ;)

    I think only in restricted places. I think it should be scalable.
     
  10. estama

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    For each of the vehicle's nodes, it calculates the full Newtonian gravity for all planets. So yes it'll get weaker and yes it'll pull the car towards it from anywhere on the map. The gravity calculations are also correct while inside the planet. So for example at the center of the planet the gravity will be 0.

    About the why, well, why not? The main concern with something like this is if it'll affect the performance of the "normal" simulation. We found a way to add this feature without affecting the performance under normal circumstances (without any planets enabled).
     
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  11. fufsgfen

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    Now if there is a way to enable such planet objects on the fly, that could provide some rather crazy effects. But also map that is miniplanet could be rather interesting. Also theoretically one could make stories of Jules Verne with realistic physics :D
     
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  12. alex hart

    alex hart
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    wow the new Super Mario Galaxy game looks great
     
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  13. aljowen

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    You can't do this without making a rocket that the pigeon can be strapped to... xD

    But seriously, this could make for some really cool maps. Who needs to worry about the end of the map when you can make it spherical :p

    Does this physics change support having multiple gravity sources? Since that would enable some KSP-esque gameplay. Which I guess also begs the question, does the parts selector allow recursion? So that you can have a slot on a part for the same object type as itself? Since that would allow people to build their own rockets out of components, just like in KSP.
     
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  14. DuneWulff

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    That looks really out of this world! ;)
     
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  15. estama

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    Yes it supports multiple gravity sources . You can also change the sources on the fly and have different sources per vehicle.
     
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  16. BryceCharters

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    Very interesting! I do have a question: currently, the default camera in the game seems to remain level with the world's plane. Will there be a new / modified camera mode that stays level with a planet's surface?
     
  17. fufsgfen

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    I guess it could make procedural generated simple city planets too, not sure how hard it would be, but thinking sphere has surfaces and you would just extrude them away from gravity to get simple buildings, that part would probably not be hardest, getting AI to drive on such might be bit harder.

    Also I wonder if Occlusion volumes could work well in such, it might be that spherical map performs better in terms of graphics as you are naturally limited of how far you can see.

    Anyway this improvement to gravity does open up a whole lot of possibilities, at least way I see it currently.
     
  18. ManfredE3

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    So soon BeamNG’s competitors will include Kerbal Space Program?
     
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  19. ast5515

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    It's cool and stuff but... WTF?
     
  20. Bubbleawsome

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    Since each node gets its own gravity simulation does that mean that technically spaghettification is possible with massive amounts of gravity?
     
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